Add PhysicsEffects to Extras. The build is only tested on Windows and Android.

The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
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erwin.coumans
2012-03-05 04:59:58 +00:00
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This file set contains new files, and changes to existing files, that will enable PhysicsEffects
and several sample apps to be built and run on Android devices. The Android projects are
a mix of Java and C++ code. The code has been tested using Android NDK r5c. Build files
are provided for the NDK and ANT. Here are some instructions on how
to update the baseline PhysicsEffects branch of Bullet to support Android using the provided
files:
1. For Windows platforms, download and install Cygwin (if it is not already installed)
2. Download and install the Android SDK.
3. Download and install the Android NDK. (The files provided have been tested with NDK r5c.)
4. Set up these new environment variables:
BULLET_PFX_ROOT_CYGWIN = path to your PhysicsEffects folder, for example:
BULLET_PFX_ROOT_CYGWIN=/cygdrive/d/tools/Bullet/branches/PhysicsEffects
CYGWIN_ROOT = path to where Cygwin is installed (Windows-style path)
ANDROID_NDK_ROOT = path to where the Android NDK is installed
5. Open a Cygwin console. Browse to the PhysicsEffects/project/Android
folder. Then, for each package, starting with PfxLibrary, go into the
package folder and run the ndk-build command. For example:
/PhysicsEffects/project/Android/PfxLibrary> /cygwin/d/tools/android-ndk-r5c/ndk-build
Build every package using ndk-build.
(It is possible to configure Eclipse to use ndk-build, but that is somewhat
tedious to do.)
6. For each application package (PfxApp*) after running ndk-build use
ant compile
ant debug
If your Android device is connected and setup, you can also run the app using
ant install
7. If you run the app, you can interact with the touch interface:
- Tap the screen to change scenes
- Pinch the screen to zoom in/out
- Drag the screen to rotate the camera