Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging, so you can hook Bullet 3.x up to your profiler of choice. The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
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@@ -19,7 +19,6 @@ extern bool enableExperimentalCpuConcaveCollision;
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#include "OpenGLWindow/GLInstancingRenderer.h"
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//#include "LinearMath/b3Quickprof.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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#include "Bullet3OpenCL/NarrowphaseCollision/b3ConvexUtility.h"
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@@ -1,6 +1,5 @@
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#include "ConcaveScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3Quickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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@@ -1,6 +1,5 @@
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#include "GpuCompoundScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3Quickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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@@ -1,6 +1,5 @@
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#include "GpuConvexScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3Quickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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@@ -1,5 +1,4 @@
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3Quickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Quaternion.h"
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@@ -1,6 +1,5 @@
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#include "GpuSphereScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3Quickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Quaternion.h"
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