A bit more work on the cmake build system, copy glut32.dll or glut64.dll into binary directory for out-of-source builds.
Include .rc resource file (to add icon) for WIN32 cmake.
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@@ -24,11 +24,20 @@ IF (USE_GLUT)
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OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppSerializeDemo
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main.cpp
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SerializeDemo.cpp
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SerializeDemo.h
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)
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IF (WIN32)
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ADD_EXECUTABLE(AppSerializeDemo
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main.cpp
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SerializeDemo.cpp
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SerializeDemo.h
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${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
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)
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ELSE()
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ADD_EXECUTABLE(AppSerializeDemo
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main.cpp
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SerializeDemo.cpp
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SerializeDemo.h
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)
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ENDIF()
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IF (WIN32)
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IF (CMAKE_CL_64)
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@@ -59,12 +68,15 @@ ELSE (USE_GLUT)
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Win32SerializeDemo.cpp
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SerializeDemo.cpp
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SerializeDemo.h
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${BULLET_PHYSICS_SOURCE_DIR}/msvc/bullet.rc
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)
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ENDIF (USE_GLUT)
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ADD_CUSTOM_COMMAND(
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TARGET AppSerializeDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet ${CMAKE_CURRENT_BINARY_DIR}
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)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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ADD_CUSTOM_COMMAND(
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TARGET AppSerializeDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/testFileOriginal.bullet ${CMAKE_CURRENT_BINARY_DIR}/testFile.bullet
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####### COMMAND copy /Y \"${BULLET_PHYSICS_SOURCE_DIR}/Demos/SerializeDemo/testFile.bullet\" \"${CMAKE_CURRENT_BINARY_DIR}\"
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)
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ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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