add a textured sphere8.obj test with obj loader
fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp
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examples/Tutorial/Tutorial.h
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examples/Tutorial/Tutorial.h
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#ifndef TUTORIAL_H
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#define TUTORIAL_H
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class CommonExampleInterface* TutorialCreateFunc(struct CommonExampleOptions& options);
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#endif //TUTORIAL_H
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