Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing

The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
This commit is contained in:
erwin coumans
2013-06-19 22:08:03 -07:00
parent 6acf4d03a7
commit a69ba48de4
35 changed files with 138 additions and 915 deletions

View File

@@ -1,5 +1,4 @@
#include "PairBench.h"
#include "Bullet3Common/b3Quickprof.h"
#include "OpenGLWindow/ShapeData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "Bullet3Common/b3Quaternion.h"
@@ -10,6 +9,7 @@
#include "OpenGLWindow/OpenGLInclude.h"
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
#include "../../../btgui/Timing/b3Quickprof.h"
static b3KeyboardCallback oldCallback = 0;
extern bool gReset;
@@ -172,7 +172,10 @@ void PairBench::initPhysics(const ConstructionInfo& ci)
m_instancingRenderer = ci.m_instancingRenderer;
#ifndef B3_NO_PROFILE
b3ProfileManager::CleanupMemory();
#endif //B3_NO_PROFILE
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);