make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
integrated some contributions from IBM Germany for libspe2
This commit is contained in:
@@ -1,72 +1,75 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOLVER_BODY_H
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#define BT_SOLVER_BODY_H
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class btRigidBody;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
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ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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{
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btVector3 m_centerOfMassPosition;
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btVector3 m_linearVelocity;
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btVector3 m_angularVelocity;
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btRigidBody* m_originalBody;
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float m_invMass;
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float m_friction;
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float m_angularFactor;
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inline void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const
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{
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velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos);
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}
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//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
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inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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{
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m_linearVelocity += linearComponent*impulseMagnitude;
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m_angularVelocity += angularComponent*impulseMagnitude*m_angularFactor;
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}
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void writebackVelocity()
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{
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if (m_invMass)
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{
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m_originalBody->setLinearVelocity(m_linearVelocity);
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m_originalBody->setAngularVelocity(m_angularVelocity);
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}
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}
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void readVelocity()
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{
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if (m_invMass)
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{
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m_linearVelocity = m_originalBody->getLinearVelocity();
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m_angularVelocity = m_originalBody->getAngularVelocity();
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}
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}
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||||
|
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|
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};
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|
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#endif //BT_SOLVER_BODY_H
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||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOLVER_BODY_H
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#define BT_SOLVER_BODY_H
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class btRigidBody;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btAlignedAllocator.h"
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|
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///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
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ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 m_centerOfMassPosition;
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btVector3 m_linearVelocity;
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btVector3 m_angularVelocity;
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btRigidBody* m_originalBody;
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float m_invMass;
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float m_friction;
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float m_angularFactor;
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|
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inline void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const
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{
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velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos);
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||||
}
|
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|
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//Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
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inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
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||||
{
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m_linearVelocity += linearComponent*impulseMagnitude;
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m_angularVelocity += angularComponent*impulseMagnitude*m_angularFactor;
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}
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|
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void writebackVelocity()
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||||
{
|
||||
if (m_invMass)
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||||
{
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m_originalBody->setLinearVelocity(m_linearVelocity);
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||||
m_originalBody->setAngularVelocity(m_angularVelocity);
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||||
}
|
||||
}
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||||
|
||||
void readVelocity()
|
||||
{
|
||||
if (m_invMass)
|
||||
{
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||||
m_linearVelocity = m_originalBody->getLinearVelocity();
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||||
m_angularVelocity = m_originalBody->getAngularVelocity();
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||||
}
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||||
}
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||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_SOLVER_BODY_H
|
||||
|
||||
@@ -1,63 +1,65 @@
|
||||
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOLVER_CONSTRAINT_H
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||||
#define BT_SOLVER_CONSTRAINT_H
|
||||
|
||||
class btRigidBody;
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
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||||
|
||||
//#define NO_FRICTION_TANGENTIALS 1
|
||||
|
||||
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
|
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ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
{
|
||||
btVector3 m_relpos1CrossNormal;
|
||||
btVector3 m_relpos2CrossNormal;
|
||||
btVector3 m_contactNormal;
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||||
btVector3 m_angularComponentA;
|
||||
btVector3 m_angularComponentB;
|
||||
|
||||
btScalar m_appliedVelocityImpulse;
|
||||
int m_solverBodyIdA;
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int m_solverBodyIdB;
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||||
btScalar m_friction;
|
||||
btScalar m_restitution;
|
||||
btScalar m_jacDiagABInv;
|
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btScalar m_penetration;
|
||||
btScalar m_appliedImpulse;
|
||||
|
||||
int m_constraintType;
|
||||
int m_frictionIndex;
|
||||
int m_unusedPadding[2];
|
||||
|
||||
enum btSolverConstraintType
|
||||
{
|
||||
BT_SOLVER_CONTACT_1D = 0,
|
||||
BT_SOLVER_FRICTION_1D
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //BT_SOLVER_CONSTRAINT_H
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOLVER_CONSTRAINT_H
|
||||
#define BT_SOLVER_CONSTRAINT_H
|
||||
|
||||
class btRigidBody;
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
|
||||
//#define NO_FRICTION_TANGENTIALS 1
|
||||
|
||||
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
|
||||
ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
btVector3 m_relpos1CrossNormal;
|
||||
btVector3 m_relpos2CrossNormal;
|
||||
btVector3 m_contactNormal;
|
||||
btVector3 m_angularComponentA;
|
||||
btVector3 m_angularComponentB;
|
||||
|
||||
btScalar m_appliedVelocityImpulse;
|
||||
int m_solverBodyIdA;
|
||||
int m_solverBodyIdB;
|
||||
btScalar m_friction;
|
||||
btScalar m_restitution;
|
||||
btScalar m_jacDiagABInv;
|
||||
btScalar m_penetration;
|
||||
btScalar m_appliedImpulse;
|
||||
|
||||
int m_constraintType;
|
||||
int m_frictionIndex;
|
||||
int m_unusedPadding[2];
|
||||
|
||||
enum btSolverConstraintType
|
||||
{
|
||||
BT_SOLVER_CONTACT_1D = 0,
|
||||
BT_SOLVER_FRICTION_1D
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //BT_SOLVER_CONSTRAINT_H
|
||||
|
||||
|
||||
|
||||
@@ -1,80 +1,80 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_DYNAMICS_WORLD_H
|
||||
#define BT_DYNAMICS_WORLD_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
|
||||
class btTypedConstraint;
|
||||
class btRaycastVehicle;
|
||||
class btConstraintSolver;
|
||||
|
||||
|
||||
///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
|
||||
class btDynamicsWorld : public btCollisionWorld
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase)
|
||||
:btCollisionWorld(dispatcher,broadphase)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~btDynamicsWorld()
|
||||
{
|
||||
}
|
||||
|
||||
///stepSimulation proceeds the simulation over timeStep units
|
||||
///if maxSubSteps > 0, it will interpolate time steps
|
||||
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
|
||||
|
||||
virtual void updateAabbs() = 0;
|
||||
|
||||
virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) { (void)constraint;};
|
||||
|
||||
virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;};
|
||||
|
||||
virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;};
|
||||
|
||||
virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;};
|
||||
|
||||
|
||||
virtual void setDebugDrawer(btIDebugDraw* debugDrawer) = 0;
|
||||
|
||||
virtual btIDebugDraw* getDebugDrawer() = 0;
|
||||
|
||||
//once a rigidbody is added to the dynamics world, it will get this gravity assigned
|
||||
//existing rigidbodies in the world get gravity assigned too, during this method
|
||||
virtual void setGravity(const btVector3& gravity) = 0;
|
||||
|
||||
virtual void addRigidBody(btRigidBody* body) = 0;
|
||||
|
||||
virtual void removeRigidBody(btRigidBody* body) = 0;
|
||||
|
||||
virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
|
||||
|
||||
virtual btConstraintSolver* getConstraintSolver() = 0;
|
||||
|
||||
virtual int getNumConstraints() const { return 0; }
|
||||
|
||||
virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; }
|
||||
|
||||
virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; }
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_DYNAMICS_WORLD_H
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_DYNAMICS_WORLD_H
|
||||
#define BT_DYNAMICS_WORLD_H
|
||||
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
|
||||
class btTypedConstraint;
|
||||
class btRaycastVehicle;
|
||||
class btConstraintSolver;
|
||||
|
||||
|
||||
///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
|
||||
class btDynamicsWorld : public btCollisionWorld
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase)
|
||||
:btCollisionWorld(dispatcher,broadphase)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~btDynamicsWorld()
|
||||
{
|
||||
}
|
||||
|
||||
///stepSimulation proceeds the simulation over timeStep units
|
||||
///if maxSubSteps > 0, it will interpolate time steps
|
||||
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0;
|
||||
|
||||
virtual void updateAabbs() = 0;
|
||||
|
||||
virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) { (void)constraint;};
|
||||
|
||||
virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;};
|
||||
|
||||
virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;};
|
||||
|
||||
virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;};
|
||||
|
||||
|
||||
virtual void setDebugDrawer(btIDebugDraw* debugDrawer) = 0;
|
||||
|
||||
virtual btIDebugDraw* getDebugDrawer() = 0;
|
||||
|
||||
//once a rigidbody is added to the dynamics world, it will get this gravity assigned
|
||||
//existing rigidbodies in the world get gravity assigned too, during this method
|
||||
virtual void setGravity(const btVector3& gravity) = 0;
|
||||
|
||||
virtual void addRigidBody(btRigidBody* body) = 0;
|
||||
|
||||
virtual void removeRigidBody(btRigidBody* body) = 0;
|
||||
|
||||
virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
|
||||
|
||||
virtual btConstraintSolver* getConstraintSolver() = 0;
|
||||
|
||||
virtual int getNumConstraints() const { return 0; }
|
||||
|
||||
virtual btTypedConstraint* getConstraint(int index) { (void)index; return 0; }
|
||||
|
||||
virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; }
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_DYNAMICS_WORLD_H
|
||||
|
||||
|
||||
@@ -347,4 +347,4 @@ void btRigidBody::removeConstraintRef(btTypedConstraint* c)
|
||||
{
|
||||
m_constraintRefs.remove(c);
|
||||
m_checkCollideWith = m_constraintRefs.size() > 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SIMPLE_DYNAMICS_WORLD_H
|
||||
#define BT_SIMPLE_DYNAMICS_WORLD_H
|
||||
|
||||
#include "btDynamicsWorld.h"
|
||||
|
||||
class btDispatcher;
|
||||
class btOverlappingPairCache;
|
||||
class btConstraintSolver;
|
||||
|
||||
///btSimpleDynamicsWorld demonstrates very basic usage of Bullet rigid body dynamics
|
||||
///It can be used for basic simulations, and as a starting point for porting Bullet
|
||||
///btSimpleDynamicsWorld lacks object deactivation, island management and other concepts.
|
||||
///For more complicated simulations, btDiscreteDynamicsWorld and btContinuousDynamicsWorld are recommended
|
||||
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
|
||||
class btSimpleDynamicsWorld : public btDynamicsWorld
|
||||
{
|
||||
protected:
|
||||
|
||||
btConstraintSolver* m_constraintSolver;
|
||||
|
||||
bool m_ownsConstraintSolver;
|
||||
|
||||
btIDebugDraw* m_debugDrawer;
|
||||
|
||||
void predictUnconstraintMotion(btScalar timeStep);
|
||||
|
||||
void integrateTransforms(btScalar timeStep);
|
||||
|
||||
btVector3 m_gravity;
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
|
||||
btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver);
|
||||
|
||||
virtual ~btSimpleDynamicsWorld();
|
||||
|
||||
///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
|
||||
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
|
||||
|
||||
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
|
||||
{
|
||||
m_debugDrawer = debugDrawer;
|
||||
};
|
||||
|
||||
virtual btIDebugDraw* getDebugDrawer()
|
||||
{
|
||||
return m_debugDrawer;
|
||||
}
|
||||
|
||||
virtual void setGravity(const btVector3& gravity);
|
||||
|
||||
virtual void addRigidBody(btRigidBody* body);
|
||||
|
||||
virtual void removeRigidBody(btRigidBody* body);
|
||||
|
||||
virtual void updateAabbs();
|
||||
|
||||
void synchronizeMotionStates();
|
||||
|
||||
virtual void setConstraintSolver(btConstraintSolver* solver);
|
||||
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SIMPLE_DYNAMICS_WORLD_H
|
||||
#define BT_SIMPLE_DYNAMICS_WORLD_H
|
||||
|
||||
#include "btDynamicsWorld.h"
|
||||
|
||||
class btDispatcher;
|
||||
class btOverlappingPairCache;
|
||||
class btConstraintSolver;
|
||||
|
||||
///btSimpleDynamicsWorld demonstrates very basic usage of Bullet rigid body dynamics
|
||||
///It can be used for basic simulations, and as a starting point for porting Bullet
|
||||
///btSimpleDynamicsWorld lacks object deactivation, island management and other concepts.
|
||||
///For more complicated simulations, btDiscreteDynamicsWorld and btContinuousDynamicsWorld are recommended
|
||||
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
|
||||
class btSimpleDynamicsWorld : public btDynamicsWorld
|
||||
{
|
||||
protected:
|
||||
|
||||
btConstraintSolver* m_constraintSolver;
|
||||
|
||||
bool m_ownsConstraintSolver;
|
||||
|
||||
btIDebugDraw* m_debugDrawer;
|
||||
|
||||
void predictUnconstraintMotion(btScalar timeStep);
|
||||
|
||||
void integrateTransforms(btScalar timeStep);
|
||||
|
||||
btVector3 m_gravity;
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
|
||||
btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver);
|
||||
|
||||
virtual ~btSimpleDynamicsWorld();
|
||||
|
||||
///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
|
||||
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
|
||||
|
||||
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
|
||||
{
|
||||
m_debugDrawer = debugDrawer;
|
||||
};
|
||||
|
||||
virtual btIDebugDraw* getDebugDrawer()
|
||||
{
|
||||
return m_debugDrawer;
|
||||
}
|
||||
|
||||
virtual void setGravity(const btVector3& gravity);
|
||||
|
||||
virtual void addRigidBody(btRigidBody* body);
|
||||
|
||||
virtual void removeRigidBody(btRigidBody* body);
|
||||
|
||||
virtual void updateAabbs();
|
||||
|
||||
void synchronizeMotionStates();
|
||||
|
||||
virtual void setConstraintSolver(btConstraintSolver* solver);
|
||||
|
||||
virtual btConstraintSolver* getConstraintSolver();
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_SIMPLE_DYNAMICS_WORLD_H
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_SIMPLE_DYNAMICS_WORLD_H
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
SubDir TOP src BulletDynamics ;
|
||||
|
||||
Description bulletdynamics : "Bullet Rigidbody Dynamics" ;
|
||||
Library bulletdynamics :
|
||||
[ Wildcard ConstraintSolver : *.h *.cpp ]
|
||||
[ Wildcard Dynamics : *.h *.cpp ]
|
||||
[ Wildcard Vehicle : *.h *.cpp ]
|
||||
;
|
||||
|
||||
LibDepends bulletdynamics : bulletcollision ;
|
||||
|
||||
SubDir TOP src BulletDynamics ;
|
||||
|
||||
Description bulletdynamics : "Bullet Rigidbody Dynamics" ;
|
||||
Library bulletdynamics :
|
||||
[ Wildcard ConstraintSolver : *.h *.cpp ]
|
||||
[ Wildcard Dynamics : *.h *.cpp ]
|
||||
[ Wildcard Vehicle : *.h *.cpp ]
|
||||
;
|
||||
|
||||
LibDepends bulletdynamics : bulletcollision ;
|
||||
|
||||
|
||||
@@ -1,201 +1,201 @@
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
#ifndef RAYCASTVEHICLE_H
|
||||
#define RAYCASTVEHICLE_H
|
||||
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
|
||||
#include "btVehicleRaycaster.h"
|
||||
class btDynamicsWorld;
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btWheelInfo.h"
|
||||
|
||||
class btVehicleTuning;
|
||||
|
||||
///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
|
||||
class btRaycastVehicle : public btTypedConstraint
|
||||
{
|
||||
public:
|
||||
class btVehicleTuning
|
||||
{
|
||||
public:
|
||||
|
||||
btVehicleTuning()
|
||||
:m_suspensionStiffness(btScalar(5.88)),
|
||||
m_suspensionCompression(btScalar(0.83)),
|
||||
m_suspensionDamping(btScalar(0.88)),
|
||||
m_maxSuspensionTravelCm(btScalar(500.)),
|
||||
m_frictionSlip(btScalar(10.5))
|
||||
{
|
||||
}
|
||||
btScalar m_suspensionStiffness;
|
||||
btScalar m_suspensionCompression;
|
||||
btScalar m_suspensionDamping;
|
||||
btScalar m_maxSuspensionTravelCm;
|
||||
btScalar m_frictionSlip;
|
||||
|
||||
};
|
||||
private:
|
||||
|
||||
btScalar m_tau;
|
||||
btScalar m_damping;
|
||||
btVehicleRaycaster* m_vehicleRaycaster;
|
||||
btScalar m_pitchControl;
|
||||
btScalar m_steeringValue;
|
||||
btScalar m_currentVehicleSpeedKmHour;
|
||||
|
||||
btRigidBody* m_chassisBody;
|
||||
|
||||
int m_indexRightAxis;
|
||||
int m_indexUpAxis;
|
||||
int m_indexForwardAxis;
|
||||
|
||||
void defaultInit(const btVehicleTuning& tuning);
|
||||
|
||||
public:
|
||||
|
||||
//constructor to create a car from an existing rigidbody
|
||||
btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster );
|
||||
|
||||
virtual ~btRaycastVehicle() ;
|
||||
|
||||
|
||||
const btTransform& getChassisWorldTransform() const;
|
||||
|
||||
btScalar rayCast(btWheelInfo& wheel);
|
||||
|
||||
virtual void updateVehicle(btScalar step);
|
||||
|
||||
void resetSuspension();
|
||||
|
||||
btScalar getSteeringValue(int wheel) const;
|
||||
|
||||
void setSteeringValue(btScalar steering,int wheel);
|
||||
|
||||
|
||||
void applyEngineForce(btScalar force, int wheel);
|
||||
|
||||
const btTransform& getWheelTransformWS( int wheelIndex ) const;
|
||||
|
||||
void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true );
|
||||
|
||||
void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
|
||||
|
||||
btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel);
|
||||
|
||||
inline int getNumWheels() const {
|
||||
return int (m_wheelInfo.size());
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btWheelInfo> m_wheelInfo;
|
||||
|
||||
|
||||
const btWheelInfo& getWheelInfo(int index) const;
|
||||
|
||||
btWheelInfo& getWheelInfo(int index);
|
||||
|
||||
void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true);
|
||||
|
||||
|
||||
void setBrake(btScalar brake,int wheelIndex);
|
||||
|
||||
void setPitchControl(btScalar pitch)
|
||||
{
|
||||
m_pitchControl = pitch;
|
||||
}
|
||||
|
||||
void updateSuspension(btScalar deltaTime);
|
||||
|
||||
void updateFriction(btScalar timeStep);
|
||||
|
||||
|
||||
|
||||
inline btRigidBody* getRigidBody()
|
||||
{
|
||||
return m_chassisBody;
|
||||
}
|
||||
|
||||
const btRigidBody* getRigidBody() const
|
||||
{
|
||||
return m_chassisBody;
|
||||
}
|
||||
|
||||
inline int getRightAxis() const
|
||||
{
|
||||
return m_indexRightAxis;
|
||||
}
|
||||
inline int getUpAxis() const
|
||||
{
|
||||
return m_indexUpAxis;
|
||||
}
|
||||
|
||||
inline int getForwardAxis() const
|
||||
{
|
||||
return m_indexForwardAxis;
|
||||
}
|
||||
|
||||
|
||||
///Worldspace forward vector
|
||||
btVector3 getForwardVector() const
|
||||
{
|
||||
const btTransform& chassisTrans = getChassisWorldTransform();
|
||||
|
||||
btVector3 forwardW (
|
||||
chassisTrans.getBasis()[0][m_indexForwardAxis],
|
||||
chassisTrans.getBasis()[1][m_indexForwardAxis],
|
||||
chassisTrans.getBasis()[2][m_indexForwardAxis]);
|
||||
|
||||
return forwardW;
|
||||
}
|
||||
|
||||
///Velocity of vehicle (positive if velocity vector has same direction as foward vector)
|
||||
btScalar getCurrentSpeedKmHour() const
|
||||
{
|
||||
return m_currentVehicleSpeedKmHour;
|
||||
}
|
||||
|
||||
virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
|
||||
{
|
||||
m_indexRightAxis = rightIndex;
|
||||
m_indexUpAxis = upIndex;
|
||||
m_indexForwardAxis = forwardIndex;
|
||||
}
|
||||
|
||||
virtual void buildJacobian()
|
||||
{
|
||||
//not yet
|
||||
}
|
||||
|
||||
virtual void solveConstraint(btScalar timeStep)
|
||||
{
|
||||
(void)timeStep;
|
||||
//not yet
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class btDefaultVehicleRaycaster : public btVehicleRaycaster
|
||||
{
|
||||
btDynamicsWorld* m_dynamicsWorld;
|
||||
public:
|
||||
btDefaultVehicleRaycaster(btDynamicsWorld* world)
|
||||
:m_dynamicsWorld(world)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //RAYCASTVEHICLE_H
|
||||
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
#ifndef RAYCASTVEHICLE_H
|
||||
#define RAYCASTVEHICLE_H
|
||||
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
|
||||
#include "btVehicleRaycaster.h"
|
||||
class btDynamicsWorld;
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btWheelInfo.h"
|
||||
|
||||
class btVehicleTuning;
|
||||
|
||||
///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
|
||||
class btRaycastVehicle : public btTypedConstraint
|
||||
{
|
||||
public:
|
||||
class btVehicleTuning
|
||||
{
|
||||
public:
|
||||
|
||||
btVehicleTuning()
|
||||
:m_suspensionStiffness(btScalar(5.88)),
|
||||
m_suspensionCompression(btScalar(0.83)),
|
||||
m_suspensionDamping(btScalar(0.88)),
|
||||
m_maxSuspensionTravelCm(btScalar(500.)),
|
||||
m_frictionSlip(btScalar(10.5))
|
||||
{
|
||||
}
|
||||
btScalar m_suspensionStiffness;
|
||||
btScalar m_suspensionCompression;
|
||||
btScalar m_suspensionDamping;
|
||||
btScalar m_maxSuspensionTravelCm;
|
||||
btScalar m_frictionSlip;
|
||||
|
||||
};
|
||||
private:
|
||||
|
||||
btScalar m_tau;
|
||||
btScalar m_damping;
|
||||
btVehicleRaycaster* m_vehicleRaycaster;
|
||||
btScalar m_pitchControl;
|
||||
btScalar m_steeringValue;
|
||||
btScalar m_currentVehicleSpeedKmHour;
|
||||
|
||||
btRigidBody* m_chassisBody;
|
||||
|
||||
int m_indexRightAxis;
|
||||
int m_indexUpAxis;
|
||||
int m_indexForwardAxis;
|
||||
|
||||
void defaultInit(const btVehicleTuning& tuning);
|
||||
|
||||
public:
|
||||
|
||||
//constructor to create a car from an existing rigidbody
|
||||
btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster );
|
||||
|
||||
virtual ~btRaycastVehicle() ;
|
||||
|
||||
|
||||
const btTransform& getChassisWorldTransform() const;
|
||||
|
||||
btScalar rayCast(btWheelInfo& wheel);
|
||||
|
||||
virtual void updateVehicle(btScalar step);
|
||||
|
||||
void resetSuspension();
|
||||
|
||||
btScalar getSteeringValue(int wheel) const;
|
||||
|
||||
void setSteeringValue(btScalar steering,int wheel);
|
||||
|
||||
|
||||
void applyEngineForce(btScalar force, int wheel);
|
||||
|
||||
const btTransform& getWheelTransformWS( int wheelIndex ) const;
|
||||
|
||||
void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true );
|
||||
|
||||
void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth);
|
||||
|
||||
btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel);
|
||||
|
||||
inline int getNumWheels() const {
|
||||
return int (m_wheelInfo.size());
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btWheelInfo> m_wheelInfo;
|
||||
|
||||
|
||||
const btWheelInfo& getWheelInfo(int index) const;
|
||||
|
||||
btWheelInfo& getWheelInfo(int index);
|
||||
|
||||
void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true);
|
||||
|
||||
|
||||
void setBrake(btScalar brake,int wheelIndex);
|
||||
|
||||
void setPitchControl(btScalar pitch)
|
||||
{
|
||||
m_pitchControl = pitch;
|
||||
}
|
||||
|
||||
void updateSuspension(btScalar deltaTime);
|
||||
|
||||
void updateFriction(btScalar timeStep);
|
||||
|
||||
|
||||
|
||||
inline btRigidBody* getRigidBody()
|
||||
{
|
||||
return m_chassisBody;
|
||||
}
|
||||
|
||||
const btRigidBody* getRigidBody() const
|
||||
{
|
||||
return m_chassisBody;
|
||||
}
|
||||
|
||||
inline int getRightAxis() const
|
||||
{
|
||||
return m_indexRightAxis;
|
||||
}
|
||||
inline int getUpAxis() const
|
||||
{
|
||||
return m_indexUpAxis;
|
||||
}
|
||||
|
||||
inline int getForwardAxis() const
|
||||
{
|
||||
return m_indexForwardAxis;
|
||||
}
|
||||
|
||||
|
||||
///Worldspace forward vector
|
||||
btVector3 getForwardVector() const
|
||||
{
|
||||
const btTransform& chassisTrans = getChassisWorldTransform();
|
||||
|
||||
btVector3 forwardW (
|
||||
chassisTrans.getBasis()[0][m_indexForwardAxis],
|
||||
chassisTrans.getBasis()[1][m_indexForwardAxis],
|
||||
chassisTrans.getBasis()[2][m_indexForwardAxis]);
|
||||
|
||||
return forwardW;
|
||||
}
|
||||
|
||||
///Velocity of vehicle (positive if velocity vector has same direction as foward vector)
|
||||
btScalar getCurrentSpeedKmHour() const
|
||||
{
|
||||
return m_currentVehicleSpeedKmHour;
|
||||
}
|
||||
|
||||
virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
|
||||
{
|
||||
m_indexRightAxis = rightIndex;
|
||||
m_indexUpAxis = upIndex;
|
||||
m_indexForwardAxis = forwardIndex;
|
||||
}
|
||||
|
||||
virtual void buildJacobian()
|
||||
{
|
||||
//not yet
|
||||
}
|
||||
|
||||
virtual void solveConstraint(btScalar timeStep)
|
||||
{
|
||||
(void)timeStep;
|
||||
//not yet
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
class btDefaultVehicleRaycaster : public btVehicleRaycaster
|
||||
{
|
||||
btDynamicsWorld* m_dynamicsWorld;
|
||||
public:
|
||||
btDefaultVehicleRaycaster(btDynamicsWorld* world)
|
||||
:m_dynamicsWorld(world)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //RAYCASTVEHICLE_H
|
||||
|
||||
|
||||
@@ -1,35 +1,35 @@
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
#ifndef VEHICLE_RAYCASTER_H
|
||||
#define VEHICLE_RAYCASTER_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
|
||||
struct btVehicleRaycaster
|
||||
{
|
||||
virtual ~btVehicleRaycaster()
|
||||
{
|
||||
}
|
||||
struct btVehicleRaycasterResult
|
||||
{
|
||||
btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
|
||||
btVector3 m_hitPointInWorld;
|
||||
btVector3 m_hitNormalInWorld;
|
||||
btScalar m_distFraction;
|
||||
};
|
||||
|
||||
virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif //VEHICLE_RAYCASTER_H
|
||||
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
#ifndef VEHICLE_RAYCASTER_H
|
||||
#define VEHICLE_RAYCASTER_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
|
||||
/// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
|
||||
struct btVehicleRaycaster
|
||||
{
|
||||
virtual ~btVehicleRaycaster()
|
||||
{
|
||||
}
|
||||
struct btVehicleRaycasterResult
|
||||
{
|
||||
btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
|
||||
btVector3 m_hitPointInWorld;
|
||||
btVector3 m_hitNormalInWorld;
|
||||
btScalar m_distFraction;
|
||||
};
|
||||
|
||||
virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif //VEHICLE_RAYCASTER_H
|
||||
|
||||
|
||||
@@ -1,116 +1,116 @@
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
#ifndef WHEEL_INFO_H
|
||||
#define WHEEL_INFO_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
class btRigidBody;
|
||||
|
||||
struct btWheelInfoConstructionInfo
|
||||
{
|
||||
btVector3 m_chassisConnectionCS;
|
||||
btVector3 m_wheelDirectionCS;
|
||||
btVector3 m_wheelAxleCS;
|
||||
btScalar m_suspensionRestLength;
|
||||
btScalar m_maxSuspensionTravelCm;
|
||||
btScalar m_wheelRadius;
|
||||
|
||||
btScalar m_suspensionStiffness;
|
||||
btScalar m_wheelsDampingCompression;
|
||||
btScalar m_wheelsDampingRelaxation;
|
||||
btScalar m_frictionSlip;
|
||||
bool m_bIsFrontWheel;
|
||||
|
||||
};
|
||||
|
||||
/// btWheelInfo contains information per wheel about friction and suspension.
|
||||
struct btWheelInfo
|
||||
{
|
||||
struct RaycastInfo
|
||||
{
|
||||
//set by raycaster
|
||||
btVector3 m_contactNormalWS;//contactnormal
|
||||
btVector3 m_contactPointWS;//raycast hitpoint
|
||||
btScalar m_suspensionLength;
|
||||
btVector3 m_hardPointWS;//raycast starting point
|
||||
btVector3 m_wheelDirectionWS; //direction in worldspace
|
||||
btVector3 m_wheelAxleWS; // axle in worldspace
|
||||
bool m_isInContact;
|
||||
void* m_groundObject; //could be general void* ptr
|
||||
};
|
||||
|
||||
RaycastInfo m_raycastInfo;
|
||||
|
||||
btTransform m_worldTransform;
|
||||
|
||||
btVector3 m_chassisConnectionPointCS; //const
|
||||
btVector3 m_wheelDirectionCS;//const
|
||||
btVector3 m_wheelAxleCS; // const or modified by steering
|
||||
btScalar m_suspensionRestLength1;//const
|
||||
btScalar m_maxSuspensionTravelCm;
|
||||
btScalar getSuspensionRestLength() const;
|
||||
btScalar m_wheelsRadius;//const
|
||||
btScalar m_suspensionStiffness;//const
|
||||
btScalar m_wheelsDampingCompression;//const
|
||||
btScalar m_wheelsDampingRelaxation;//const
|
||||
btScalar m_frictionSlip;
|
||||
btScalar m_steering;
|
||||
btScalar m_rotation;
|
||||
btScalar m_deltaRotation;
|
||||
btScalar m_rollInfluence;
|
||||
|
||||
btScalar m_engineForce;
|
||||
|
||||
btScalar m_brake;
|
||||
|
||||
bool m_bIsFrontWheel;
|
||||
|
||||
void* m_clientInfo;//can be used to store pointer to sync transforms...
|
||||
|
||||
btWheelInfo(btWheelInfoConstructionInfo& ci)
|
||||
|
||||
{
|
||||
|
||||
m_suspensionRestLength1 = ci.m_suspensionRestLength;
|
||||
m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm;
|
||||
|
||||
m_wheelsRadius = ci.m_wheelRadius;
|
||||
m_suspensionStiffness = ci.m_suspensionStiffness;
|
||||
m_wheelsDampingCompression = ci.m_wheelsDampingCompression;
|
||||
m_wheelsDampingRelaxation = ci.m_wheelsDampingRelaxation;
|
||||
m_chassisConnectionPointCS = ci.m_chassisConnectionCS;
|
||||
m_wheelDirectionCS = ci.m_wheelDirectionCS;
|
||||
m_wheelAxleCS = ci.m_wheelAxleCS;
|
||||
m_frictionSlip = ci.m_frictionSlip;
|
||||
m_steering = btScalar(0.);
|
||||
m_engineForce = btScalar(0.);
|
||||
m_rotation = btScalar(0.);
|
||||
m_deltaRotation = btScalar(0.);
|
||||
m_brake = btScalar(0.);
|
||||
m_rollInfluence = btScalar(0.1);
|
||||
m_bIsFrontWheel = ci.m_bIsFrontWheel;
|
||||
|
||||
}
|
||||
|
||||
void updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo);
|
||||
|
||||
btScalar m_clippedInvContactDotSuspension;
|
||||
btScalar m_suspensionRelativeVelocity;
|
||||
//calculated by suspension
|
||||
btScalar m_wheelsSuspensionForce;
|
||||
btScalar m_skidInfo;
|
||||
|
||||
};
|
||||
|
||||
#endif //WHEEL_INFO_H
|
||||
|
||||
/*
|
||||
* Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
*
|
||||
* Permission to use, copy, modify, distribute and sell this software
|
||||
* and its documentation for any purpose is hereby granted without fee,
|
||||
* provided that the above copyright notice appear in all copies.
|
||||
* Erwin Coumans makes no representations about the suitability
|
||||
* of this software for any purpose.
|
||||
* It is provided "as is" without express or implied warranty.
|
||||
*/
|
||||
#ifndef WHEEL_INFO_H
|
||||
#define WHEEL_INFO_H
|
||||
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
class btRigidBody;
|
||||
|
||||
struct btWheelInfoConstructionInfo
|
||||
{
|
||||
btVector3 m_chassisConnectionCS;
|
||||
btVector3 m_wheelDirectionCS;
|
||||
btVector3 m_wheelAxleCS;
|
||||
btScalar m_suspensionRestLength;
|
||||
btScalar m_maxSuspensionTravelCm;
|
||||
btScalar m_wheelRadius;
|
||||
|
||||
btScalar m_suspensionStiffness;
|
||||
btScalar m_wheelsDampingCompression;
|
||||
btScalar m_wheelsDampingRelaxation;
|
||||
btScalar m_frictionSlip;
|
||||
bool m_bIsFrontWheel;
|
||||
|
||||
};
|
||||
|
||||
/// btWheelInfo contains information per wheel about friction and suspension.
|
||||
struct btWheelInfo
|
||||
{
|
||||
struct RaycastInfo
|
||||
{
|
||||
//set by raycaster
|
||||
btVector3 m_contactNormalWS;//contactnormal
|
||||
btVector3 m_contactPointWS;//raycast hitpoint
|
||||
btScalar m_suspensionLength;
|
||||
btVector3 m_hardPointWS;//raycast starting point
|
||||
btVector3 m_wheelDirectionWS; //direction in worldspace
|
||||
btVector3 m_wheelAxleWS; // axle in worldspace
|
||||
bool m_isInContact;
|
||||
void* m_groundObject; //could be general void* ptr
|
||||
};
|
||||
|
||||
RaycastInfo m_raycastInfo;
|
||||
|
||||
btTransform m_worldTransform;
|
||||
|
||||
btVector3 m_chassisConnectionPointCS; //const
|
||||
btVector3 m_wheelDirectionCS;//const
|
||||
btVector3 m_wheelAxleCS; // const or modified by steering
|
||||
btScalar m_suspensionRestLength1;//const
|
||||
btScalar m_maxSuspensionTravelCm;
|
||||
btScalar getSuspensionRestLength() const;
|
||||
btScalar m_wheelsRadius;//const
|
||||
btScalar m_suspensionStiffness;//const
|
||||
btScalar m_wheelsDampingCompression;//const
|
||||
btScalar m_wheelsDampingRelaxation;//const
|
||||
btScalar m_frictionSlip;
|
||||
btScalar m_steering;
|
||||
btScalar m_rotation;
|
||||
btScalar m_deltaRotation;
|
||||
btScalar m_rollInfluence;
|
||||
|
||||
btScalar m_engineForce;
|
||||
|
||||
btScalar m_brake;
|
||||
|
||||
bool m_bIsFrontWheel;
|
||||
|
||||
void* m_clientInfo;//can be used to store pointer to sync transforms...
|
||||
|
||||
btWheelInfo(btWheelInfoConstructionInfo& ci)
|
||||
|
||||
{
|
||||
|
||||
m_suspensionRestLength1 = ci.m_suspensionRestLength;
|
||||
m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm;
|
||||
|
||||
m_wheelsRadius = ci.m_wheelRadius;
|
||||
m_suspensionStiffness = ci.m_suspensionStiffness;
|
||||
m_wheelsDampingCompression = ci.m_wheelsDampingCompression;
|
||||
m_wheelsDampingRelaxation = ci.m_wheelsDampingRelaxation;
|
||||
m_chassisConnectionPointCS = ci.m_chassisConnectionCS;
|
||||
m_wheelDirectionCS = ci.m_wheelDirectionCS;
|
||||
m_wheelAxleCS = ci.m_wheelAxleCS;
|
||||
m_frictionSlip = ci.m_frictionSlip;
|
||||
m_steering = btScalar(0.);
|
||||
m_engineForce = btScalar(0.);
|
||||
m_rotation = btScalar(0.);
|
||||
m_deltaRotation = btScalar(0.);
|
||||
m_brake = btScalar(0.);
|
||||
m_rollInfluence = btScalar(0.1);
|
||||
m_bIsFrontWheel = ci.m_bIsFrontWheel;
|
||||
|
||||
}
|
||||
|
||||
void updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo);
|
||||
|
||||
btScalar m_clippedInvContactDotSuspension;
|
||||
btScalar m_suspensionRelativeVelocity;
|
||||
//calculated by suspension
|
||||
btScalar m_wheelsSuspensionForce;
|
||||
btScalar m_skidInfo;
|
||||
|
||||
};
|
||||
|
||||
#endif //WHEEL_INFO_H
|
||||
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
#### Source code Dirs
|
||||
VPATH = \
|
||||
../ConstraintSolver \
|
||||
../Dynamics \
|
||||
../Vehicle
|
||||
|
||||
ROOT = ../../..
|
||||
|
||||
#### Library
|
||||
LIBRARY_ppu = bulletdynamics.a
|
||||
|
||||
#### Compiler flags
|
||||
CPPFLAGS = \
|
||||
-I../ConstraintSolver \
|
||||
-I../Dynamics \
|
||||
-I../Vehicle \
|
||||
-I$(ROOT)/src \
|
||||
-I$(SDKINC)
|
||||
|
||||
#### Optimization level flags
|
||||
#CC_OPT_LEVEL = $(CC_OPT_LEVEL_DEBUG)
|
||||
CC_OPT_LEVEL = -O3
|
||||
|
||||
##### Objects to be archived in lib
|
||||
|
||||
OBJS = \
|
||||
btContactConstraint.o \
|
||||
btGeneric6DofConstraint.o \
|
||||
btHingeConstraint.o \
|
||||
btPoint2PointConstraint.o \
|
||||
btSequentialImpulseConstraintSolver.o \
|
||||
btSolve2LinearConstraint.o \
|
||||
btTypedConstraint.o \
|
||||
btDiscreteDynamicsWorld.o \
|
||||
btRigidBody.o \
|
||||
btSimpleDynamicsWorld.o \
|
||||
btRaycastVehicle.o \
|
||||
btWheelInfo.o
|
||||
#### Install directories
|
||||
INSTALL_DIR = $(ROOT)/lib/ibmsdk
|
||||
INSTALL_FILES = $(LIBRARY_ppu)
|
||||
CELL_TOP ?= /opt/ibm/cell-sdk/prototype
|
||||
|
||||
include $(CELL_TOP)/make.footer
|
||||
#### Source code Dirs
|
||||
VPATH = \
|
||||
../ConstraintSolver \
|
||||
../Dynamics \
|
||||
../Vehicle
|
||||
|
||||
ROOT = ../../..
|
||||
|
||||
#### Library
|
||||
LIBRARY_ppu = bulletdynamics.a
|
||||
|
||||
#### Compiler flags
|
||||
CPPFLAGS = \
|
||||
-I../ConstraintSolver \
|
||||
-I../Dynamics \
|
||||
-I../Vehicle \
|
||||
-I$(ROOT)/src \
|
||||
-I$(SDKINC)
|
||||
|
||||
#### Optimization level flags
|
||||
#CC_OPT_LEVEL = $(CC_OPT_LEVEL_DEBUG)
|
||||
CC_OPT_LEVEL = -O3
|
||||
|
||||
##### Objects to be archived in lib
|
||||
|
||||
OBJS = \
|
||||
btContactConstraint.o \
|
||||
btGeneric6DofConstraint.o \
|
||||
btHingeConstraint.o \
|
||||
btPoint2PointConstraint.o \
|
||||
btSequentialImpulseConstraintSolver.o \
|
||||
btSolve2LinearConstraint.o \
|
||||
btTypedConstraint.o \
|
||||
btDiscreteDynamicsWorld.o \
|
||||
btRigidBody.o \
|
||||
btSimpleDynamicsWorld.o \
|
||||
btRaycastVehicle.o \
|
||||
btWheelInfo.o
|
||||
#### Install directories
|
||||
INSTALL_DIR = $(ROOT)/lib/ibmsdk
|
||||
INSTALL_FILES = $(LIBRARY_ppu)
|
||||
CELL_TOP ?= /opt/ibm/cell-sdk/prototype
|
||||
|
||||
include $(CELL_TOP)/make.footer
|
||||
|
||||
Reference in New Issue
Block a user