add preliminary GPU ray cast (brute-force slow, only against sphere, allocates OpenCL buffers at every cast)
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@@ -8,9 +8,13 @@ class GpuConvexScene : public GpuRigidBodyDemo
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protected:
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class GLPrimitiveRenderer* m_primRenderer;
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class b3GpuRaycast* m_raycaster;
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public:
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GpuConvexScene() :m_primRenderer(0) {}
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GpuConvexScene() :m_primRenderer(0), m_raycaster(0)
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{
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}
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virtual ~GpuConvexScene(){}
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virtual const char* getName()
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{
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@@ -25,6 +29,8 @@ public:
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void destroyScene();
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virtual int createDynamicsObjects(const ConstructionInfo& ci);
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virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices);
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