add render mesh interpolation from simulation mesh
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@@ -3082,6 +3082,20 @@ void btSoftBody::applyForces()
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}
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}
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//
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void btSoftBody::interpolateRenderMesh()
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{
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for (int i = 0; i < m_renderNodes.size(); ++i)
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{
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Node& n = m_renderNodes[i];
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n.m_x.setZero();
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for (int j = 0; j < m_renderNodesParents[i].size(); ++j)
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{
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n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[j];
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}
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}
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}
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//
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void btSoftBody::PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti)
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{
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