Implemented btDiscreteDynamicsWorld::addSpeculativeContacts, using conservative advancement to find contact point ahead of time

make Extras/ConvexDecomposition thread safe, Issue 501
some improvements to the btInternalEdgeUtility, patch from Issue 501
This commit is contained in:
erwin.coumans
2011-04-07 06:23:34 +00:00
parent 49630e9c77
commit a4e8213ede
8 changed files with 304 additions and 88 deletions

View File

@@ -1,6 +1,7 @@
#include "btInternalEdgeUtility.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
@@ -9,7 +10,6 @@
//#define DEBUG_INTERNAL_EDGE
#ifdef DEBUG_INTERNAL_EDGE
#include <stdio.h>
#endif //DEBUG_INTERNAL_EDGE
@@ -456,8 +456,14 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
if (colObj0->getCollisionShape()->getShapeType() != TRIANGLE_SHAPE_PROXYTYPE)
return;
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
btBvhTriangleMeshShape* trimesh = 0;
if( colObj0->getRootCollisionShape()->getShapeType() == SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE )
trimesh = ((btScaledBvhTriangleMeshShape*)colObj0->getRootCollisionShape())->getChildShape();
else
trimesh = (btBvhTriangleMeshShape*)colObj0->getRootCollisionShape();
btTriangleInfoMap* triangleInfoMapPtr = (btTriangleInfoMap*) trimesh->getTriangleInfoMap();
if (!triangleInfoMapPtr)
return;
@@ -501,14 +507,63 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
btVector3 localContactNormalOnB = colObj0->getWorldTransform().getBasis().transpose() * cp.m_normalWorldOnB;
localContactNormalOnB.normalize();//is this necessary?
if ((info->m_edgeV0V1Angle)< SIMD_2_PI)
// Get closest edge
int bestedge=-1;
float disttobestedge=BT_LARGE_FLOAT;
//
// Edge 0 -> 1
if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
btVector3 nearest;
btNearestPointInLineSegment( cp.m_localPointB, v0, v1, nearest );
float len=(contact-nearest).length();
//
if( len < disttobestedge )
{
bestedge=0;
disttobestedge=len;
}
}
// Edge 1 -> 2
if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
btVector3 nearest;
btNearestPointInLineSegment( cp.m_localPointB, v1, v2, nearest );
float len=(contact-nearest).length();
//
if( len < disttobestedge )
{
bestedge=1;
disttobestedge=len;
}
}
// Edge 2 -> 0
if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
btVector3 nearest;
btNearestPointInLineSegment( cp.m_localPointB, v2, v0, nearest );
float len=(contact-nearest).length();
//
if( len < disttobestedge )
{
bestedge=2;
disttobestedge=len;
}
}
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btVector3 upfix=tri_normal * btVector3(0.1f,0.1f,0.1f);
btDebugDrawLine(tr * v0 + upfix, tr * v1 + upfix, red );
#endif
//if (btFabs(info->m_edgeV0V1Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
#endif
btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
//if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
if( bestedge==0 )
{
btVector3 edge(v0-v1);
isNearEdge = true;
@@ -577,7 +632,11 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,green);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
if ((info->m_edgeV1V2Angle)< SIMD_2_PI)
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr * v1 + upfix, tr * v2 + upfix , green );
#endif
//if (btFabs(info->m_edgeV1V2Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*contact,tr*(contact+cp.m_normalWorldOnB*10),black);
@@ -586,7 +645,8 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
//if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
if( bestedge==1 )
{
isNearEdge = true;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
@@ -658,8 +718,11 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr*nearest,tr*cp.m_localPointB,blue);
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
btDebugDrawLine(tr * v2 + upfix, tr * v0 + upfix , blue );
#endif
if ((info->m_edgeV2V0Angle)< SIMD_2_PI)
//if (btFabs(info->m_edgeV2V0Angle)< triangleInfoMapPtr->m_maxEdgeAngleThreshold)
{
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
@@ -667,7 +730,8 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
#endif //BT_INTERNAL_EDGE_DEBUG_DRAW
btScalar len = (contact-nearest).length();
if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
//if(len<triangleInfoMapPtr->m_edgeDistanceThreshold)
if( bestedge==2 )
{
isNearEdge = true;
#ifdef BT_INTERNAL_EDGE_DEBUG_DRAW
@@ -759,11 +823,17 @@ void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject*
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis()*tri_normal;
} else
{
btVector3 newNormal = tri_normal *frontFacing;
//if the tri_normal is pointing opposite direction as the current local contact normal, skip it
btScalar d = newNormal.dot(localContactNormalOnB) ;
if (d< 0)
{
return;
}
//modify the normal to be the triangle normal (or backfacing normal)
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *(tri_normal *frontFacing);
cp.m_normalWorldOnB = colObj0->getWorldTransform().getBasis() *newNormal;
}
// Reproject collision point along normal.
cp.m_positionWorldOnB = cp.m_positionWorldOnA - cp.m_normalWorldOnB * cp.m_distance1;
cp.m_localPointB = colObj0->getWorldTransform().invXform(cp.m_positionWorldOnB);