work on pybullet/C-API createMultiBody (still preliminary, only sphere/box collision shapes, no links/hierarchies yet, soon)
pybullet/C-API, expose linear/angular damping fix some warnings (param name needs to be same in .h and .cpp) fix potential startup threading issue (args were deleted in main thread while still possibly use in child thread) fix for spinning/rolling friction in case of mixing maximal and reduced coordinate btMultiBody+btRigidBody
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@@ -22,7 +22,7 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
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virtual int getVisualShapesData(int bodyUniqueId, int shapeIndex, struct b3VisualShapeData* shapeData);
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virtual void changeRGBAColor(int bodyUniqueId, int shapeIndex, const double rgbaColor[4]);
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virtual void changeRGBAColor(int bodyUniqueId, int linkIndex, const double rgbaColor[4]);
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virtual void removeVisualShape(class btCollisionObject* colObj);
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