Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.

Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
erwin.coumans
2010-01-25 21:58:32 +00:00
parent b68f2710cd
commit a7a6ab8835
13 changed files with 76 additions and 187 deletions

View File

@@ -37,7 +37,7 @@ subject to the following restrictions:
#ifdef TEST_SERIALIZATION
#include "LinearMath/btSerializer.h"
#include "btBulletFile.h"
#include "btBulletFileLoader.h"
#include "btBulletWorldImporter.h"
@@ -229,7 +229,7 @@ void SerializeDemo::initPhysics()
//now try again from the loaded file
setupEmptyDynamicsWorld();
btBulletFileLoader* fileLoader = new btBulletFileLoader(m_dynamicsWorld);
btBulletWorldImporter* fileLoader = new btBulletWorldImporter(m_dynamicsWorld);
fileLoader->loadFileFromMemory("testFile.bullet");