add a textured sphere8.obj test with obj loader
fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp
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@@ -51,7 +51,7 @@ static OpenGLGuiHelper* s_guiHelper=0;
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static MyProfileWindow* s_profWindow =0;
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#define DEMO_SELECTION_COMBOBOX 13
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const char* startFileName = "bulletDemo.txt";
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const char* startFileName = "0_Bullet3Demo.txt";
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static GwenUserInterface* gui = 0;
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static int sCurrentDemoIndex = -1;
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