Implemented btDiscreteDynamicsWorld::addSpeculativeContacts, using conservative advancement to find contact point ahead of time
make Extras/ConvexDecomposition thread safe, Issue 501 some improvements to the btInternalEdgeUtility, patch from Issue 501
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@@ -797,7 +797,7 @@ public:
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else
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{
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static Vector3d axis[3];
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Vector3d axis[3];
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axis[0].NearestPointInLine(triangle0, triangle1, triangle2);
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axis[1].NearestPointInLine(triangle1, triangle0, triangle2);
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axis[2].NearestPointInLine(triangle2, triangle0, triangle1);
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