Implement first pass of transparent graphics object for GLInstancingRenderer

remove 'enableBlend' from API, graphics instances use alpha component instead
fix forward axis for SimpleCamera
This commit is contained in:
erwincoumans
2017-06-24 13:41:33 -07:00
parent c777e61d48
commit a651cb9ab4
17 changed files with 192 additions and 39 deletions

View File

@@ -676,9 +676,6 @@ void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices)
}
}
void SimpleOpenGL2Renderer::enableBlend(bool blend)
{
}
void SimpleOpenGL2Renderer::clearZBuffer()
{