Implement first pass of transparent graphics object for GLInstancingRenderer
remove 'enableBlend' from API, graphics instances use alpha component instead fix forward axis for SimpleCamera
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@@ -86,7 +86,7 @@ struct CommonRenderInterface
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virtual int getTotalNumInstances() const = 0;
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virtual void writeTransforms()=0;
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virtual void enableBlend(bool blend)=0;
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virtual void clearZBuffer()=0;
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//This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
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