Use "change" instead of "reset" for changing dynamics info.
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@@ -106,14 +106,14 @@ struct BulletDataStreamArgs
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char m_bodyName[MAX_FILENAME_LENGTH];
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};
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enum EnumResetDynamicsInfoFlags
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enum EnumChangeDynamicsInfoFlags
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{
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RESET_DYNAMICS_INFO_SET_MASS=1,
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RESET_DYNAMICS_INFO_SET_COM=2,
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RESET_DYNAMICS_INFO_SET_LATERAL_FRICTION=4,
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CHANGE_DYNAMICS_INFO_SET_MASS=1,
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CHANGE_DYNAMICS_INFO_SET_COM=2,
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CHANGE_DYNAMICS_INFO_SET_LATERAL_FRICTION=4,
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};
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struct ResetDynamicsInfoArgs
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struct ChangeDynamicsInfoArgs
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{
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int m_bodyUniqueId;
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int m_linkIndex;
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@@ -744,7 +744,7 @@ struct SharedMemoryCommand
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struct MjcfArgs m_mjcfArguments;
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struct FileArgs m_fileArguments;
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struct SdfRequestInfoArgs m_sdfRequestInfoArgs;
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struct ResetDynamicsInfoArgs m_resetDynamicsInfoArgs;
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struct ChangeDynamicsInfoArgs m_changeDynamicsInfoArgs;
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struct GetDynamicsInfoArgs m_getDynamicsInfoArgs;
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struct InitPoseArgs m_initPoseArgs;
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struct SendPhysicsSimulationParameters m_physSimParamArgs;
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