update to latest OpenVR 1.04 (and make minor API changes)

add premake5.exe (will remove premake4.exe soon)
This commit is contained in:
erwin coumans
2016-12-11 22:39:45 -08:00
parent a96fca486b
commit a393074793
15 changed files with 445 additions and 120 deletions

View File

@@ -146,7 +146,6 @@ enum ETrackingResult
TrackingResult_Running_OutOfRange = 201,
};
static const uint32_t k_unTrackingStringSize = 32;
static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
/** Used to pass device IDs to API calls */
@@ -241,6 +240,7 @@ enum ETrackedDeviceProperty
Prop_HasCamera_Bool = 1030,
Prop_DriverVersion_String = 1031,
Prop_Firmware_ForceUpdateRequired_Bool = 1032,
Prop_ViveSystemButtonFixRequired_Bool = 1033,
// Properties that are unique to TrackedDeviceClass_HMD
Prop_ReportsTimeSinceVSync_Bool = 2000,
@@ -280,6 +280,7 @@ enum ETrackedDeviceProperty
Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
Prop_DisplaySuppressed_Bool = 2036,
Prop_DisplayAllowNightMode_Bool = 2037,
// Properties that are unique to TrackedDeviceClass_Controller
Prop_AttachedDeviceId_String = 3000,
@@ -702,7 +703,7 @@ struct VREvent_EditingCameraSurface_t
uint32_t nVisualMode;
};
/** If you change this you must manually update openvr_interop.cs.py */
/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
typedef union
{
VREvent_Reserved_t reserved;
@@ -749,6 +750,14 @@ struct HiddenAreaMesh_t
};
enum EHiddenAreaMeshType
{
k_eHiddenAreaMesh_Standard = 0,
k_eHiddenAreaMesh_Inverse = 1,
k_eHiddenAreaMesh_LineLoop = 2,
};
/** Identifies what kind of axis is on the controller at index n. Read this type
* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
*/
@@ -832,26 +841,28 @@ static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
/** Errors that can occur around VR overlays */
enum EVROverlayError
{
VROverlayError_None = 0,
VROverlayError_None = 0,
VROverlayError_UnknownOverlay = 10,
VROverlayError_InvalidHandle = 11,
VROverlayError_PermissionDenied = 12,
VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
VROverlayError_WrongVisibilityType = 14,
VROverlayError_KeyTooLong = 15,
VROverlayError_NameTooLong = 16,
VROverlayError_KeyInUse = 17,
VROverlayError_WrongTransformType = 18,
VROverlayError_InvalidTrackedDevice = 19,
VROverlayError_InvalidParameter = 20,
VROverlayError_ThumbnailCantBeDestroyed = 21,
VROverlayError_ArrayTooSmall = 22,
VROverlayError_RequestFailed = 23,
VROverlayError_InvalidTexture = 24,
VROverlayError_UnableToLoadFile = 25,
VROverlayError_KeyboardAlreadyInUse = 26,
VROverlayError_NoNeighbor = 27,
VROverlayError_UnknownOverlay = 10,
VROverlayError_InvalidHandle = 11,
VROverlayError_PermissionDenied = 12,
VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
VROverlayError_WrongVisibilityType = 14,
VROverlayError_KeyTooLong = 15,
VROverlayError_NameTooLong = 16,
VROverlayError_KeyInUse = 17,
VROverlayError_WrongTransformType = 18,
VROverlayError_InvalidTrackedDevice = 19,
VROverlayError_InvalidParameter = 20,
VROverlayError_ThumbnailCantBeDestroyed = 21,
VROverlayError_ArrayTooSmall = 22,
VROverlayError_RequestFailed = 23,
VROverlayError_InvalidTexture = 24,
VROverlayError_UnableToLoadFile = 25,
VROverlayError_KeyboardAlreadyInUse = 26,
VROverlayError_NoNeighbor = 27,
VROverlayError_TooManyMaskPrimitives = 29,
VROverlayError_BadMaskPrimitive = 30,
};
/** enum values to pass in to VR_Init to identify whether the application will
@@ -1126,10 +1137,10 @@ public:
* application is doing something fancy like infinite Z */
virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
/** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
/** Gets the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
* the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport.
* Values may be NAN to indicate an error has occurred. */
virtual DistortionCoordinates_t ComputeDistortion( EVREye eEye, float fU, float fV ) = 0;
* Returns true for success. Otherwise, returns false, and distortion coordinates are not suitable. */
virtual bool ComputeDistortion( EVREye eEye, float fU, float fV, DistortionCoordinates_t *pDistortionCoordinates ) = 0;
/** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
* space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
@@ -1265,7 +1276,7 @@ public:
/** Returns a string property. If the device index is not valid or the property is not a string type this function will
* return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
* null. Strings will generally fit in buffers of k_unTrackingStringSize characters. */
* null. Strings will always fit in buffers of k_unMaxPropertyStringSize characters. */
virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
/** returns a string that corresponds with the specified property error. The string will be the name
@@ -1293,14 +1304,15 @@ public:
// Rendering helper methods
// ------------------------------------
/** Returns the stencil mesh information for the current HMD. If this HMD does not have a stencil mesh the vertex data and count will be
* NULL and 0 respectively. This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering
* each eye's view. The pixels covered by this mesh will never be seen by the user after the lens distortion is applied and based on visibility to the panels.
* This will improve perf by letting the GPU early-reject pixels the user will never see before running the pixel shader.
/** Returns the hidden area mesh for the current HMD. The pixels covered by this mesh will never be seen by the user after the lens distortion is
* applied based on visibility to the panels. If this HMD does not have a hidden area mesh, the vertex data and count will be NULL and 0 respectively.
* This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering each eye's view.
* This will improve performance by letting the GPU early-reject pixels the user will never see before running the pixel shader.
* NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
* Setting the bInverse argument to true will produce the visible area mesh that is commonly used in place of full-screen quads. The visible area mesh covers all of the pixels the hidden area mesh does not cover.
* Setting the bLineLoop argument will return a line loop of vertices in HiddenAreaMesh_t->pVertexData with HiddenAreaMesh_t->unTriangleCount set to the number of vertices.
*/
virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye ) = 0;
virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye, EHiddenAreaMeshType type = k_eHiddenAreaMesh_Standard ) = 0;
// ------------------------------------
// Controller methods
@@ -1308,12 +1320,12 @@ public:
/** Fills the supplied struct with the current state of the controller. Returns false if the controller index
* is invalid. */
virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState ) = 0;
virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize ) = 0;
/** fills the supplied struct with the current state of the controller and the provided pose with the pose of
* the controller when the controller state was updated most recently. Use this form if you need a precise controller
* pose as input to your application when the user presses or releases a button. */
virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, uint32_t unControllerStateSize, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
/** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
* and axis combination for 5ms. */
@@ -1346,7 +1358,6 @@ public:
* The size of the response including its terminating null is returned. */
virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
// ------------------------------------
// Firmware methods
// ------------------------------------
@@ -1358,7 +1369,6 @@ public:
* Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
// ------------------------------------
// Application life cycle methods
// ------------------------------------
@@ -1374,7 +1384,7 @@ public:
};
static const char * const IVRSystem_Version = "IVRSystem_012";
static const char * const IVRSystem_Version = "IVRSystem_014";
}
@@ -1644,9 +1654,9 @@ namespace vr
static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
static const char * const k_pch_SteamVR_IPD_Float = "ipd";
static const char * const k_pch_SteamVR_Background_String = "background";
static const char * const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection";
static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
static const char * const k_pch_SteamVR_Environment_String = "environment";
static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
@@ -1659,7 +1669,8 @@ namespace vr
static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement";
static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
static const char * const k_pch_SteamVR_RenderTargetMultiplier_Float = "renderTargetMultiplier";
static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowReprojection";
static const char * const k_pch_SteamVR_AllowAsyncReprojection_Bool = "allowAsyncReprojection";
static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowInterleavedReprojection";
static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection";
static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView";
@@ -1670,6 +1681,7 @@ namespace vr
static const char * const k_pch_SteamVR_SetInitialDefaultHomeApp = "setInitialDefaultHomeApp";
static const char * const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec";
static const char * const k_pch_SteamVR_RetailDemo_Bool = "retailDemo";
static const char * const k_pch_SteamVR_IpdOffset_Float = "ipdOffset";
//-----------------------------------------------------------------------------
@@ -1703,6 +1715,7 @@ namespace vr
// user interface keys
static const char * const k_pch_UserInterface_Section = "userinterface";
static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
static const char * const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray";
static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
@@ -1987,10 +2000,17 @@ enum EVRCompositorError
VRCompositorError_TextureUsesUnsupportedFormat = 105,
VRCompositorError_SharedTexturesNotSupported = 106,
VRCompositorError_IndexOutOfRange = 107,
VRCompositorError_AlreadySubmitted = 108,
};
const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
const uint32_t VRCompositor_ReprojectionAsync = 0x04; // This flag indicates the async reprojection mode is active,
// but does not indicate if reprojection actually happened or not.
// Use the ReprojectionReason flags above to check if reprojection
// was actually applied (i.e. scene texture was reused).
// NumFramePresents > 1 also indicates the scene texture was reused,
// and also the number of times that it was presented in total.
/** Provides a single frame's timing information to the app */
struct Compositor_FrameTiming
@@ -1998,6 +2018,7 @@ struct Compositor_FrameTiming
uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
uint32_t m_nFrameIndex;
uint32_t m_nNumFramePresents; // number of times this frame was presented
uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to
uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
uint32_t m_nReprojectionFlags;
@@ -2074,7 +2095,14 @@ public:
/** Gets current tracking space returned by WaitGetPoses */
virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
/** Returns pose(s) to use to render scene (and optionally poses predicted two frames out for gameplay). */
/** Scene applications should call this function to get poses to render with (and optionally poses predicted an additional frame out to use for gameplay).
* This function will block until "running start" milliseconds before the start of the frame, and should be called at the last moment before needing to
* start rendering.
*
* Return codes:
* - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
* - DoNotHaveFocus (some other app has taken focus - this will throttle the call to 10hz to reduce the impact on that app)
*/
virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
@@ -2092,6 +2120,15 @@ public:
*
* OpenGL dirty state:
* glBindTexture
*
* Return codes:
* - IsNotSceneApplication (make sure to call VR_Init with VRApplicaiton_Scene)
* - DoNotHaveFocus (some other app has taken focus)
* - TextureIsOnWrongDevice (application did not use proper AdapterIndex - see IVRSystem.GetDXGIOutputInfo)
* - SharedTexturesNotSupported (application needs to call CreateDXGIFactory1 or later before creating DX device)
* - TextureUsesUnsupportedFormat (scene textures must be compatible with DXGI sharing rules - e.g. uncompressed, no mips, etc.)
* - InvalidTexture (usually means bad arguments passed in)
* - AlreadySubmitted (app has submitted two left textures or two right textures in a single frame - i.e. before calling WaitGetPoses again)
*/
virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0;
@@ -2110,6 +2147,10 @@ public:
* Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0;
/** Interface for copying a range of timing data. Frames are returned in ascending order (oldest to newest) with the last being the most recent frame.
* Only the first entry's m_nSize needs to be set, as the rest will be inferred from that. Returns total number of entries filled out. */
virtual uint32_t GetFrameTimings( Compositor_FrameTiming *pTiming, uint32_t nFrames ) = 0;
/** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
* Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
virtual float GetFrameTimeRemaining() = 0;
@@ -2122,9 +2163,15 @@ public:
* would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */
virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0;
/** Get current fade color value. */
virtual HmdColor_t GetCurrentFadeColor( bool bBackground = false ) = 0;
/** Fading the Grid in or out in fSeconds */
virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0;
/** Get current alpha value of grid. */
virtual float GetCurrentGridAlpha() = 0;
/** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
* Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format.
* If two are passed, it is assumed a lat-long stereo pair. */
@@ -2191,7 +2238,7 @@ public:
virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
};
static const char * const IVRCompositor_Version = "IVRCompositor_016";
static const char * const IVRCompositor_Version = "IVRCompositor_018";
} // namespace vr
@@ -2308,6 +2355,9 @@ namespace vr
/** The maximum number of overlays that can exist in the system at one time. */
static const uint32_t k_unMaxOverlayCount = 64;
/** The maximum number of overlay intersection mask primitives per overlay */
static const uint32_t k_unMaxOverlayIntersectionMaskPrimitivesCount = 32;
/** Types of input supported by VR Overlays */
enum VROverlayInputMethod
{
@@ -2407,6 +2457,40 @@ namespace vr
OverlayDirection_Count = 4,
};
enum EVROverlayIntersectionMaskPrimitiveType
{
OverlayIntersectionPrimitiveType_Rectangle,
OverlayIntersectionPrimitiveType_Circle,
};
struct IntersectionMaskRectangle_t
{
float m_flTopLeftX;
float m_flTopLeftY;
float m_flWidth;
float m_flHeight;
};
struct IntersectionMaskCircle_t
{
float m_flCenterX;
float m_flCenterY;
float m_flRadius;
};
/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py and openvr_api_flat.h.py */
typedef union
{
IntersectionMaskRectangle_t m_Rectangle;
IntersectionMaskCircle_t m_Circle;
} VROverlayIntersectionMaskPrimitive_Data_t;
struct VROverlayIntersectionMaskPrimitive_t
{
EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType;
VROverlayIntersectionMaskPrimitive_Data_t m_Primitive;
};
class IVROverlay
{
public:
@@ -2703,6 +2787,13 @@ namespace vr
/** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0;
// ---------------------------------------------
// Overlay input methods
// ---------------------------------------------
/** Sets a list of primitives to be used for controller ray intersection
* typically the size of the underlying UI in pixels (not in world space). */
virtual EVROverlayError SetOverlayIntersectionMask( VROverlayHandle_t ulOverlayHandle, VROverlayIntersectionMaskPrimitive_t *pMaskPrimitives, uint32_t unNumMaskPrimitives, uint32_t unPrimitiveSize = sizeof( VROverlayIntersectionMaskPrimitive_t ) ) = 0;
};
static const char * const IVROverlay_Version = "IVROverlay_013";