add a textured sphere8.obj test with obj loader
fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp
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data/sphere8.mtl
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7
data/sphere8.mtl
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@@ -0,0 +1,7 @@
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newmtl acmat_0
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Kd 1 1 1
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Ka 0.2 0.2 0.2
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Ks 0.2 0.2 0.2
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Ns 16
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Tr 0
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map_Kd uvmap.png
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