Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
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33
Extras/PhysicsEffects/build/premake4.lua
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33
Extras/PhysicsEffects/build/premake4.lua
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solution "MySolution"
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configurations {"Debug", "Release"}
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configuration "Release"
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flags { "Optimize", "StaticRuntime", "NoRTTI", "NoExceptions"}
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configuration "Debug"
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flags { "Symbols", "StaticRuntime" , "NoRTTI", "NoExceptions"}
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platforms {"x32", "x64"}
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configuration "x32"
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libdirs {"$(ATISTREAMSDKROOT)/lib/x86"}
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configuration "x64"
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libdirs {"$(ATISTREAMSDKROOT)/lib/x86_64"}
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targetsuffix "_64"
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configuration {"x64", "debug"}
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targetsuffix "_x64_debug"
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configuration {"x64", "release"}
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targetsuffix "_x64"
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configuration {"x32", "debug"}
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targetsuffix "_debug"
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language "C++"
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location "build"
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targetdir "bin"
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include "../src/base_level"
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include "../src/low_level"
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include "../src/util"
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include "../sample/api_physics_effects/0_console"
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include "../sample/api_physics_effects/1_simple"
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include "../sample/api_physics_effects/2_stable"
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2
Extras/PhysicsEffects/build/vs2008.bat
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2
Extras/PhysicsEffects/build/vs2008.bat
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..\..\..\msvc\premake4 clean
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..\..\..\msvc\premake4 vs2008
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