move updateAabbs from dynamics world to collision world
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@@ -32,8 +32,6 @@ protected:
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bool m_ownsConstraintSolver;
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btIDebugDraw* m_debugDrawer;
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void predictUnconstraintMotion(btScalar timeStep);
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void integrateTransforms(btScalar timeStep);
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@@ -52,16 +50,6 @@ public:
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///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
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virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
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virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
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{
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m_debugDrawer = debugDrawer;
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};
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virtual btIDebugDraw* getDebugDrawer()
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{
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return m_debugDrawer;
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}
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virtual void setGravity(const btVector3& gravity);
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virtual void addRigidBody(btRigidBody* body);
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