More KinematicCharacterController work.

This commit is contained in:
john.mccutchan
2008-07-03 22:27:49 +00:00
parent 65116fd3d3
commit a7f9bb8c8a
6 changed files with 163 additions and 71 deletions

View File

@@ -62,7 +62,7 @@ void DynamicCharacterController::destroy (btDynamicsWorld* dynamicsWorld)
}
}
btRigidBody* DynamicCharacterController::getRigidBody ()
btCollisionObject* DynamicCharacterController::getCollisionObject ()
{
return m_rigidBody;
}
@@ -122,7 +122,8 @@ void DynamicCharacterController::playerStep (btScalar dt,
int forward,
int backward,
int left,
int right)
int right,
int jump)
{
btTransform xform;
m_rigidBody->getMotionState()->getWorldTransform (xform);