Fixed setting of m_userConstraintResultArgs (not sure how it ever worked for anyone). It was filling up the userConstraintData with stale memory.
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@@ -7209,6 +7209,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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InteralUserConstraintData userConstraintData;
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userConstraintData.m_mbConstraint = multibodyGear;
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int uid = m_data->m_userConstraintUIDGenerator++;
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serverCmd.m_userConstraintResultArgs = clientCmd.m_userConstraintArguments;
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serverCmd.m_userConstraintResultArgs.m_userConstraintUniqueId = uid;
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serverCmd.m_userConstraintResultArgs.m_maxAppliedForce = defaultMaxForce;
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userConstraintData.m_userConstraintData = serverCmd.m_userConstraintResultArgs;
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@@ -7230,6 +7231,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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InteralUserConstraintData userConstraintData;
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userConstraintData.m_mbConstraint = multibodyFixed;
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int uid = m_data->m_userConstraintUIDGenerator++;
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serverCmd.m_userConstraintResultArgs = clientCmd.m_userConstraintArguments;
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serverCmd.m_userConstraintResultArgs.m_userConstraintUniqueId = uid;
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serverCmd.m_userConstraintResultArgs.m_maxAppliedForce = defaultMaxForce;
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userConstraintData.m_userConstraintData = serverCmd.m_userConstraintResultArgs;
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