Use "change" instead of "reset" for changing dynamics info.

This commit is contained in:
yunfeibai
2017-05-09 10:44:33 -07:00
parent 98654a0cb4
commit a587d4fec4
8 changed files with 45 additions and 45 deletions

View File

@@ -106,14 +106,14 @@ struct BulletDataStreamArgs
char m_bodyName[MAX_FILENAME_LENGTH];
};
enum EnumResetDynamicsInfoFlags
enum EnumChangeDynamicsInfoFlags
{
RESET_DYNAMICS_INFO_SET_MASS=1,
RESET_DYNAMICS_INFO_SET_COM=2,
RESET_DYNAMICS_INFO_SET_LATERAL_FRICTION=4,
CHANGE_DYNAMICS_INFO_SET_MASS=1,
CHANGE_DYNAMICS_INFO_SET_COM=2,
CHANGE_DYNAMICS_INFO_SET_LATERAL_FRICTION=4,
};
struct ResetDynamicsInfoArgs
struct ChangeDynamicsInfoArgs
{
int m_bodyUniqueId;
int m_linkIndex;
@@ -744,7 +744,7 @@ struct SharedMemoryCommand
struct MjcfArgs m_mjcfArguments;
struct FileArgs m_fileArguments;
struct SdfRequestInfoArgs m_sdfRequestInfoArgs;
struct ResetDynamicsInfoArgs m_resetDynamicsInfoArgs;
struct ChangeDynamicsInfoArgs m_changeDynamicsInfoArgs;
struct GetDynamicsInfoArgs m_getDynamicsInfoArgs;
struct InitPoseArgs m_initPoseArgs;
struct SendPhysicsSimulationParameters m_physSimParamArgs;