fix cmake and premake build systems, after adding texture support in SDF,
in a nutshell, add the following two files: examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp examples/ThirdPartyLibs/stb_image/stb_image.cpp
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@@ -1,12 +1,12 @@
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#include "b3ImportMeshUtility.h"
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#include <vector>
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#include"Wavefront/tiny_obj_loader.h"
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "LinearMath/btVector3.h"
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#include "../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "stb_image/stb_image.h"
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#include "../../ThirdPartyLibs/stb_image/stb_image.h"
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bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)
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