fixes in btCollisionWorld and Raytracer, to allow 'all hits' (work in progress)
This commit is contained in:
@@ -48,7 +48,8 @@ Very basic raytracer, rendering into a texture.
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
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#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
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#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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#include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
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#include "RenderTexture.h"
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#include "RenderTexture.h"
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@@ -58,7 +59,7 @@ static btVoronoiSimplexSolver simplexSolver;
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static float yaw=0.f,pitch=0.f,roll=0.f;
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static float yaw=0.f,pitch=0.f,roll=0.f;
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static const int maxNumObjects = 4;
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static const int maxNumObjects = 4;
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static const int numObjects = 1;
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static const int numObjects = 3;
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static btConvexShape* shapePtr[maxNumObjects];
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static btConvexShape* shapePtr[maxNumObjects];
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@@ -67,13 +68,16 @@ static btTransform transforms[maxNumObjects];
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renderTexture* raytracePicture = 0;
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renderTexture* raytracePicture = 0;
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//this applies to the raytracer virtual screen/image buffer
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//this applies to the raytracer virtual screen/image buffer
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static int screenWidth = 128;
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static int screenWidth = 100;
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//float aspectRatio = (3.f/4.f);
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//float aspectRatio = (3.f/4.f);
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static int screenHeight = 128;//screenWidth * aspectRatio;
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static int screenHeight = 80;//screenWidth * aspectRatio;
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GLuint glTextureId;
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GLuint glTextureId;
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btConeShape myCone(1,1);
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btConeShape myCone(1,1);
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btSphereShape mysphere(1);
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btBoxShape mybox(btVector3(1,1,1));
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btCollisionWorld* m_collisionWorld = 0;
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@@ -83,29 +87,45 @@ btConeShape myCone(1,1);
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void Raytracer::initPhysics()
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void Raytracer::initPhysics()
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{
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{
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raytracePicture = new renderTexture(screenWidth,screenHeight);
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m_ele = 0;
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raytracePicture = new renderTexture(screenWidth,screenHeight);
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myCone.setMargin(0.2f);
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myCone.setMargin(0.2f);
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/// convex hull of 5 spheres
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#define NUM_SPHERES 5
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btVector3 inertiaHalfExtents(10.f,10.f,10.f);
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btVector3 positions[NUM_SPHERES] = {
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btVector3(-1.2f, -0.3f, 0.f),
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btVector3(0.8f, -0.3f, 0.f),
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btVector3(0.5f, 0.6f, 0.f),
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btVector3(-0.5f, 0.6f, 0.f),
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btVector3(0.f, 0.f, 0.f)
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};
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btVector3 sphereOffset1(0,0,0);
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btScalar sphereRadius = 2.f;
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btVector3 nonUniformScaling(0.5,2,0.5);
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//choose shape
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//choose shape
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shapePtr[0] = &myCone;
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shapePtr[0] = &myCone;
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shapePtr[1] = &mysphere;
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shapePtr[2] = &mybox;
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for (int i=0;i<numObjects;i++)
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{
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transforms[i].setIdentity();
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btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
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transforms[i].setOrigin( pos );
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btQuaternion orn;
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if (i < 2)
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{
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orn.setEuler(yaw,pitch,roll);
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transforms[i].setRotation(orn);
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}
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}
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
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m_collisionWorld = new btCollisionWorld(m_dispatcher,m_overlappingPairCache,m_collisionConfiguration);
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for (int s=0;s<numObjects;s++)
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{
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btCollisionObject* obj = new btCollisionObject();
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obj->setCollisionShape(shapePtr[s]);
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obj->setWorldTransform(transforms[s]);
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m_collisionWorld->addCollisionObject(obj);
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}
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}
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}
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@@ -129,6 +149,165 @@ int once = 1;
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bool Raytracer::worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
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{
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struct AllRayResultCallback : public btCollisionWorld::RayResultCallback
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{
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AllRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
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:m_rayFromWorld(rayFromWorld),
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m_rayToWorld(rayToWorld)
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{
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}
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btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
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btVector3 m_rayToWorld;
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btVector3 m_hitNormalWorld;
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btVector3 m_hitPointWorld;
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virtual btScalar AddSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace)
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{
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//caller already does the filter on the m_closestHitFraction
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assert(rayResult.m_hitFraction <= m_closestHitFraction);
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m_closestHitFraction = rayResult.m_hitFraction;
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m_collisionObject = rayResult.m_collisionObject;
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if (normalInWorldSpace)
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{
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m_hitNormalWorld = rayResult.m_hitNormalLocal;
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} else
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{
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///need to transform normal into worldspace
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m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
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}
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m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
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return 1.f;
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}
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};
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AllRayResultCallback resultCallback(rayFrom,rayTo);
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// btCollisionWorld::ClosestRayResultCallback resultCallback(rayFrom,rayTo);
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m_collisionWorld->rayTest(rayFrom,rayTo,resultCallback);
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if (resultCallback.HasHit())
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{
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worldNormal = resultCallback.m_hitNormalWorld;
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return true;
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}
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return false;
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}
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bool Raytracer::singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
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{
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btScalar closestHitResults = 1.f;
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btCollisionWorld::ClosestRayResultCallback resultCallback(rayFrom,rayTo);
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bool hasHit = false;
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btConvexCast::CastResult rayResult;
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btSphereShape pointShape(0.0f);
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btTransform rayFromTrans;
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btTransform rayToTrans;
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rayFromTrans.setIdentity();
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rayFromTrans.setOrigin(rayFrom);
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rayToTrans.setIdentity();
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rayToTrans.setOrigin(rayTo);
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for (int s=0;s<numObjects;s++)
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{
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//comment-out next line to get all hits, instead of just the closest hit
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//resultCallback.m_closestHitFraction = 1.f;
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//do some culling, ray versus aabb
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btVector3 aabbMin,aabbMax;
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shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
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btScalar hitLambda = 1.f;
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btVector3 hitNormal;
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btCollisionObject tmpObj;
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tmpObj.setWorldTransform(transforms[s]);
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if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
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{
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//reset previous result
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btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans, &tmpObj, shapePtr[s], transforms[s], resultCallback);
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if (resultCallback.HasHit())
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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resultCallback.m_hitNormalWorld.normalize();//.m_normal.normalize();
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worldNormal = resultCallback.m_hitNormalWorld;
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//worldNormal = transforms[s].getBasis() *rayResult.m_normal;
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worldNormal.normalize();
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hasHit = true;
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}
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}
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}
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return hasHit;
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}
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bool Raytracer::lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint)
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{
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btScalar closestHitResults = 1.f;
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bool hasHit = false;
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btConvexCast::CastResult rayResult;
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btSphereShape pointShape(0.0f);
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btTransform rayFromTrans;
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btTransform rayToTrans;
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rayFromTrans.setIdentity();
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rayFromTrans.setOrigin(rayFrom);
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rayToTrans.setIdentity();
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rayToTrans.setOrigin(rayTo);
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for (int s=0;s<numObjects;s++)
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{
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//do some culling, ray versus aabb
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btVector3 aabbMin,aabbMax;
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shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
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btScalar hitLambda = 1.f;
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btVector3 hitNormal;
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btCollisionObject tmpObj;
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tmpObj.setWorldTransform(transforms[s]);
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if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
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{
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//reset previous result
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//choose the continuous collision detection method
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//btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
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//btGjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
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btContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
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if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
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{
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if (rayResult.m_fraction < closestHitResults)
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{
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closestHitResults = rayResult.m_fraction;
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worldNormal = transforms[s].getBasis() *rayResult.m_normal;
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worldNormal.normalize();
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hasHit = true;
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}
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}
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}
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}
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return hasHit;
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}
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void Raytracer::displayCallback()
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void Raytracer::displayCallback()
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@@ -139,13 +318,13 @@ void Raytracer::displayCallback()
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for (int i=0;i<numObjects;i++)
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for (int i=0;i<numObjects;i++)
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{
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{
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transforms[i].setIdentity();
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transforms[i].setIdentity();
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btVector3 pos(-(2.5* numObjects * 0.5)+i*2.5f,0.f,0.f);
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btVector3 pos(0.f,0.f,-(2.5* numObjects * 0.5)+i*2.5f);
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transforms[i].setOrigin( pos );
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transforms[i].setOrigin( pos );
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btQuaternion orn;
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btQuaternion orn;
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if (i < 2)
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if (i < 2)
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{
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{
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orn.setEuler(yaw,pitch,roll);
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orn.setEuler(yaw,pitch,roll);
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//transforms[i].setRotation(orn);
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transforms[i].setRotation(orn);
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}
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}
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}
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}
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@@ -168,13 +347,6 @@ void Raytracer::displayCallback()
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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#define RAYTRACER
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#ifdef RAYTRACER
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btVector4 rgba(1.f,0.f,0.f,0.5f);
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btVector4 rgba(1.f,0.f,0.f,0.5f);
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@@ -219,7 +391,7 @@ void Raytracer::displayCallback()
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btTransform rayToLocal;
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btTransform rayToLocal;
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btSphereShape pointShape(0.0f);
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int x;
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int x;
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@@ -232,120 +404,74 @@ void Raytracer::displayCallback()
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raytracePicture->setPixel(x,y,rgba);
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raytracePicture->setPixel(x,y,rgba);
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}
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}
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}
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}
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#define USE_WORLD_RAYCAST 1
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#ifndef USE_WORLD_RAYCAST
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btConvexCast::CastResult rayResult;
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#endif
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btTransform rayToTrans;
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rayToTrans.setIdentity();
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btVector3 rayTo;
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btVector3 rayTo;
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btTransform colObjWorldTransform;
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btTransform colObjWorldTransform;
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colObjWorldTransform.setIdentity();
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colObjWorldTransform.setIdentity();
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int mode = 0;
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for (x=0;x<screenWidth;x++)
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for (x=0;x<screenWidth;x++)
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{
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{
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for (int y=0;y<screenHeight;y++)
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for (int y=0;y<screenHeight;y++)
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{
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{
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rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += x * dHor;
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rayTo += x * dHor;
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rayTo -= y * dVert;
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rayTo -= y * dVert;
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rayToTrans.setOrigin(rayTo);
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btVector3 worldNormal(0,0,0);
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for (int s=0;s<numObjects;s++)
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btVector3 worldPoint(0,0,0);
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bool hasHit = false;
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int mode = 0;
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switch (mode)
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{
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{
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//do some culling, ray versus aabb
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case 0:
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btVector3 aabbMin,aabbMax;
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hasHit = lowlevelRaytest(rayFrom,rayTo,worldNormal,worldPoint);
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shapePtr[s]->getAabb(transforms[s],aabbMin,aabbMax);
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break;
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btScalar hitLambda = 1.f;
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case 1:
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btVector3 hitNormal;
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hasHit = singleObjectRaytest(rayFrom,rayTo,worldNormal,worldPoint);
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break;
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btCollisionWorld::ClosestRayResultCallback resultCallback(rayFrom,rayTo);
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case 2:
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btCollisionObject tmpObj;
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hasHit = worldRaytest(rayFrom,rayTo,worldNormal,worldPoint);
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tmpObj.setWorldTransform(transforms[s]);
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break;
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default:
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if (btRayAabb(rayFrom,rayTo,aabbMin,aabbMax,hitLambda,hitNormal))
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{
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{
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#ifdef USE_WORLD_RAYCAST
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btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
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&tmpObj,
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shapePtr[s],
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transforms[s],
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resultCallback);
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if (resultCallback.HasHit())
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{
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//float fog = 1.f - 0.1f * rayResult.m_fraction;
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resultCallback.m_hitNormalWorld.normalize();//.m_normal.normalize();
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btVector3 worldNormal = resultCallback.m_hitNormalWorld;
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#else //use USE_WORLD_RAYCAST
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//reset previous result
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rayResult.m_fraction = 1.f;
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|
||||||
//choose the continuous collision detection method
|
|
||||||
|
|
||||||
btSubsimplexConvexCast convexCaster(&pointShape,shapePtr[s],&simplexSolver);
|
|
||||||
//btGjkConvexCast convexCaster(&pointShape,shapePtr[0],&simplexSolver);
|
|
||||||
//btContinuousConvexCollision convexCaster(&pointShape,shapePtr[0],&simplexSolver,0);
|
|
||||||
|
|
||||||
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,transforms[s],transforms[s],rayResult))
|
|
||||||
{
|
|
||||||
btVector3 worldNormal;
|
|
||||||
worldNormal = transforms[s].getBasis() *rayResult.m_normal;
|
|
||||||
worldNormal.normalize();
|
|
||||||
#endif // USE_WORLD_RAYCAST
|
|
||||||
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
|
|
||||||
float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
|
|
||||||
|
|
||||||
|
|
||||||
rgba = btVector4(lightVec0,lightVec1,0,1.f);
|
|
||||||
rgba.setMin(btVector3(1,1,1));
|
|
||||||
rgba.setMax(btVector3(0.2,0.2,0.2));
|
|
||||||
rgba[3] = 1.f;
|
|
||||||
raytracePicture->setPixel(x,y,rgba);
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
//clear is already done
|
|
||||||
//rgba = btVector4(0.f,0.f,0.f,0.f);
|
|
||||||
//raytracePicture->setPixel(x,y,rgba);
|
|
||||||
}
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
btVector4 rgba = raytracePicture->getPixel(x,y);
|
|
||||||
if (!rgba.length2())
|
|
||||||
{
|
|
||||||
raytracePicture->setPixel(x,y,btVector4(1,1,1,1));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasHit)
|
||||||
|
{
|
||||||
|
float lightVec0 = worldNormal.dot(btVector3(0,-1,-1));//0.4f,-1.f,-0.4f));
|
||||||
|
float lightVec1= worldNormal.dot(btVector3(-1,0,-1));//-0.4f,-1.f,-0.4f));
|
||||||
|
|
||||||
|
|
||||||
|
rgba = btVector4(lightVec0,lightVec1,0,1.f);
|
||||||
|
rgba.setMin(btVector3(1,1,1));
|
||||||
|
rgba.setMax(btVector3(0.2,0.2,0.2));
|
||||||
|
rgba[3] = 1.f;
|
||||||
|
raytracePicture->setPixel(x,y,rgba);
|
||||||
|
} else
|
||||||
|
btVector4 rgba = raytracePicture->getPixel(x,y);
|
||||||
|
if (!rgba.length2())
|
||||||
|
{
|
||||||
|
raytracePicture->setPixel(x,y,btVector4(1,1,1,1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#define TEST_PRINTF
|
|
||||||
#ifdef TEST_PRINTF
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
extern BMF_FontData BMF_font_helv10;
|
extern BMF_FontData BMF_font_helv10;
|
||||||
|
|
||||||
raytracePicture->grapicalPrintf("CCD RAYTRACER",&BMF_font_helv10);
|
raytracePicture->grapicalPrintf("CCD RAYTRACER",&BMF_font_helv10);
|
||||||
char buffer[256];
|
char buffer[256];
|
||||||
sprintf(buffer,"%d RAYS / Frame",screenWidth*screenHeight*numObjects);
|
sprintf(buffer,"%d RAYS / Frame",screenWidth*screenHeight*numObjects);
|
||||||
raytracePicture->grapicalPrintf(buffer,&BMF_font_helv10,0,10);
|
raytracePicture->grapicalPrintf(buffer,&BMF_font_helv10,0,10);
|
||||||
|
|
||||||
|
|
||||||
#endif //TEST_PRINTF
|
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
@@ -396,14 +522,13 @@ void Raytracer::displayCallback()
|
|||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
|
||||||
#endif //RAYRACER
|
|
||||||
|
|
||||||
glDisable(GL_TEXTURE_2D);
|
glDisable(GL_TEXTURE_2D);
|
||||||
glDisable(GL_DEPTH_TEST);
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
GL_ShapeDrawer::drawCoordSystem();
|
GL_ShapeDrawer::drawCoordSystem();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
{
|
{
|
||||||
for (int i=0;i<numObjects;i++)
|
for (int i=0;i<numObjects;i++)
|
||||||
@@ -414,14 +539,15 @@ void Raytracer::displayCallback()
|
|||||||
}
|
}
|
||||||
|
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
pitch += 0.005f;
|
pitch += 0.005f;
|
||||||
yaw += 0.01f;
|
yaw += 0.01f;
|
||||||
|
m_azi += 1.f;
|
||||||
|
|
||||||
glFlush();
|
glFlush();
|
||||||
glutSwapBuffers();
|
glutSwapBuffers();
|
||||||
|
|||||||
@@ -17,9 +17,20 @@ subject to the following restrictions:
|
|||||||
|
|
||||||
#include "DemoApplication.h"
|
#include "DemoApplication.h"
|
||||||
|
|
||||||
|
class btDefaultCollisionConfiguration;
|
||||||
|
class btCollisionDispatcher;
|
||||||
|
class btAxisSweep3;
|
||||||
|
class btCollisionWorld;
|
||||||
|
|
||||||
///Raytracer shows the inner working of the ray casting, using ray tracing rendering into a texture.
|
///Raytracer shows the inner working of the ray casting, using ray tracing rendering into a texture.
|
||||||
class Raytracer : public DemoApplication
|
class Raytracer : public DemoApplication
|
||||||
{
|
{
|
||||||
|
|
||||||
|
btDefaultCollisionConfiguration* m_collisionConfiguration;
|
||||||
|
btCollisionDispatcher* m_dispatcher;
|
||||||
|
btAxisSweep3* m_overlappingPairCache;
|
||||||
|
btCollisionWorld* m_collisionWorld;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void initPhysics();
|
void initPhysics();
|
||||||
@@ -30,6 +41,15 @@ class Raytracer : public DemoApplication
|
|||||||
|
|
||||||
virtual void displayCallback();
|
virtual void displayCallback();
|
||||||
|
|
||||||
|
///worldRaytest performs a ray versus all objects in a collision world, returning true is a hit is found (filling in worldNormal and worldHitPoint)
|
||||||
|
bool worldRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
|
||||||
|
|
||||||
|
///singleObjectRaytest performs a ray versus one collision shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
|
||||||
|
bool singleObjectRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
|
||||||
|
|
||||||
|
///lowlevelRaytest performs a ray versus convex shape, returning true is a hit is found (filling in worldNormal and worldHitPoint)
|
||||||
|
bool lowlevelRaytest(const btVector3& rayFrom,const btVector3& rayTo,btVector3& worldNormal,btVector3& worldHitPoint);
|
||||||
|
|
||||||
static DemoApplication* Create()
|
static DemoApplication* Create()
|
||||||
{
|
{
|
||||||
Raytracer* demo = new Raytracer();
|
Raytracer* demo = new Raytracer();
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ int main(int argc,char** argv)
|
|||||||
raytraceDemo->initPhysics();
|
raytraceDemo->initPhysics();
|
||||||
|
|
||||||
raytraceDemo->setCameraDistance(6.f);
|
raytraceDemo->setCameraDistance(6.f);
|
||||||
|
|
||||||
return glutmain(argc, argv,640,640,"Bullet GJK Implicit Shape Raytracer Demo",raytraceDemo);
|
return glutmain(argc, argv,640,640,"Bullet GJK Implicit Shape Raytracer Demo",raytraceDemo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -230,7 +230,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
|
|||||||
if (collisionShape->isConvex())
|
if (collisionShape->isConvex())
|
||||||
{
|
{
|
||||||
btConvexCast::CastResult castResult;
|
btConvexCast::CastResult castResult;
|
||||||
castResult.m_fraction = btScalar(1.);//??
|
castResult.m_fraction = resultCallback.m_closestHitFraction;
|
||||||
|
|
||||||
btConvexShape* convexShape = (btConvexShape*) collisionShape;
|
btConvexShape* convexShape = (btConvexShape*) collisionShape;
|
||||||
btVoronoiSimplexSolver simplexSolver;
|
btVoronoiSimplexSolver simplexSolver;
|
||||||
@@ -602,6 +602,10 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
|
|||||||
int i;
|
int i;
|
||||||
for (i=0;i<m_collisionObjects.size();i++)
|
for (i=0;i<m_collisionObjects.size();i++)
|
||||||
{
|
{
|
||||||
|
///terminate further ray tests, once the closestHitFraction reached zero
|
||||||
|
if (resultCallback.m_closestHitFraction == btScalar(0.f))
|
||||||
|
break;
|
||||||
|
|
||||||
btCollisionObject* collisionObject= m_collisionObjects[i];
|
btCollisionObject* collisionObject= m_collisionObjects[i];
|
||||||
//only perform raycast if filterMask matches
|
//only perform raycast if filterMask matches
|
||||||
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
|
if(collisionObject->getBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) {
|
||||||
@@ -609,7 +613,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
|
|||||||
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
|
||||||
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
|
||||||
|
|
||||||
btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
|
btScalar hitLambda = resultCallback.m_closestHitFraction;
|
||||||
btVector3 hitNormal;
|
btVector3 hitNormal;
|
||||||
if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
|
if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
|
||||||
{
|
{
|
||||||
@@ -620,6 +624,7 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
|
|||||||
resultCallback);
|
resultCallback);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -166,17 +166,20 @@ public:
|
|||||||
///RayResultCallback is used to report new raycast results
|
///RayResultCallback is used to report new raycast results
|
||||||
struct RayResultCallback
|
struct RayResultCallback
|
||||||
{
|
{
|
||||||
|
btScalar m_closestHitFraction;
|
||||||
|
btCollisionObject* m_collisionObject;
|
||||||
|
|
||||||
virtual ~RayResultCallback()
|
virtual ~RayResultCallback()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
btScalar m_closestHitFraction;
|
|
||||||
bool HasHit()
|
bool HasHit()
|
||||||
{
|
{
|
||||||
return (m_closestHitFraction < btScalar(1.));
|
return (m_collisionObject != 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
RayResultCallback()
|
RayResultCallback()
|
||||||
:m_closestHitFraction(btScalar(1.))
|
:m_closestHitFraction(btScalar(1.)),
|
||||||
|
m_collisionObject(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
|
||||||
@@ -186,8 +189,7 @@ public:
|
|||||||
{
|
{
|
||||||
ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
|
ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
|
||||||
:m_rayFromWorld(rayFromWorld),
|
:m_rayFromWorld(rayFromWorld),
|
||||||
m_rayToWorld(rayToWorld),
|
m_rayToWorld(rayToWorld)
|
||||||
m_collisionObject(0)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -196,13 +198,11 @@ public:
|
|||||||
|
|
||||||
btVector3 m_hitNormalWorld;
|
btVector3 m_hitNormalWorld;
|
||||||
btVector3 m_hitPointWorld;
|
btVector3 m_hitPointWorld;
|
||||||
btCollisionObject* m_collisionObject;
|
|
||||||
|
|
||||||
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
virtual btScalar AddSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
|
||||||
{
|
{
|
||||||
|
//caller already does the filter on the m_closestHitFraction
|
||||||
//caller already does the filter on the m_closestHitFraction
|
btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
|
||||||
assert(rayResult.m_hitFraction <= m_closestHitFraction);
|
|
||||||
|
|
||||||
m_closestHitFraction = rayResult.m_hitFraction;
|
m_closestHitFraction = rayResult.m_hitFraction;
|
||||||
m_collisionObject = rayResult.m_collisionObject;
|
m_collisionObject = rayResult.m_collisionObject;
|
||||||
|
|||||||
Reference in New Issue
Block a user