More KinematicCharacterController work.
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@@ -32,14 +32,15 @@ public:
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void setup (btDynamicsWorld* dynamicsWorld, btScalar height = 2.0, btScalar width = 0.25, btScalar stepHeight = 0.25);
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void destroy (btDynamicsWorld* dynamicsWorld);
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btRigidBody* getRigidBody ();
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btCollisionObject* getCollisionObject ();
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void preStep (btDynamicsWorld* dynamicsWorld);
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void playerStep (btScalar dt,
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int forward,
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int backward,
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int left,
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int right);
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int right,
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int jump);
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bool canJump () const;
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void jump ();
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