fix cmake and premake build systems, after adding texture support in SDF,

in a nutshell, add the following two files:

examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
examples/ThirdPartyLibs/stb_image/stb_image.cpp
This commit is contained in:
Erwin Coumans
2016-06-19 17:35:25 -07:00
parent e3b2b1a969
commit a67df7fd03
8 changed files with 36 additions and 16 deletions

View File

@@ -1,12 +1,12 @@
#include "b3ImportMeshUtility.h"
#include <vector>
#include"Wavefront/tiny_obj_loader.h"
#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
#include "LinearMath/btVector3.h"
#include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h"
#include "../../Utils/b3ResourcePath.h"
#include "Bullet3Common/b3FileUtils.h"
#include "stb_image/stb_image.h"
#include "../../ThirdPartyLibs/stb_image/stb_image.h"
bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)