Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.

Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
This commit is contained in:
erwin.coumans
2010-01-25 21:58:32 +00:00
parent b68f2710cd
commit a7a6ab8835
13 changed files with 76 additions and 187 deletions

View File

@@ -65,7 +65,7 @@ namespace bParse {
{
public:
// buffer offset util
static int getNextBlock(bChunkInd *dataChunk, char *dataPtr, const int flags);
static int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
// file chunk offset
static int getOffset(int flags);