A bit more work on the cmake build system, copy glut32.dll or glut64.dll into binary directory for out-of-source builds.

Include .rc resource file (to add icon) for WIN32 cmake.
This commit is contained in:
erwin.coumans
2010-02-08 08:12:04 +00:00
parent 7782952d6b
commit a6d9e977f7
30 changed files with 740 additions and 331 deletions

View File

@@ -19,26 +19,36 @@ IF (USE_GLUT)
OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
)
ADD_EXECUTABLE(AppCollisionInterfaceDemo
CollisionInterfaceDemo.cpp
CollisionInterfaceDemo.h
main.cpp
)
IF (WIN32)
IF (CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppCollisionInterfaceDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ELSE(CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppCollisionInterfaceDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ENDIF(CMAKE_CL_64)
ADD_EXECUTABLE(AppCollisionInterfaceDemo
CollisionInterfaceDemo.cpp
CollisionInterfaceDemo.h
main.cpp
${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
)
ELSE()
ADD_EXECUTABLE(AppCollisionInterfaceDemo
CollisionInterfaceDemo.cpp
CollisionInterfaceDemo.h
main.cpp
)
ENDIF()
IF (WIN32)
IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
IF (CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppCollisionInterfaceDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR}
)
ELSE(CMAKE_CL_64)
ADD_CUSTOM_COMMAND(
TARGET AppCollisionInterfaceDemo
POST_BUILD
COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR}
)
ENDIF(CMAKE_CL_64)
ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
ENDIF(WIN32)
ELSE (USE_GLUT)
INCLUDE_DIRECTORIES(
@@ -50,11 +60,12 @@ ELSE (USE_GLUT)
)
ADD_EXECUTABLE(AppCollisionInterfaceDemo
WIN32
WIN32
CollisionInterfaceDemo.cpp
CollisionInterfaceDemo.h
Win32CollisionInterfaceDemo.cpp
../OpenGL/Win32AppMain.cpp
${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
)
ENDIF (USE_GLUT)