Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
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@@ -14,6 +14,4 @@ bFile.cpp
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bFile.h
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btBulletFile.cpp
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btBulletFile.h
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btBulletFileLoader.cpp
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btBulletFileLoader.h
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)
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