Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
@@ -14,6 +14,4 @@ bFile.cpp
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bFile.h
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btBulletFile.cpp
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btBulletFile.h
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btBulletFileLoader.cpp
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btBulletFileLoader.h
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)
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@@ -64,7 +64,7 @@ int ChunkUtils::getOffset(int flags)
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// ----------------------------------------------------- //
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int ChunkUtils::getNextBlock(bChunkInd *dataChunk, char *dataPtr, const int flags)
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int ChunkUtils::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags)
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{
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bool swap = false;
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bool varies = false;
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@@ -65,7 +65,7 @@ namespace bParse {
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{
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public:
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// buffer offset util
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static int getNextBlock(bChunkInd *dataChunk, char *dataPtr, const int flags);
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static int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
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// file chunk offset
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static int getOffset(int flags);
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@@ -1,348 +0,0 @@
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#include "btBulletFileLoader.h"
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#include "btBulletFile.h"
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#include "btBulletDynamicsCommon.h"
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btBulletFileLoader::btBulletFileLoader(btDynamicsWorld* world)
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:m_dynamicsWorld(world),
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m_verboseDumpAllTypes(false)
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{
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}
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bool btBulletFileLoader::loadFileFromMemory( char* fileName)
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{
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bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(fileName);
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bool result = loadFileFromMemory(bulletFile2);
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delete bulletFile2;
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return result;
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}
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bool btBulletFileLoader::loadFileFromMemory( char* memoryBuffer, int len)
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{
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bParse::btBulletFile* bulletFile2 = new bParse::btBulletFile(memoryBuffer,len);
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bool result = loadFileFromMemory(bulletFile2);
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delete bulletFile2;
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return result;
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}
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bool btBulletFileLoader::loadFileFromMemory( bParse::btBulletFile* bulletFile2)
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{
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bool ok = (bulletFile2->getFlags()& bParse::FD_OK)!=0;
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if (ok)
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bulletFile2->parse(m_verboseDumpAllTypes);
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else
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return false;
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if (m_verboseDumpAllTypes)
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{
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bulletFile2->dumpChunks(bulletFile2->getFileDNA());
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}
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int i;
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btHashMap<btHashPtr,btCollisionShape*> shapeMap;
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for (i=0;i<bulletFile2->m_collisionShapes.size();i++)
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{
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btCollisionShapeData* shapeData = (btCollisionShapeData*)bulletFile2->m_collisionShapes[i];
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switch (shapeData->m_shapeType)
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{
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case CYLINDER_SHAPE_PROXYTYPE:
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case CAPSULE_SHAPE_PROXYTYPE:
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case BOX_SHAPE_PROXYTYPE:
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case SPHERE_SHAPE_PROXYTYPE:
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case MULTI_SPHERE_SHAPE_PROXYTYPE:
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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{
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btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
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btVector3 implicitShapeDimensions;
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implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
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btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
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btCollisionShape* shape = 0;
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switch (shapeData->m_shapeType)
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{
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case BOX_SHAPE_PROXYTYPE:
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{
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shape = createBoxShape(implicitShapeDimensions+margin);
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break;
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}
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case SPHERE_SHAPE_PROXYTYPE:
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{
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shape = createSphereShape(implicitShapeDimensions.getX());
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break;
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}
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case CAPSULE_SHAPE_PROXYTYPE:
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{
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shape = createCapsuleShape(implicitShapeDimensions.getX(),implicitShapeDimensions.getY());
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break;
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}
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case CYLINDER_SHAPE_PROXYTYPE:
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{
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btVector3 halfExtents = implicitShapeDimensions+margin;
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shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
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break;
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}
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case MULTI_SPHERE_SHAPE_PROXYTYPE:
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{
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btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
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int numSpheres = mss->m_localPositionArraySize;
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btAlignedObjectArray<btVector3> tmpPos;
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btAlignedObjectArray<btScalar> radii;
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radii.resize(numSpheres);
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tmpPos.resize(numSpheres);
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for (int i=0;i<numSpheres;i++)
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{
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tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
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radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
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}
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shape = new btMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
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break;
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}
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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{
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int sz = sizeof(btConvexHullShapeData);
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int sz2 = sizeof(btConvexInternalShapeData);
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int sz3 = sizeof(btCollisionShapeData);
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btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
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int numPoints = convexData->m_numUnscaledPoints;
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btAlignedObjectArray<btVector3> tmpPoints;
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tmpPoints.resize(numPoints);
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for (int i=0;i<numPoints;i++)
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{
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#ifdef BT_USE_DOUBLE_PRECISION
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if (convexData->m_unscaledPointsDoublePtr)
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tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
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if (convexData->m_unscaledPointsFloatPtr)
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tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
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#else
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if (convexData->m_unscaledPointsFloatPtr)
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tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
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if (convexData->m_unscaledPointsDoublePtr)
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tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
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#endif //BT_USE_DOUBLE_PRECISION
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}
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shape = new btConvexHullShape(&tmpPoints[0].getX(),numPoints,sizeof(btVector3));
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break;
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}
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default:
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{
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printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
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}
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}
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if (shape)
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{
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shape->setMargin(bsd->m_collisionMargin);
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btVector3 localScaling;
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localScaling.deSerializeFloat(bsd->m_localScaling);
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shape->setLocalScaling(localScaling);
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shapeMap.insert(shapeData,shape);
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}
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break;
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}
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case TRIANGLE_MESH_SHAPE_PROXYTYPE:
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{
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btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
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btTriangleIndexVertexArray* meshInterface = new btTriangleIndexVertexArray();
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for (int i=0;i<trimesh->m_meshInterface.m_numMeshParts;i++)
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{
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btIndexedMesh meshPart;
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if (trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices32)
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{
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meshPart.m_indexType = PHY_INTEGER;
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meshPart.m_triangleIndexStride = 3*sizeof(int);
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meshPart.m_triangleIndexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices32;
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} else
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{
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meshPart.m_indexType = PHY_SHORT;
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meshPart.m_triangleIndexStride = 3*sizeof(short int);
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meshPart.m_triangleIndexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_indices16;
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}
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if (trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3f)
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{
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meshPart.m_vertexType = PHY_FLOAT;
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meshPart.m_vertexStride = sizeof(btVector3FloatData);
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meshPart.m_vertexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3f;
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} else
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{
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meshPart.m_vertexType = PHY_DOUBLE;
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meshPart.m_vertexStride = sizeof(btVector3DoubleData);
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meshPart.m_vertexBase = (const unsigned char*)trimesh->m_meshInterface.m_meshPartsPtr[i].m_vertices3d;
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}
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meshPart.m_numTriangles = trimesh->m_meshInterface.m_meshPartsPtr[i].m_numTriangles;
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meshPart.m_numVertices = trimesh->m_meshInterface.m_meshPartsPtr[i].m_numVertices;
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meshInterface->addIndexedMesh(meshPart);
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}
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btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
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meshInterface->setScaling(scaling);
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btBvhTriangleMeshShape* trimeshShape = new btBvhTriangleMeshShape(meshInterface,true);
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trimeshShape->setMargin(trimesh->m_collisionMargin);
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shapeMap.insert(shapeData,trimeshShape);
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//printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
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break;
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}
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default:
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{
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printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
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}
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}
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}
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for (i=0;i<bulletFile2->m_rigidBodies.size();i++)
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{
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if (bulletFile2->getFlags() & bParse::FD_DOUBLE_PRECISION)
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{
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btRigidBodyDoubleData* colObjData = (btRigidBodyDoubleData*)bulletFile2->m_rigidBodies[i];
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btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
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btVector3 localInertia;
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localInertia.setZero();
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btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
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if (shapePtr && *shapePtr)
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{
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btTransform startTransform;
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startTransform.deSerializeDouble(colObjData->m_collisionObjectData.m_worldTransform);
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// startTransform.setBasis(btMatrix3x3::getIdentity());
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btCollisionShape* shape = (btCollisionShape*)*shapePtr;
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if (mass)
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{
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shape->calculateLocalInertia(mass,localInertia);
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}
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bool isDynamic = mass!=0.f;
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createRigidBody(isDynamic,mass,startTransform,shape);
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} else
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{
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printf("error: no shape found\n");
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}
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} else
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{
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btRigidBodyFloatData* colObjData = (btRigidBodyFloatData*)bulletFile2->m_rigidBodies[i];
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btScalar mass = btScalar(colObjData->m_inverseMass? 1.f/colObjData->m_inverseMass : 0.f);
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btVector3 localInertia;
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localInertia.setZero();
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btCollisionShape** shapePtr = shapeMap.find(colObjData->m_collisionObjectData.m_collisionShape);
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if (shapePtr && *shapePtr)
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{
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btTransform startTransform;
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startTransform.deSerializeFloat(colObjData->m_collisionObjectData.m_worldTransform);
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// startTransform.setBasis(btMatrix3x3::getIdentity());
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btCollisionShape* shape = (btCollisionShape*)*shapePtr;
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if (mass)
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{
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shape->calculateLocalInertia(mass,localInertia);
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}
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bool isDynamic = mass!=0.f;
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createRigidBody(isDynamic,mass,startTransform,shape);
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} else
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{
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printf("error: no shape found\n");
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}
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}
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}
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for (i=0;i<bulletFile2->m_collisionObjects.size();i++)
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{
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btCollisionObjectData* colObjData = (btCollisionObjectData*)bulletFile2->m_collisionObjects[i];
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printf("bla");
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}
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return false;
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}
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btTypedConstraint* btBulletFileLoader::createUniversalD6Constraint(class btRigidBody* body0,class btRigidBody* otherBody,
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btTransform& localAttachmentFrameRef,
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btTransform& localAttachmentOther,
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const btVector3& linearMinLimits,
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const btVector3& linearMaxLimits,
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const btVector3& angularMinLimits,
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const btVector3& angularMaxLimits,
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bool disableCollisionsBetweenLinkedBodies)
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{
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return 0;
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}
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btRigidBody* btBulletFileLoader::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape)
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{
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btVector3 localInertia;
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if (mass)
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shape->calculateLocalInertia(mass,localInertia);
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btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
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body->setWorldTransform(startTransform);
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m_dynamicsWorld->addRigidBody(body);
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return body;
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}
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btCollisionShape* btBulletFileLoader::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
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{
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return 0;
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}
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btCollisionShape* btBulletFileLoader::createBoxShape(const btVector3& halfExtents)
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{
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return new btBoxShape(halfExtents);
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}
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btCollisionShape* btBulletFileLoader::createSphereShape(btScalar radius)
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{
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return new btSphereShape(radius);
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}
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btCollisionShape* btBulletFileLoader::createCapsuleShape(btScalar radius, btScalar height)
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{
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return new btCapsuleShape(radius,height);
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}
|
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|
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|
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btCollisionShape* btBulletFileLoader::createCylinderShapeY(btScalar radius,btScalar height)
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{
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return new btCylinderShape(btVector3(radius,height,radius));
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}
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btTriangleMesh* btBulletFileLoader::createTriangleMeshContainer()
|
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{
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return 0;
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}
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btCollisionShape* btBulletFileLoader::createBvhTriangleMeshShape(btTriangleMesh* trimesh)
|
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{
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return 0;
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}
|
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btCollisionShape* btBulletFileLoader::createConvexTriangleMeshShape(btTriangleMesh* trimesh)
|
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{
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return 0;
|
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}
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btCollisionShape* btBulletFileLoader::createGimpactShape(btTriangleMesh* trimesh)
|
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{
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return 0;
|
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}
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btConvexHullShape* btBulletFileLoader::createConvexHullShape()
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{
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return 0;
|
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}
|
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|
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btCompoundShape* btBulletFileLoader::createCompoundShape()
|
||||
{
|
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return 0;
|
||||
}
|
||||
@@ -1,96 +0,0 @@
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||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef BULLET_FILE_LOADER_H
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||||
#define BULLET_FILE_LOADER_H
|
||||
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btHashMap.h"
|
||||
|
||||
class btBulletFile;
|
||||
class btCollisionShape;
|
||||
class btRigidBody;
|
||||
class btTypedConstraint;
|
||||
class btDynamicsWorld;
|
||||
struct ConstraintInput;
|
||||
class btRigidBodyColladaInfo;
|
||||
|
||||
namespace bParse
|
||||
{
|
||||
class btBulletFile;
|
||||
};
|
||||
|
||||
|
||||
class btBulletFileLoader
|
||||
{
|
||||
btDynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
bool m_verboseDumpAllTypes;
|
||||
|
||||
public:
|
||||
|
||||
btBulletFileLoader(btDynamicsWorld* world);
|
||||
|
||||
bool loadFileFromMemory(char* fileName);
|
||||
|
||||
bool loadFileFromMemory(char *memoryBuffer, int len);
|
||||
|
||||
bool loadFileFromMemory(bParse::btBulletFile* file);
|
||||
|
||||
void setVerboseMode(bool verboseDumpAllTypes)
|
||||
{
|
||||
m_verboseDumpAllTypes = verboseDumpAllTypes;
|
||||
}
|
||||
|
||||
bool getVerboseMode() const
|
||||
{
|
||||
return m_verboseDumpAllTypes;
|
||||
}
|
||||
|
||||
///those virtuals are called by load
|
||||
virtual btTypedConstraint* createUniversalD6Constraint(
|
||||
class btRigidBody* body0,class btRigidBody* otherBody,
|
||||
btTransform& localAttachmentFrameRef,
|
||||
btTransform& localAttachmentOther,
|
||||
const btVector3& linearMinLimits,
|
||||
const btVector3& linearMaxLimits,
|
||||
const btVector3& angularMinLimits,
|
||||
const btVector3& angularMaxLimits,
|
||||
bool disableCollisionsBetweenLinkedBodies
|
||||
);
|
||||
|
||||
virtual btRigidBody* createRigidBody(bool isDynamic,
|
||||
btScalar mass,
|
||||
const btTransform& startTransform,
|
||||
btCollisionShape* shape);
|
||||
|
||||
virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
|
||||
virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
|
||||
virtual btCollisionShape* createSphereShape(btScalar radius);
|
||||
virtual btCollisionShape* createCapsuleShape(btScalar radius, btScalar height);
|
||||
virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
|
||||
virtual class btTriangleMesh* createTriangleMeshContainer();
|
||||
virtual btCollisionShape* createBvhTriangleMeshShape(btTriangleMesh* trimesh);
|
||||
virtual btCollisionShape* createConvexTriangleMeshShape(btTriangleMesh* trimesh);
|
||||
virtual btCollisionShape* createGimpactShape(btTriangleMesh* trimesh);
|
||||
virtual class btConvexHullShape* createConvexHullShape();
|
||||
virtual class btCompoundShape* createCompoundShape();
|
||||
|
||||
};
|
||||
|
||||
#endif //BULLET_FILE_LOADER_H
|
||||
Reference in New Issue
Block a user