Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
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@@ -64,7 +64,7 @@ int ChunkUtils::getOffset(int flags)
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// ----------------------------------------------------- //
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int ChunkUtils::getNextBlock(bChunkInd *dataChunk, char *dataPtr, const int flags)
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int ChunkUtils::getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags)
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{
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bool swap = false;
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bool varies = false;
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