Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
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/*
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Copyright (C) 2010 Sony Computer Entertainment Inc.
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All rights reserved.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __BT_LOW_LEVEL_CONSTRAINT_SOLVER2_H
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#define __BT_LOW_LEVEL_CONSTRAINT_SOLVER2_H
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "LinearMath/btScalar.h"
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#include "BulletMultiThreaded/PlatformDefinitions.h"
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#include "physics_effects/low_level/pfx_low_level_include.h"
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#include "../src/low_level/solver/pfx_parallel_group.h"
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using namespace sce::PhysicsEffects;
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class btPersistentManifold;
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struct btLowLevelData;
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class btLowLevelConstraintSolver2 : public btSequentialImpulseConstraintSolver
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{
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protected:
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btLowLevelData* m_lowLevelData;
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public:
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btLowLevelConstraintSolver2(btLowLevelData* lowLevelData);
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virtual ~btLowLevelConstraintSolver2();
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virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
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};
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#endif //__BT_LOW_LEVEL_CONSTRAINT_SOLVER2_H
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