More KinematicCharacterController work.

This commit is contained in:
john.mccutchan
2008-07-03 22:27:49 +00:00
parent 65116fd3d3
commit a7f9bb8c8a
6 changed files with 163 additions and 71 deletions

View File

@@ -14,9 +14,13 @@ class KinematicCharacterController : public CharacterControllerInterface
protected:
btScalar m_halfHeight;
btConvexShape* m_shape;
btRigidBody* m_rigidBody;
btCollisionObject* m_collisionObject;
btOverlappingPairCache* m_pairCache;
btScalar m_fallSpeed;
btScalar m_jumpSpeed;
btScalar m_maxJumpHeight;
btScalar m_turnAngle;
btScalar m_walkVelocity;
@@ -31,8 +35,11 @@ protected:
btVector3 m_currentPosition;
btScalar m_currentStepOffset;
btVector3 m_targetPosition;
bool m_touchingContact;
btVector3 m_touchingNormal;
void recoverFromPenetration (btDynamicsWorld* dynamicsWorld);
bool recoverFromPenetration (btDynamicsWorld* dynamicsWorld);
void stepUp (btDynamicsWorld* dynamicsWorld);
void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(1.0), btScalar normalMag = btScalar(0.0));
void stepForwardAndStrafe (btDynamicsWorld* dynamicsWorld, const btVector3& walkMove);
@@ -43,7 +50,10 @@ public:
void setup (btDynamicsWorld* dynamicsWorld, btScalar height = btScalar(1.75), btScalar width = btScalar(0.4), btScalar stepHeight = btScalar(0.35));
void destroy (btDynamicsWorld* dynamicsWorld);
btRigidBody* getRigidBody ();
btCollisionObject* getCollisionObject ();
void reset ();
void warp (const btVector3& origin);
void registerPairCache (btOverlappingPairCache* pairCache);
void preStep (btDynamicsWorld* dynamicsWorld);
@@ -51,7 +61,12 @@ public:
int forward,
int backward,
int left,
int right);
int right,
int jump);
void setFallSpeed (btScalar fallSpeed);
void setJumpSpeed (btScalar jumpSpeed);
void setMaxJumpHeight (btScalar maxJumpHeight);
bool canJump () const;
void jump ();