Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
This commit is contained in:
344
Extras/PhysicsEffects/CMakeLists.txt
Normal file
344
Extras/PhysicsEffects/CMakeLists.txt
Normal file
@@ -0,0 +1,344 @@
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cmake_minimum_required(VERSION 2.4.3)
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set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS true)
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#this line has to appear before 'PROJECT' in order to be able to disable incremental linking
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SET(MSVC_INCREMENTAL_DEFAULT ON)
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PROJECT(PHYSICS_EFFECTS)
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SET(PHYSICS_EFFECTS_VERSION 2.0)
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SET(BULLET_VERSION 2.80)
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SET(BULLET_PHYSICS_SOURCE_DIR "../..")
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IF(COMMAND cmake_policy)
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cmake_policy(SET CMP0003 NEW)
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ENDIF(COMMAND cmake_policy)
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INCLUDE_DIRECTORIES( ${PHYSICS_EFFECTS_SOURCE_DIR}/include )
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IF (NOT CMAKE_BUILD_TYPE)
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# SET(CMAKE_BUILD_TYPE "Debug")
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SET(CMAKE_BUILD_TYPE "Release")
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ENDIF (NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
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#MESSAGE("CMAKE_CXX_FLAGS_DEBUG="+${CMAKE_CXX_FLAGS_DEBUG})
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OPTION(USE_DOUBLE_PRECISION "Use double precision" OFF)
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OPTION(USE_GRAPHICAL_BENCHMARK "Use Graphical Benchmark" ON)
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OPTION(USE_MULTITHREADED_BENCHMARK "Use Multithreaded Benchmark" OFF)
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ADD_DEFINITIONS(-DPFX_USE_FREE_VECTORMATH)
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IF (USE_MULTITHREADED_BENCHMARK)
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ADD_DEFINITIONS(-DUSE_PARALLEL_SOLVER_BENCHMARK -DUSE_PARALLEL_DISPATCHER_BENCHMARK)
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ENDIF()
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OPTION(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC Runtime Library DLL (/MD or /MDd)" ON)
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OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" OFF)
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OPTION(USE_CUSTOM_VECTOR_MATH "Use custom vectormath library" OFF)
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IF (USE_CUSTOM_VECTOR_MATH)
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ADD_DEFINITIONS(-DUSE_SYSTEM_VECTORMATH)
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IF(WIN32)
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SET (VECTOR_MATH_INCLUDE ${BULLET_PHYSICS_SOURCE_DIR}/src/vectormath/sse CACHE PATH "Vector Math library include path.")
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ELSE(WIN32)
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SET (VECTOR_MATH_INCLUDE ${BULLET_PHYSICS_SOURCE_DIR}/src/vectormath/scalar CACHE PATH "Vector Math library include path.")
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ENDIF(WIN32)
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ENDIF(USE_CUSTOM_VECTOR_MATH)
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IF (MSVC)
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FIND_PATH(DIRECTX_SDK_BASE_DIR Include/D3D11.h PATH $ENV{DXSDK_DIR} )
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IF(DIRECTX_SDK_BASE_DIR)
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OPTION(USE_DX11 "Use DirectX 11" ON)
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ELSE()
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OPTION(USE_DX11 "Use DirectX 11" OFF)
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ENDIF()
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ENDIF(MSVC)
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#SET(CMAKE_EXE_LINKER_FLAGS_INIT "/STACK:10000000 /INCREMENTAL:NO")
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#SET(CMAKE_EXE_LINKER_FLAGS "/STACK:10000000 /INCREMENTAL:NO")
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#MESSAGE("MSVC_INCREMENTAL_YES_FLAG"+${MSVC_INCREMENTAL_YES_FLAG})
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IF(MSVC)
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IF (NOT USE_MSVC_INCREMENTAL_LINKING)
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#MESSAGE("MSVC_INCREMENTAL_DEFAULT"+${MSVC_INCREMENTAL_DEFAULT})
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SET( MSVC_INCREMENTAL_YES_FLAG "/INCREMENTAL:NO")
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STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags ${CMAKE_EXE_LINKER_FLAGS_DEBUG})
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SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/INCREMENTAL:NO ${replacementFlags}" )
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MESSAGE("CMAKE_EXE_LINKER_FLAGS_DEBUG=${CMAKE_EXE_LINKER_FLAGS_DEBUG}")
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# STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags2 ${CMAKE_EXE_LINKER_FLAGS})
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# SET(CMAKE_EXE_LINKER_FLAGS ${replacementFlag2})
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# STRING(REPLACE "INCREMENTAL:YES" "" replacementFlags3 ${CMAKE_EXTRA_LINK_FLAGS})
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# SET(CMAKE_EXTRA_LINK_FLAGS ${replacementFlag3})
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STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags3 ${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO})
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SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO ${replacementFlags3})
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SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/INCREMENTAL:NO ${replacementFlags3}" )
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ENDIF (NOT USE_MSVC_INCREMENTAL_LINKING)
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IF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
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#We statically link to reduce dependancies
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FOREACH(flag_var CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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IF(${flag_var} MATCHES "/MD")
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STRING(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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ENDIF(${flag_var} MATCHES "/MD")
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IF(${flag_var} MATCHES "/MDd")
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STRING(REGEX REPLACE "/MDd" "/MTd" ${flag_var} "${${flag_var}}")
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ENDIF(${flag_var} MATCHES "/MDd")
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ENDFOREACH(flag_var)
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ENDIF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
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OPTION(USE_MSVC_SSE "Use MSVC /arch:sse option" ON)
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IF (USE_MSVC_SSE)
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ADD_DEFINITIONS(/arch:SSE)
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ENDIF()
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OPTION(USE_MSVC_FAST_FLOATINGPOINT "Use MSVC /fp:fast option" ON)
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IF (USE_MSVC_FAST_FLOATINGPOINT)
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ADD_DEFINITIONS(/fp:fast)
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ENDIF()
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ENDIF(MSVC)
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IF (WIN32)
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OPTION(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES "Create MSVC projectfiles that can be distributed" OFF)
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IF (INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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SET (LIBRARY_OUTPUT_PATH ${BULLET_PHYSICS_SOURCE_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BULLET_PHYSICS_SOURCE_DIR})
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ELSE()
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SET (LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
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ENDIF()
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OPTION(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES "Create MSVC projectfiles with relative paths" OFF)
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OPTION(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES "Add MSVC postfix for executable names (_Debug)" OFF)
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IF(MSVC)
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FIND_PATH(AMD_OPENCL_BASE_DIR include/CL/cl.h PATH $ENV{ATISTREAMSDKROOT} )
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IF(AMD_OPENCL_BASE_DIR)
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#AMD adds an extras slash at the end of the ATISTREAMSDKROOT variable
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SET(AMD_OPENCL_INCLUDES ${AMD_OPENCL_BASE_DIR}/include )
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MESSAGE(${AMD_OPENCL_INCLUDES})
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IF (CMAKE_CL_64)
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SET(CMAKE_ATISTREAMSDK_LIBPATH ${AMD_OPENCL_BASE_DIR}/lib/x86_64 )
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ELSE(CMAKE_CL_64)
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SET(CMAKE_ATISTREAMSDK_LIBPATH ${AMD_OPENCL_BASE_DIR}/lib/x86 )
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ENDIF(CMAKE_CL_64)
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OPTION(BUILD_AMD_OPENCL_DEMOS "Build OpenCL demos for AMD (GPU or CPU)" ON)
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ELSE()
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OPTION(BUILD_AMD_OPENCL_DEMOS "Build OpenCL demos for AMD (GPU or CPU)" OFF)
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ENDIF()
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FIND_PATH(NVIDIA_OPENCL_BASE_DIR OpenCL/common/inc/CL/cl.h PATH $ENV{NVSDKCOMPUTE_ROOT} )
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IF(NVIDIA_OPENCL_BASE_DIR)
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SET(NVIDIA_OPENCL_INCLUDES ${NVIDIA_OPENCL_BASE_DIR}/OpenCL/common/inc )
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MESSAGE(${NVIDIA_OPENCL_INCLUDES})
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IF (CMAKE_CL_64)
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SET(CMAKE_NVSDKCOMPUTE_LIBPATH ${NVIDIA_OPENCL_BASE_DIR}/OpenCL/common/lib/x64 )
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ELSE(CMAKE_CL_64)
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SET(CMAKE_NVSDKCOMPUTE_LIBPATH ${NVIDIA_OPENCL_BASE_DIR}/OpenCL/common/lib/Win32 )
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ENDIF(CMAKE_CL_64)
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SET(NVIDIA_OPENCL_LIBRARIES ${CMAKE_NVSDKCOMPUTE_LIBPATH}/OpenCL.lib)
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OPTION(BUILD_NVIDIA_OPENCL_DEMOS "Build OpenCL demos for NVidia (GPU)" ON)
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ELSE()
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OPTION(BUILD_NVIDIA_OPENCL_DEMOS "Build OpenCL demos for NVidia (GPU)" OFF)
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ENDIF()
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ENDIF()
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IF (INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES)
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SET(CMAKE_SUPPRESS_REGENERATION 1)
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SET(CMAKE_USE_RELATIVE_PATHS 1)
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ENDIF(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES)
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ENDIF (WIN32)
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IF (MSVC OR APPLE)
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OPTION(BUILD_MINICL_OPENCL_DEMOS "Build OpenCL demos for MiniCL (Generic CPU)" ON)
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ELSE()
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OPTION(BUILD_MINICL_OPENCL_DEMOS "Build OpenCL demos for MiniCL (Generic CPU)" OFF)
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FIND_PATH(NVIDIA_OPENCL_INCLUDES CL/cl.h)
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FIND_LIBRARY(NVIDIA_OPENCL_LIBRARIES OpenCL PATH /usr/lib /usr/local/lib)
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IF (NVIDIA_OPENCL_INCLUDES AND NVIDIA_OPENCL_LIBRARIES)
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MESSAGE("OPENCL FOUND")
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MESSAGE(${NVIDIA_OPENCL_LIBRARIES})
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OPTION(BUILD_NVIDIA_OPENCL_DEMOS "Build OpenCL demos for NVidia (GPU)" ON)
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ELSE ()
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MESSAGE("OPENCL NOT FOUND")
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OPTION(BUILD_NVIDIA_OPENCL_DEMOS "Build OpenCL demos for NVidia (GPU)" OFF)
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ENDIF ()
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ENDIF()
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OPTION(BUILD_CPU_DEMOS "Build original Bullet CPU demos" ON)
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OPTION(INTERNAL_UPDATE_SERIALIZATION_STRUCTURES "Internal update serialization structures" OFF)
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IF (INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
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ADD_DEFINITIONS( -DBT_INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
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ENDIF (INTERNAL_UPDATE_SERIALIZATION_STRUCTURES)
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IF (USE_DOUBLE_PRECISION)
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ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION)
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ENDIF (USE_DOUBLE_PRECISION)
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IF(USE_GRAPHICAL_BENCHMARK)
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ADD_DEFINITIONS( -DUSE_GRAPHICAL_BENCHMARK)
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ENDIF (USE_GRAPHICAL_BENCHMARK)
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IF (WIN32)
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OPTION(USE_GLUT "Use Glut" ON)
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ADD_DEFINITIONS( -D_IRR_STATIC_LIB_ )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_DEPRECATE )
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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IF (USE_GLUT AND MSVC)
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string (REPLACE "/D_WINDOWS" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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remove_definitions(-D_WINDOWS )
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ENDIF()
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ELSE(WIN32)
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OPTION(USE_GLUT "Use Glut" ON)
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ENDIF(WIN32)
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IF(COMMAND cmake_policy)
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cmake_policy(SET CMP0003 NEW)
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ENDIF(COMMAND cmake_policy)
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# This is the shortcut to finding GLU, GLUT and OpenGL if they are properly installed on your system
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# This should be the case.
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FIND_PACKAGE(OpenGL)
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IF (OPENGL_FOUND)
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MESSAGE("OPENGL FOUND")
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MESSAGE(${OPENGL_LIBRARIES})
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ELSE (OPENGL_FOUND)
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MESSAGE("OPENGL NOT FOUND")
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SET(OPENGL_gl_LIBRARY opengl32)
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SET(OPENGL_glu_LIBRARY glu32)
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ENDIF (OPENGL_FOUND)
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# ADD_DEFINITIONS(-DBT_USE_FREEGLUT)
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FIND_PACKAGE(GLU)
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IF (USE_GLUT)
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FIND_PACKAGE(GLUT)
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IF (GLUT_FOUND)
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MESSAGE("GLUT FOUND")
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MESSAGE(${GLUT_glut_LIBRARY})
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ELSE (GLUT_FOUND)
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IF (MINGW)
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MESSAGE ("GLUT NOT FOUND not found, trying to use MINGW glut32")
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SET(GLUT_glut_LIBRARY glut32)
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#TODO add better GLUT detection for MinGW
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SET(GLUT_FOUND TRUE)
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ENDIF (MINGW)
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IF (MSVC)
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SET(GLUT_FOUND TRUE)
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IF (CMAKE_CL_64)
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message("Win64 using Glut/glut64.lib")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut64.lib)
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ELSE(CMAKE_CL_64)
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message("Win32 using Glut/glut32.lib")
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SET(GLUT_glut_LIBRARY ${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)
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ENDIF (CMAKE_CL_64)
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INCLUDE_DIRECTORIES(${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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ELSE()
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MESSAGE("GLUT NOT FOUND")
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ENDIF (MSVC)
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ENDIF (GLUT_FOUND)
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IF(NOT WIN32)
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# This is added for linux. This should always work if everything is installed and working fine.
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INCLUDE_DIRECTORIES(/usr/include /usr/local/include)
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ENDIF()
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ENDIF(USE_GLUT)
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OPTION(BUILD_DEMOS "Set when you want to build the demos" ON)
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IF(BUILD_DEMOS)
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IF(EXISTS ${PHYSICS_EFFECTS_SOURCE_DIR}/sample AND IS_DIRECTORY ${PHYSICS_EFFECTS_SOURCE_DIR}/sample)
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SUBDIRS(sample)
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ENDIF()
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ENDIF(BUILD_DEMOS)
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# "Demos_ps3")
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IF (MSVC)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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IF(EXISTS ${PHYSICS_EFFECTS_SOURCE_DIR}/Demos_ps3 AND IS_DIRECTORY ${PHYSICS_EFFECTS_SOURCE_DIR}/Demos_ps3)
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MESSAGE("Demos_ps3 found")
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SUBDIRS(Demos_ps3)
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ENDIF()
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ENDIF()
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ENDIF(MSVC)
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#OPTION(BUILD_EXTRAS "Set when you want to build the extras" OFF)
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#IF(BUILD_EXTRAS)
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# SUBDIRS(Extras)
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#ENDIF(BUILD_EXTRAS)
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#Maya Dynamica plugin is moved to http://dynamica.googlecode.com
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SUBDIRS(src)
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IF("${CMAKE_GENERATOR}" MATCHES "Unix Makefiles")
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OPTION(INSTALL_LIBS "Set when you want to install libraries" OFF)
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ELSE()
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IF(APPLE AND FRAMEWORK)
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OPTION(INSTALL_LIBS "Set when you want to install libraries" ON)
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ELSE()
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#by default, don't enable the 'INSTALL' option for Xcode and MSVC projectfiles
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OPTION(INSTALL_LIBS "Set when you want to install libraries" OFF)
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ENDIF()
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ENDIF()
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IF(INSTALL_LIBS)
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SET (LIB_SUFFIX "" CACHE STRING "Define suffix of directory name (32/64)" )
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SET (LIB_DESTINATION "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}" CACHE STRING "Library directory name")
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## the following are directories where stuff will be installed to
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SET(INCLUDE_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/include/bullet/" CACHE PATH "The subdirectory to the header prefix")
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SET(PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}/pkgconfig/" CACHE STRING "Base directory for pkgconfig files")
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IF(NOT WIN32)
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CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/bullet.pc.cmake ${CMAKE_CURRENT_BINARY_DIR}/bullet.pc @ONLY)
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INSTALL(
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FILES
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${CMAKE_CURRENT_BINARY_DIR}/bullet.pc
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DESTINATION
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${PKGCONFIG_INSTALL_PREFIX})
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ENDIF(NOT WIN32)
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||||
ENDIF(INSTALL_LIBS)
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||||
#INSTALL of other files requires CMake 2.6
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IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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||||
OPTION(INSTALL_EXTRA_LIBS "Set when you want extra libraries installed" OFF)
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||||
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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OPTION(BUILD_UNIT_TESTS "Build Unit Tests" OFF)
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||||
IF (BUILD_UNIT_TESTS)
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||||
SUBDIRS(UnitTests)
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||||
ENDIF()
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Reference in New Issue
Block a user