move updateAabbs from dynamics world to collision world

This commit is contained in:
ejcoumans
2007-12-10 02:59:04 +00:00
parent f1be4ab221
commit a45912e39c
7 changed files with 140 additions and 173 deletions

View File

@@ -32,8 +32,6 @@ protected:
bool m_ownsConstraintSolver;
btIDebugDraw* m_debugDrawer;
void predictUnconstraintMotion(btScalar timeStep);
void integrateTransforms(btScalar timeStep);
@@ -52,16 +50,6 @@ public:
///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
m_debugDrawer = debugDrawer;
};
virtual btIDebugDraw* getDebugDrawer()
{
return m_debugDrawer;
}
virtual void setGravity(const btVector3& gravity);
virtual void addRigidBody(btRigidBody* body);