tweaked the particle demo a little bit

This commit is contained in:
erwincoumans
2013-11-08 23:21:01 -08:00
parent 768ea211a6
commit a6bc61ad1a
8 changed files with 77 additions and 76 deletions

View File

@@ -17,7 +17,7 @@ static char* particleKernelsString =
//#include "../../opencl/broadphase_benchmark/b3GridBroadphaseCL.h"
#include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
#include "GpuDemoInternalData.h"
#include "Bullet3Common/b3Random.h"
//1000000 particles
@@ -31,14 +31,14 @@ static char* particleKernelsString =
//#define NUM_PARTICLES_Z 80
//256k particles
//#define NUM_PARTICLES_X 60
//#define NUM_PARTICLES_Y 60
//#define NUM_PARTICLES_Z 60
#define NUM_PARTICLES_X 60
#define NUM_PARTICLES_Y 60
#define NUM_PARTICLES_Z 60
//27k particles
#define NUM_PARTICLES_X 30
#define NUM_PARTICLES_Y 30
#define NUM_PARTICLES_Z 30
//#define NUM_PARTICLES_X 30
//#define NUM_PARTICLES_Y 30
//#define NUM_PARTICLES_Z 30
@@ -62,10 +62,10 @@ B3_ATTRIBUTE_ALIGNED16(struct) b3SimParams
b3SimParams()
{
m_gravity.setValue(0,-0.03,0.f);
m_particleRad = 0.023f;
m_gravity.setValue(0,-.3,0.f);
m_particleRad = 0.01f;
m_globalDamping = 1.0f;
m_boundaryDamping = -0.5f;
m_boundaryDamping = -1.f;
m_collisionDamping = 0.025f;//0.02f;
m_spring = 0.5f;
m_shear = 0.1f;
@@ -165,7 +165,7 @@ void ParticleDemo::setupScene(const ConstructionInfo& ci)
int maxObjects = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z+1024;
int maxPairsSmallProxy = 32;
float radius = 3.f*m_data->m_simParamCPU[0].m_particleRad;
float radius = m_data->m_simParamCPU[0].m_particleRad;
m_data->m_broadphaseGPU = new b3GpuSapBroadphase(m_clData->m_clContext ,m_clData->m_clDevice,m_clData->m_clQueue);//overlappingPairCache,b3Vector3(4.f, 4.f, 4.f), 128, 128, 128,maxObjects, maxObjects, maxPairsSmallProxy, 100.f, 128,
@@ -219,43 +219,61 @@ void ParticleDemo::setupScene(const ConstructionInfo& ci)
float position[4] = {0,0,0,0};
float quaternion[4] = {0,0,0,1};
float color[4]={1,0,0,1};
float scaling[4] = {0.023,0.023,0.023,1};
float scaling[4] = {radius,radius,radius,1};
int userIndex = 0;
for (int x=0;x<NUM_PARTICLES_X;x++)
int totalParticles = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z;
int curColor = 0;
b3Vector4 colors[4] =
{
for (int y=0;y<NUM_PARTICLES_Y;y++)
b3MakeVector4(1,1,1,1),
b3MakeVector4(1,1,0.3,1),
b3MakeVector4(0.3,1,1,1),
b3MakeVector4(0.3,0.3,1,1),
};
{
srand(1234);
float angle = b3RandRange(-B3_PI, B3_PI);
for (int ii=0;ii<totalParticles;ii++)
{
for (int z=0;z<NUM_PARTICLES_Z;z++)
{
float rad = m_data->m_simParamCPU[0].m_particleRad;
position[0] = x*(rad*3);
position[1] = y*(rad*3);
position[2] = z*(rad*3);
float arg = b3RandRange(-B3_PI,B3_PI);
float rad = m_data->m_simParamCPU[0].m_particleRad;
position[0] = arg*b3Cos(arg + angle);
position[1] = 3.0f + arg;
position[2] = arg*b3Sin(arg + angle);
color[0] = float(x)/float(NUM_PARTICLES_X);
color[1] = float(y)/float(NUM_PARTICLES_Y);
color[2] = float(z)/float(NUM_PARTICLES_Z);
b3Vector4 color = colors[curColor];
curColor++;
curColor&=3;
int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,quaternion,color,scaling);
int id = m_instancingRenderer->registerGraphicsInstance(shapeId,position,quaternion,color,scaling);
void* userPtr = (void*)userIndex;
int collidableIndex = userIndex;
b3Vector3 aabbMin,aabbMax;
b3Vector3 particleRadius=b3MakeVector3(rad,rad,rad);
void* userPtr = (void*)userIndex;
int collidableIndex = userIndex;
b3Vector3 aabbMin,aabbMax;
b3Vector3 particleRadius=b3MakeVector3(rad,rad,rad);
aabbMin = b3MakeVector3(position[0],position[1],position[2])-particleRadius;
aabbMax = b3MakeVector3(position[0],position[1],position[2])+particleRadius;
m_data->m_broadphaseGPU->createProxy(aabbMin,aabbMax,collidableIndex,1,1);
userIndex++;
}
aabbMin = b3MakeVector3(position[0],position[1],position[2])-particleRadius;
aabbMax = b3MakeVector3(position[0],position[1],position[2])+particleRadius;
//m_data->m_broadphaseGPU->createProxy(aabbMin,aabbMax,collidableIndex,1,1);
userIndex++;
angle += b3RandRange(-(float)B3_PI, (float)B3_PI);
}
}
m_data->m_broadphaseGPU->writeAabbsToGpu();
float camPos[4]={1.5,0.5,2.5,0};
//float camPos[4]={1.5,0.5,2.5,0};
float camPos[4]={0,0.5,0,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(4);
m_instancingRenderer->writeTransforms();
@@ -376,6 +394,7 @@ void ParticleDemo::clientMoveAndDisplay()
}
if (0)
{
b3BufferInfoCL bInfo[] = {
b3BufferInfoCL( m_data->m_clPositionBuffer),
@@ -440,39 +459,6 @@ void ParticleDemo::clientMoveAndDisplay()
glUnmapBuffer( GL_ARRAY_BUFFER);
glFlush();
/*
int numParticles = NUM_PARTICLES_X*NUM_PARTICLES_Y*NUM_PARTICLES_Z;
for (int objectIndex=0;objectIndex<numParticles;objectIndex++)
{
float pos[4]={0,0,0,0};
float orn[4]={0,0,0,1};
// m_instancingRenderer->writeSingleInstanceTransformToGPU(pos,orn,i);
{
glBindBuffer(GL_ARRAY_BUFFER, m_instancingRenderer->getInternalData()->m_vbo);
glFlush();
char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
//b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
int totalNumInstances= numParticles;
int POSITION_BUFFER_SIZE = (totalNumInstances*sizeof(float)*4);
char* base = orgBase;
int capInBytes = m_instancingRenderer->getMaxShapeCapacity();
float* positions = (float*)(base+capInBytes);
float* orientations = (float*)(base+capInBytes+ POSITION_BUFFER_SIZE);
positions[objectIndex*4+1] += 0.1f;
glUnmapBuffer( GL_ARRAY_BUFFER);
glFlush();
}
}
*/
}
// m_data->m_positionOffsetInBytes = demo.m_maxShapeBufferCapacity/4;

View File

@@ -63,7 +63,7 @@ __kernel void integrateMotionKernel( int numParticles,
float4 worldMin = simParams[0].m_worldMin;
float4 worldMax = simParams[0].m_worldMax;
/*
if(pos.x < (worldMin.x + 2*particleRad))
{
pos.x = worldMin.x + 2*particleRad;
@@ -74,11 +74,13 @@ __kernel void integrateMotionKernel( int numParticles,
pos.x = worldMax.x - 2*particleRad;
vel.x *= boundaryDamping;
}
*/
if(pos.y < (worldMin.y + 2*particleRad))
{
pos.y = worldMin.y + 2*particleRad;
vel.y *= boundaryDamping;
vel.y *= -1.f;//1000*boundaryDamping;
}
/*
if(pos.y > (worldMax.y - 2*particleRad))
{
pos.y = worldMax.y - 2*particleRad;
@@ -94,6 +96,7 @@ __kernel void integrateMotionKernel( int numParticles,
pos.z = worldMax.z - 2*particleRad;
vel.z *= boundaryDamping;
}
*/
// write back position and velocity
pPos[index] = pos;
pVel[index] = vel;

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@@ -97,7 +97,7 @@ GpuDemo::CreateFunc* allDemos[]=
// ConcaveSphereScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
@@ -140,7 +140,7 @@ GpuDemo::CreateFunc* allDemos[]=
//ParticleDemo::MyCreateFunc,
ParticleDemo::MyCreateFunc,
@@ -763,7 +763,8 @@ int main(int argc, char* argv[])
bool useGpu = false;
int maxObjectCapacity=128*1024;
//int maxObjectCapacity=128*1024;
int maxObjectCapacity=1024*1024;
maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
{

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@@ -23,7 +23,7 @@ void main(void)
N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0);
float mag = dot(N.xy, N.xy);
if (mag > 1.0) discard;
vec4 texel = vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;
vec4 texel = fragment.color;//vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;
vec3 ct;
float at,af;
af = 1.0;

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@@ -18,7 +18,7 @@ static const char* pointSpriteFragmentShader= \
" N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0);\n"
" float mag = dot(N.xy, N.xy);\n"
" if (mag > 1.0) discard; \n"
" vec4 texel = vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
" vec4 texel = fragment.color;//vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
" vec3 ct;\n"
" float at,af;\n"
" af = 1.0;\n"

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@@ -17,6 +17,8 @@ subject to the following restrictions:
#ifndef B3_GEN_RANDOM_H
#define B3_GEN_RANDOM_H
#include "b3Scalar.h"
#ifdef MT19937
#include <limits.h>
@@ -38,5 +40,11 @@ B3_FORCE_INLINE unsigned int b3rand() { return rand(); }
#endif
inline b3Scalar b3RandRange(b3Scalar minRange, b3Scalar maxRange)
{
return (b3rand() / (b3Scalar(B3_RAND_MAX) + b3Scalar(1.0))) * (maxRange - minRange) + minRange;
}
#endif //B3_GEN_RANDOM_H

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@@ -1000,6 +1000,7 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
//if (m_currentBuffer>=0)
// return calculateOverlappingPairsHostIncremental3Sap();
B3_PROFILE("GPU 1-axis SAP calculateOverlappingPairs");
int axis = 0;
@@ -1149,6 +1150,7 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
clFinish(m_queue);
}
if (m_gpuSmallSortData.size())
{
B3_PROFILE("gpu radix sort\n");
m_sorter->execute(m_gpuSmallSortData);

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@@ -3056,6 +3056,7 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( b3OpenCLArray<b3Int4>*
launcher.launch1D( num);
clFinish(m_queue);
numConcavePairs = m_numConcavePairsOut.at(0);
//printf("numConcavePairs=%d (max = %d\n",numConcavePairs,maxTriConvexPairCapacity);
if (numConcavePairs > maxTriConvexPairCapacity)
{