more work on parallel dispatching of simulation islands
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@@ -84,14 +84,14 @@ class CollisionWorld
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std::vector<CollisionObject*> m_collisionObjects;
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CollisionDispatcher* m_dispatcher1;
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Dispatcher* m_dispatcher1;
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OverlappingPairCache* m_pairCache;
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public:
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CollisionWorld(CollisionDispatcher* dispatcher,OverlappingPairCache* pairCache)
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CollisionWorld(Dispatcher* dispatcher,OverlappingPairCache* pairCache)
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:m_dispatcher1(dispatcher),
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m_pairCache(pairCache)
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{
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