Update TinyRenderer.cpp
create a cube using x,y,z not x,y,y
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@@ -396,7 +396,7 @@ void TinyRenderObjectData::createCube(float halfExtentsX, float halfExtentsY, fl
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{
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m_model->addVertex(halfExtentsX * cube_vertices_textured[i * 9],
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halfExtentsY * cube_vertices_textured[i * 9 + 1],
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halfExtentsY * cube_vertices_textured[i * 9 + 2],
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halfExtentsZ * cube_vertices_textured[i * 9 + 2],
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cube_vertices_textured[i * 9 + 4],
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cube_vertices_textured[i * 9 + 5],
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cube_vertices_textured[i * 9 + 6],
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