Implement first pass of transparent graphics object for GLInstancingRenderer
remove 'enableBlend' from API, graphics instances use alpha component instead fix forward axis for SimpleCamera
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@@ -676,9 +676,6 @@ void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices)
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}
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}
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void SimpleOpenGL2Renderer::enableBlend(bool blend)
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{
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}
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void SimpleOpenGL2Renderer::clearZBuffer()
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{
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