Added ReleaseDll and DebugDll configurations for MSVC projectfiles.
Fixed the MayaPlugin projectfile, using those ReleaseDll/DebugDll projects.
This commit is contained in:
@@ -18,8 +18,10 @@ CFG=appUserCollisionAlgorithm - Win32 Release
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "appUserCollisionAlgorithm - Win32 DebugDoublePrecision" (based on "Win32 (x86) Console Application")
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!MESSAGE "appUserCollisionAlgorithm - Win32 DebugDll" (based on "Win32 (x86) Console Application")
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!MESSAGE "appUserCollisionAlgorithm - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "appUserCollisionAlgorithm - Win32 ReleaseDoublePrecision" (based on "Win32 (x86) Console Application")
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!MESSAGE "appUserCollisionAlgorithm - Win32 ReleaseDll" (based on "Win32 (x86) Console Application")
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!MESSAGE "appUserCollisionAlgorithm - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE
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@@ -60,6 +62,34 @@ LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /OPT:NOREF /out:"..\..\UserCollisionAlgorithm.exe" /subsystem:console /libpath:"..\..\Glut"
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!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 ReleaseDll"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries
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# PROP BASE Output_Dir "release_dll"
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# PROP BASE Intermediate_Dir "release_dll"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries
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# PROP Output_Dir "..\..\out\release_dll6\build\appUserCollisionAlgorithm\"
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# PROP Intermediate_Dir "..\..\out\release_dll6\build\appUserCollisionAlgorithm\"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
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# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_MT" /D "_MBCS" /D "NDEBUG" /D "_CONSOLE" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" /I "..\..\Demos\OpenGL" /I "..\..\Extras\ConvexHull"
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# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "NDEBUG" /D "_CONSOLE" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE"
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409 /fo".\..\..\out\release_dll6\build\appUserCollisionAlgorithm\appUserCollisionAlgorithm.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" /i "..\..\Demos\OpenGL" /i "..\..\Extras\ConvexHull"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /out:"..\..\UserCollisionAlgorithm.exe" /subsystem:console /libpath:"..\..\Glut"
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!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 ReleaseDoublePrecision"
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# PROP BASE Use_MFC 0
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@@ -117,6 +147,34 @@ LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /debug /pdbtype:sept /out:"..\..\UserCollisionAlgorithm.exe" /subsystem:console /libpath:"..\..\Glut"
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!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 DebugDll"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries
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# PROP BASE Output_Dir "debug_dll"
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# PROP BASE Intermediate_Dir "debug_dll"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries
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# PROP Output_Dir "..\..\out\debug_dll6\build\appUserCollisionAlgorithm\"
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# PROP Intermediate_Dir "..\..\out\debug_dll6\build\appUserCollisionAlgorithm\"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
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# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /D "_MT" /D "_MBCS" /D "_DEBUG" /D "_CONSOLE" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" /I "." /I "..\.." /I "..\..\src" /I "..\..\Glut" /I "..\..\Demos\OpenGL" /I "..\..\Extras\ConvexHull"
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# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "_DEBUG" /D "_CONSOLE" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE"
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409 /fo".\..\..\out\debug_dll6\build\appUserCollisionAlgorithm\appUserCollisionAlgorithm.res" /i "." /i "..\.." /i "..\..\src" /i "..\..\Glut" /i "..\..\Demos\OpenGL" /i "..\..\Extras\ConvexHull"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /out:"..\..\UserCollisionAlgorithm.exe" /subsystem:console /libpath:"..\..\Glut"
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!ELSEIF "$(CFG)" == "appUserCollisionAlgorithm - Win32 DebugDoublePrecision"
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# PROP BASE Use_MFC 0
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@@ -150,8 +208,10 @@ LINK32=link.exe
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# Begin Target
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# Name "appUserCollisionAlgorithm - Win32 Release"
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# Name "appUserCollisionAlgorithm - Win32 ReleaseDll"
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# Name "appUserCollisionAlgorithm - Win32 ReleaseDoublePrecision"
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# Name "appUserCollisionAlgorithm - Win32 Debug"
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# Name "appUserCollisionAlgorithm - Win32 DebugDll"
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# Name "appUserCollisionAlgorithm - Win32 DebugDoublePrecision"
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# Begin Group "Source Files"
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