add check for #dof of KUKA in VR demo
disable debug drawing again in VR demo
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@@ -703,13 +703,13 @@ bool CMainApplication::HandleInput()
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{
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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///todo(erwincoumans) can't use reguar debug drawer, because physics/graphics are not in sync
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//so it can (and likely will) cause crashes
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//add a special debug drawer that deals with this
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///so it can (and likely will) cause crashes
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///add a special debug drawer that deals with this
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//gDebugDrawFlags = btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints+
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//btIDebugDraw::DBG_DrawConstraintLimits+
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//btIDebugDraw::DBG_DrawConstraints
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//;
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gDebugDrawFlags = btIDebugDraw::DBG_DrawConstraintLimits+ btIDebugDraw::DBG_DrawConstraints+btIDebugDraw::DBG_DrawContactPoints+btIDebugDraw::DBG_DrawFrames;
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//gDebugDrawFlags = btIDebugDraw::DBG_DrawFrames;
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