Fixed setting of m_userConstraintResultArgs (not sure how it ever worked for anyone). It was filling up the userConstraintData with stale memory.

This commit is contained in:
Jonathan Tompson
2017-10-08 21:31:29 -07:00
parent f230011028
commit a57c7e7fcf

View File

@@ -7209,6 +7209,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
InteralUserConstraintData userConstraintData;
userConstraintData.m_mbConstraint = multibodyGear;
int uid = m_data->m_userConstraintUIDGenerator++;
serverCmd.m_userConstraintResultArgs = clientCmd.m_userConstraintArguments;
serverCmd.m_userConstraintResultArgs.m_userConstraintUniqueId = uid;
serverCmd.m_userConstraintResultArgs.m_maxAppliedForce = defaultMaxForce;
userConstraintData.m_userConstraintData = serverCmd.m_userConstraintResultArgs;
@@ -7230,6 +7231,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
InteralUserConstraintData userConstraintData;
userConstraintData.m_mbConstraint = multibodyFixed;
int uid = m_data->m_userConstraintUIDGenerator++;
serverCmd.m_userConstraintResultArgs = clientCmd.m_userConstraintArguments;
serverCmd.m_userConstraintResultArgs.m_userConstraintUniqueId = uid;
serverCmd.m_userConstraintResultArgs.m_maxAppliedForce = defaultMaxForce;
userConstraintData.m_userConstraintData = serverCmd.m_userConstraintResultArgs;