Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
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114
Extras/GIMPACTBullet/btGIMPACTMeshShape.h
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114
Extras/GIMPACTBullet/btGIMPACTMeshShape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GIMPACT_MESH_SHAPE_H
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#define GIMPACT_MESH_SHAPE_H
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#include "BulletCollision/CollisionShapes/btConcaveShape.h"
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#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
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#include <vector>
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//#define GIMPACT_SHAPE_PROXYTYPE (MAX_BROADPHASE_COLLISION_TYPES + 1)
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//! Handle representation for each mesh part
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/*!
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Each mesh part must have a GIMPACT trimesh data (GIM_TRIMESH_DATA).
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*/
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typedef unsigned long BT_GIMPACT_TRIMESH_DATA_HANDLE;
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class BT_GIMPACT_TRIMESH_DATA_HANDLE_ARRAY: public std::vector<BT_GIMPACT_TRIMESH_DATA_HANDLE>
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{
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public:
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};
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class btGIMPACTMeshData
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{
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protected:
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void clearMeshParts();
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void addMeshPart(btStridingMeshInterface* meshInterface, int part);
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void processMeshParts(btStridingMeshInterface* meshInterface);
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public:
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btStridingMeshInterface* m_meshInterface;
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BT_GIMPACT_TRIMESH_DATA_HANDLE_ARRAY m_meshes;
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btGIMPACTMeshData(btStridingMeshInterface* meshInterface);
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virtual ~btGIMPACTMeshData();
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};
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//! Handle representation for each mesh part
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/*!
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Each mesh part must have a GIMPACT trimesh (GIM_TRIMESH).
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*/
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typedef void * BT_GIMPACT_TRIMESH_HANDLE;
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class BT_GIMPACT_TRIMESH_HANDLE_ARRAY: public std::vector<BT_GIMPACT_TRIMESH_HANDLE>
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{
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public:
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};
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///
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///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
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class btGIMPACTMeshShape : public ConcaveShape
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{
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protected:
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btGIMPACTMeshData * m_meshdata;
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btVector3 m_scale;
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void clearMeshParts();
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void processMeshParts(btGIMPACTMeshData * meshdata);
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public:
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BT_GIMPACT_TRIMESH_HANDLE_ARRAY m_gim_trimesh_parts;
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btGIMPACTMeshShape(btGIMPACTMeshData * meshInterface);
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virtual ~btGIMPACTMeshShape();
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virtual int getShapeType() const
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{
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return GIMPACT_SHAPE_PROXYTYPE;
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}
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//! Function for retrieve triangles.
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/*!
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It gives the triangles in local space
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*/
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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//debugging
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virtual char* getName()const {return "GIMPACT_SHAPE_PROXYTYPE";}
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virtual void prepareMeshes(const btTransform & trans) const;
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///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void setLocalScaling(const btVector3& scaling) ;
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virtual const btVector3& getLocalScaling() const ;
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virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
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};
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#endif //GIMPACT_MESH_SHAPE_H
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