Use "change" instead of "reset" for changing dynamics info.
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@@ -3898,15 +3898,15 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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break;
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};
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case CMD_RESET_DYNAMICS_INFO:
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case CMD_CHANGE_DYNAMICS_INFO:
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{
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BT_PROFILE("CMD_RESET_DYNAMICS_INFO");
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BT_PROFILE("CMD_CHANGE_DYNAMICS_INFO");
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if (clientCmd.m_updateFlags & RESET_DYNAMICS_INFO_SET_MASS)
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_MASS)
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{
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int bodyUniqueId = clientCmd.m_resetDynamicsInfoArgs.m_bodyUniqueId;
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int linkIndex = clientCmd.m_resetDynamicsInfoArgs.m_linkIndex;
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double mass = clientCmd.m_resetDynamicsInfoArgs.m_mass;
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int bodyUniqueId = clientCmd.m_changeDynamicsInfoArgs.m_bodyUniqueId;
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int linkIndex = clientCmd.m_changeDynamicsInfoArgs.m_linkIndex;
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double mass = clientCmd.m_changeDynamicsInfoArgs.m_mass;
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btAssert(bodyUniqueId >= 0);
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btAssert(linkIndex >= -1);
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@@ -3925,11 +3925,11 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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}
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}
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if (clientCmd.m_updateFlags & RESET_DYNAMICS_INFO_SET_LATERAL_FRICTION)
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if (clientCmd.m_updateFlags & CHANGE_DYNAMICS_INFO_SET_LATERAL_FRICTION)
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{
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int bodyUniqueId = clientCmd.m_resetDynamicsInfoArgs.m_bodyUniqueId;
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int linkIndex = clientCmd.m_resetDynamicsInfoArgs.m_linkIndex;
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double lateralFriction = clientCmd.m_resetDynamicsInfoArgs.m_lateralFriction;
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int bodyUniqueId = clientCmd.m_changeDynamicsInfoArgs.m_bodyUniqueId;
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int linkIndex = clientCmd.m_changeDynamicsInfoArgs.m_linkIndex;
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double lateralFriction = clientCmd.m_changeDynamicsInfoArgs.m_lateralFriction;
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btAssert(bodyUniqueId >= 0);
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btAssert(linkIndex >= -1);
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