PyBullet: allow to pass vertices (for convex) and vertices+indices (for concave) to createCollisionShape
See createObstacleCourse.py for an example use. At the moment a limit of 1024 vertices and 1024 indices. Will be lifted once we implement the streaming version (soon).
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@@ -1192,6 +1192,92 @@ B3_SHARED_API int b3CreateCollisionShapeAddMesh(b3SharedMemoryCommandHandle comm
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[1] = meshScale[1];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[2] = meshScale[2];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshFileType = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_numVertices = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_numIndices = 0;
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command->m_createUserShapeArgs.m_numUserShapes++;
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return shapeIndex;
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}
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}
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return -1;
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}
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B3_SHARED_API int b3CreateCollisionShapeAddConvexMesh(b3SharedMemoryCommandHandle commandHandle, const double meshScale[/*3*/], const double* vertices, int numVertices)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command);
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b3Assert((command->m_type == CMD_CREATE_COLLISION_SHAPE) || (command->m_type == CMD_CREATE_VISUAL_SHAPE));
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if ((command->m_type == CMD_CREATE_COLLISION_SHAPE) || (command->m_type == CMD_CREATE_VISUAL_SHAPE))
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{
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int shapeIndex = command->m_createUserShapeArgs.m_numUserShapes;
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if (shapeIndex < MAX_COMPOUND_COLLISION_SHAPES && numVertices >= 0)
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{
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int i=0;
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if (numVertices>B3_MAX_NUM_VERTICES)
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numVertices=B3_MAX_NUM_VERTICES;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_type = GEOM_MESH;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_collisionFlags = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_visualFlags = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_hasChildTransform = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[0] = meshScale[0];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[1] = meshScale[1];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[2] = meshScale[2];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshFileType = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshFileName[0]=0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_numVertices = numVertices;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_numIndices = 0;
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for (i=0;i<numVertices;i++)
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{
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_vertices[i*3+0]=vertices[i*3+0];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_vertices[i*3+1]=vertices[i*3+1];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_vertices[i*3+2]=vertices[i*3+2];
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}
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command->m_createUserShapeArgs.m_numUserShapes++;
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return shapeIndex;
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}
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}
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return -1;
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}
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B3_SHARED_API int b3CreateCollisionShapeAddConcaveMesh(b3SharedMemoryCommandHandle commandHandle, const double meshScale[/*3*/], const double* vertices, int numVertices, const int* indices, int numIndices)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command);
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b3Assert((command->m_type == CMD_CREATE_COLLISION_SHAPE) || (command->m_type == CMD_CREATE_VISUAL_SHAPE));
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if ((command->m_type == CMD_CREATE_COLLISION_SHAPE) || (command->m_type == CMD_CREATE_VISUAL_SHAPE))
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{
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int shapeIndex = command->m_createUserShapeArgs.m_numUserShapes;
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if (shapeIndex < MAX_COMPOUND_COLLISION_SHAPES && numVertices >= 0 && numIndices >=0)
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{
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int i=0;
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if (numVertices>B3_MAX_NUM_VERTICES)
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numVertices=B3_MAX_NUM_VERTICES;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_type = GEOM_MESH;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_collisionFlags = GEOM_FORCE_CONCAVE_TRIMESH;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_visualFlags = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_hasChildTransform = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[0] = meshScale[0];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[1] = meshScale[1];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshScale[2] = meshScale[2];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshFileType = 0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_meshFileName[0]=0;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_numVertices = numVertices;
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for (i=0;i<numVertices;i++)
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{
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_vertices[i*3+0]=vertices[i*3+0];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_vertices[i*3+1]=vertices[i*3+1];
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_vertices[i*3+2]=vertices[i*3+2];
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}
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if (numIndices>B3_MAX_NUM_INDICES)
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numIndices = B3_MAX_NUM_INDICES;
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_numIndices = numIndices;
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for (i=0;i<numIndices;i++)
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{
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command->m_createUserShapeArgs.m_shapes[shapeIndex].m_indices[i]=indices[i];
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}
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command->m_createUserShapeArgs.m_numUserShapes++;
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return shapeIndex;
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}
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