fix cmake and premake build systems, after adding texture support in SDF,
in a nutshell, add the following two files: examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp examples/ThirdPartyLibs/stb_image/stb_image.cpp
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@@ -49,6 +49,7 @@ SET(pybullet_SRCS
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../../examples/ThirdPartyLibs/tinyxml/tinyxmlparser.cpp
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../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp
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../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h
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../../examples/ThirdPartyLibs/stb_image/stb_image.cpp
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../../examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp
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../../examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp
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../../examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
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@@ -57,7 +58,8 @@ SET(pybullet_SRCS
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../../examples/Importers/ImportURDFDemo/URDF2Bullet.cpp
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../../examples/Importers/ImportURDFDemo/UrdfParser.cpp
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../../examples/Importers/ImportURDFDemo/urdfStringSplit.cpp
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../../examples/MultiThreading/b3PosixThreadSupport.cpp
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../../examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp
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../../examples/MultiThreading/b3PosixThreadSupport.cpp
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../../examples/MultiThreading/b3Win32ThreadSupport.cpp
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../../examples/MultiThreading/b3ThreadSupportInterface.cpp
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