fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress)
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@@ -230,7 +230,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
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if (collisionShape->isConvex())
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{
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btConvexCast::CastResult castResult;
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castResult.m_fraction = btScalar(1.);//??
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castResult.m_fraction = resultCallback.m_closestHitFraction;
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btConvexShape* convexShape = (btConvexShape*) collisionShape;
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btVoronoiSimplexSolver simplexSolver;
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@@ -602,6 +602,10 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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int i;
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for (i=0;i<m_collisionObjects.size();i++)
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{
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///terminate further ray tests, once the closestHitFraction reached zero
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if (resultCallback.m_closestHitFraction == btScalar(0.f))
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break;
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btCollisionObject* collisionObject= m_collisionObjects[i];
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//only perform raycast if filterMask matches
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if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
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@@ -609,7 +613,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
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collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
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btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
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btScalar hitLambda = resultCallback.m_closestHitFraction;
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btVector3 hitNormal;
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if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
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{
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@@ -620,6 +624,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
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resultCallback);
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}
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}
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}
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}
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@@ -166,17 +166,20 @@ public:
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///RayResultCallback is used to report new raycast results
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struct RayResultCallback
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{
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btScalar m_closestHitFraction;
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btCollisionObject* m_collisionObject;
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virtual ~RayResultCallback()
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{
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}
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btScalar m_closestHitFraction;
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bool HasHit()
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{
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return (m_closestHitFraction < btScalar(1.));
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return (m_collisionObject != 0);
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}
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RayResultCallback()
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:m_closestHitFraction(btScalar(1.))
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:m_closestHitFraction(btScalar(1.)),
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m_collisionObject(0)
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{
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}
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virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
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@@ -186,8 +189,7 @@ public:
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{
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ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
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:m_rayFromWorld(rayFromWorld),
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m_rayToWorld(rayToWorld),
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m_collisionObject(0)
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m_rayToWorld(rayToWorld)
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{
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}
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@@ -196,13 +198,11 @@ public:
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btVector3 m_hitNormalWorld;
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btVector3 m_hitPointWorld;
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btCollisionObject* m_collisionObject;
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virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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//caller already does the filter on the m_closestHitFraction
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assert(rayResult.m_hitFraction <= m_closestHitFraction);
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//caller already does the filter on the m_closestHitFraction
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btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
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m_closestHitFraction = rayResult.m_hitFraction;
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m_collisionObject = rayResult.m_collisionObject;
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