Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
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Extras/PhysicsEffects/include/physics_effects.h
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Extras/PhysicsEffects/include/physics_effects.h
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/*
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Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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All rights reserved.
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Physics Effects is open software; you can redistribute it and/or
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modify it under the terms of the BSD License.
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Physics Effects is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the BSD License for more details.
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A copy of the BSD License is distributed with
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Physics Effects under the filename: physics_effects_license.txt
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*/
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#ifndef _SCE_PHYSICS_EFFECTS_H
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#define _SCE_PHYSICS_EFFECTS_H
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#include "physics_effects/low_level/pfx_low_level_include.h"
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#include "physics_effects/util/pfx_util_include.h"
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#endif // __PHYSICS_EFFECTS_H
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