More KinematicCharacterController work.
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@@ -62,7 +62,7 @@ void DynamicCharacterController::destroy (btDynamicsWorld* dynamicsWorld)
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}
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}
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btRigidBody* DynamicCharacterController::getRigidBody ()
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btCollisionObject* DynamicCharacterController::getCollisionObject ()
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{
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return m_rigidBody;
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}
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@@ -122,7 +122,8 @@ void DynamicCharacterController::playerStep (btScalar dt,
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int forward,
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int backward,
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int left,
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int right)
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int right,
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int jump)
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{
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btTransform xform;
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m_rigidBody->getMotionState()->getWorldTransform (xform);
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