make sure aligned structures/classes use the btAlignedAlloc/btAlignedFree, by overriding the operator new/delete for that struct/class.
integrated some contributions from IBM Germany for libspe2
This commit is contained in:
@@ -213,7 +213,8 @@ m_handleSentinel(handleSentinel)
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{
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if (!m_pairCache)
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{
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m_pairCache = new btOverlappingPairCache();
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void* ptr = btAlignedAlloc(sizeof(btOverlappingPairCache),16);
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m_pairCache = new(ptr) btOverlappingPairCache();
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m_ownsPairCache = true;
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}
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@@ -230,7 +231,8 @@ m_handleSentinel(handleSentinel)
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m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
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// allocate handles buffer and put all handles on free list
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m_pHandles = new Handle[maxHandles];
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void* ptr = btAlignedAlloc(sizeof(Handle)*maxHandles,16);
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m_pHandles = new(ptr) Handle[maxHandles];
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m_maxHandles = maxHandles;
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m_numHandles = 0;
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@@ -243,9 +245,12 @@ m_handleSentinel(handleSentinel)
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}
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{
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// allocate edge buffers
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for (int i = 0; i < 3; i++)
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m_pEdges[i] = new Edge[maxHandles * 2];
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// allocate edge buffers
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for (int i = 0; i < 3; i++)
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{
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void* ptr = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16);
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m_pEdges[i] = new(ptr) Edge[maxHandles * 2];
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}
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}
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//removed overlap management
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@@ -275,12 +280,14 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
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{
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for (int i = 2; i >= 0; i--)
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delete[] m_pEdges[i];
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delete[] m_pHandles;
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{
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btAlignedFree(m_pEdges[i]);
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}
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btAlignedFree(m_pHandles);
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if (m_ownsPairCache)
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{
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delete m_pairCache;
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btAlignedFree(m_pairCache);
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}
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}
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@@ -118,63 +118,18 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
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btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
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{
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#ifdef USE_DISPATCH_REGISTRY_ARRAY
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btCollisionAlgorithmConstructionInfo ci;
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ci.m_dispatcher1 = this;
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ci.m_manifold = sharedManifold;
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btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]
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->CreateCollisionAlgorithm(ci,body0,body1);
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#else
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btCollisionAlgorithm* algo = internalFindAlgorithm(body0,body1);
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#endif //USE_DISPATCH_REGISTRY_ARRAY
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btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1);
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return algo;
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}
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#ifndef USE_DISPATCH_REGISTRY_ARRAY
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btCollisionAlgorithm* btCollisionDispatcher::internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold)
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{
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m_count++;
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btCollisionAlgorithmConstructionInfo ci;
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ci.m_dispatcher = this;
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if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConvex() )
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{
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return new btConvexConvexAlgorithm(sharedManifold,ci,body0,body1);
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}
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if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConcave())
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{
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return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false);
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}
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if (body1->getCollisionShape()->isConvex() && body0->getCollisionShape()->isConcave())
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{
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return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true);
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}
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if (body0->getCollisionShape()->isCompound())
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{
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return new btCompoundCollisionAlgorithm(ci,body0,body1,false);
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} else
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{
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if (body1->getCollisionShape()->isCompound())
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{
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return new btCompoundCollisionAlgorithm(ci,body0,body1,true);
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}
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}
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//failed to find an algorithm
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return new btEmptyAlgorithm(ci);
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}
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#endif //USE_DISPATCH_REGISTRY_ARRAY
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bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
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{
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@@ -28,6 +28,7 @@ subject to the following restrictions:
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struct btBroadphaseProxy;
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class btCollisionShape;
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#include "LinearMath/btMotionState.h"
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#include "LinearMath/btAlignedAllocator.h"
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@@ -89,6 +90,8 @@ protected:
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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enum CollisionFlags
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{
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CF_STATIC_OBJECT= 1,
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@@ -18,6 +18,7 @@ subject to the following restrictions:
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#include "btTriangleMeshShape.h"
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#include "btOptimizedBvh.h"
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#include "LinearMath/btAlignedAllocator.h"
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///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
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///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
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@@ -31,6 +32,8 @@ ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btBvhTriangleMeshShape() :btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {};
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btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
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@@ -28,6 +28,8 @@ class btOptimizedBvh;
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ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btTransform m_transform;
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btCollisionShape* m_childShape;
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int m_childShapeType;
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@@ -47,6 +49,8 @@ ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
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btOptimizedBvh* m_aabbTree;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btCompoundShape();
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virtual ~btCompoundShape();
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@@ -29,6 +29,7 @@ ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
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btAlignedObjectArray<btPoint3> m_points;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
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@@ -22,6 +22,7 @@ subject to the following restrictions:
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "btCollisionMargin.h"
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#include "LinearMath/btAlignedAllocator.h"
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//todo: get rid of this btConvexCastResult thing!
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struct btConvexCastResult;
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@@ -36,6 +37,8 @@ ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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virtual ~btConvexShape()
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{
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@@ -18,6 +18,7 @@ subject to the following restrictions:
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btAlignedAllocator.h"
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//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
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@@ -34,6 +35,7 @@ class btStridingMeshInterface;
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///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
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ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//12 bytes
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unsigned short int m_quantizedAabbMin[3];
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@@ -63,6 +65,8 @@ ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
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/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
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ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//32 bytes
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btVector3 m_aabbMinOrg;
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btVector3 m_aabbMaxOrg;
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@@ -84,6 +88,8 @@ ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
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ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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//12 bytes
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unsigned short int m_quantizedAabbMin[3];
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unsigned short int m_quantizedAabbMax[3];
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@@ -145,6 +151,8 @@ ATTRIBUTE_ALIGNED16(class) btOptimizedBvh
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btVector3 m_bvhAabbMax;
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btVector3 m_bvhQuantization;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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enum btTraversalMode
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{
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TRAVERSAL_STACKLESS = 0,
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@@ -25,6 +25,8 @@ ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
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{
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btSphereShape (btScalar radius);
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@@ -24,6 +24,8 @@ subject to the following restrictions:
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///todo: explain with pictures
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ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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int m_numTriangles;
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const unsigned char * m_triangleIndexBase;
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int m_triangleIndexStride;
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@@ -49,6 +51,8 @@ ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshIn
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btTriangleIndexVertexArray()
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{
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}
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@@ -20,6 +20,7 @@ subject to the following restrictions:
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransform.h"
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#include "btManifoldPoint.h"
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#include "LinearMath/btAlignedAllocator.h"
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struct btCollisionResult;
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@@ -55,6 +56,8 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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int m_index1;
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btPersistentManifold();
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@@ -20,12 +20,15 @@ class btRigidBody;
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btAlignedAllocator.h"
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///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
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ATTRIBUTE_ALIGNED16 (struct) btSolverBody
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 m_centerOfMassPosition;
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btVector3 m_linearVelocity;
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btVector3 m_angularVelocity;
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@@ -27,6 +27,8 @@ class btRigidBody;
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///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
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ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btVector3 m_relpos1CrossNormal;
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btVector3 m_relpos2CrossNormal;
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btVector3 m_contactNormal;
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@@ -17,6 +17,7 @@ subject to the following restrictions:
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#define _BT_POOL_ALLOCATOR_H
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#include "btScalar.h"
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#include "btAlignedAllocator.h"
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class btPoolAllocator
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{
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@@ -32,7 +33,7 @@ public:
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:m_elemSize(elemSize),
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m_maxElements(maxElements)
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{
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m_pool = new unsigned char[m_elemSize*m_maxElements];
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m_pool = (unsigned char*) btAlignedAlloc(m_elemSize*m_maxElements,16);
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unsigned char* p = m_pool;
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m_firstFree = p;
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@@ -47,7 +48,7 @@ public:
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~btPoolAllocator()
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{
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delete m_pool;
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btAlignedFree( m_pool);
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}
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void* allocate(int size)
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@@ -25,11 +25,13 @@ subject to the following restrictions:
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#ifdef WIN32
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#if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300)
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#define SIMD_FORCE_INLINE inline
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#define ATTRIBUTE_ALIGNED16(a) a
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#define ATTRIBUTE_ALIGNED128(a) a
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#else
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#define BT_HAS_ALIGNED_ALOCATOR
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#pragma warning(disable:4530)
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@@ -37,6 +39,7 @@ subject to the following restrictions:
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#pragma warning(disable:4786)
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#define SIMD_FORCE_INLINE __forceinline
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#define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a
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#define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a
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#ifdef _XBOX
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#define BT_USE_VMX128
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@@ -52,29 +55,61 @@ subject to the following restrictions:
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#define btAssert assert
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//btFullAssert is optional, slows down a lot
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#define btFullAssert(x)
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#define btLikely(_c) _c
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#define btUnlikely(_c) _c
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#else
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#if defined (__CELLOS_LV2__)
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#define SIMD_FORCE_INLINE inline
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#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
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#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
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#ifndef assert
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#include <assert.h>
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#endif
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#define btAssert assert
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//btFullAssert is optional, slows down a lot
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#define btFullAssert(x)
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#define btLikely(_c) _c
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#define btUnlikely(_c) _c
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#else
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#ifdef USE_LIBSPE2
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#define SIMD_FORCE_INLINE __inline
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#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
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#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
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#ifndef assert
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#include <assert.h>
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#endif
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#define btAssert assert
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//btFullAssert is optional, slows down a lot
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#define btFullAssert(x)
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#define btLikely(_c) __builtin_expect((_c), 1)
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#define btUnlikely(_c) __builtin_expect((_c), 0)
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#else
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//non-windows systems
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#define SIMD_FORCE_INLINE inline
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#define ATTRIBUTE_ALIGNED16(a) a
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#define ATTRIBUTE_ALIGNED128(a) a
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#ifndef assert
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#include <assert.h>
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#endif
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#define btAssert assert
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//btFullAssert is optional, slows down a lot
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#define btFullAssert(x)
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#endif // LIBSPE2
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#endif //__CELLOS_LV2__
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#endif
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@@ -94,6 +129,14 @@ typedef float btScalar;
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#endif
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#define BT_DECLARE_ALIGNED_ALLOCATOR() \
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SIMD_FORCE_INLINE void* operator new(size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes,16); } \
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SIMD_FORCE_INLINE void operator delete(void* ptr) { btAlignedFree(ptr); } \
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SIMD_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \
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SIMD_FORCE_INLINE void operator delete(void*, void*) { } \
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#if defined(BT_USE_DOUBLE_PRECISION) || defined(BT_FORCE_DOUBLE_FUNCTIONS)
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SIMD_FORCE_INLINE btScalar btSqrt(btScalar x) { return sqrt(x); }
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@@ -21,6 +21,7 @@ Nov.2006
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#define BT_STACK_ALLOC
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#include "btScalar.h" //for btAssert
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#include "btAlignedAllocator.h"
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struct btBlock
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{
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@@ -39,7 +40,7 @@ public:
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inline void create(unsigned int size)
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{
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destroy();
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data = new unsigned char[size];
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data = (unsigned char*) btAlignedAlloc(size,16);
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totalsize = size;
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}
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inline void destroy()
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@@ -49,7 +50,9 @@ public:
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if(usedsize==0)
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{
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if(!ischild) delete[] data;
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if(!ischild)
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btAlignedFree(data);
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data = 0;
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usedsize = 0;
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}
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Reference in New Issue
Block a user