Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
This commit is contained in:
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Extras/PhysicsEffects/project/physics_effects_lib.oss.sln
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26
Extras/PhysicsEffects/project/physics_effects_lib.oss.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_effects_lib.oss", "physics_effects_lib.oss.vcproj", "{4908A1B7-06F4-4517-936A-D81D140004F7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Win32 Debug|Win32 = Win32 Debug|Win32
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Win32 Release|Win32 = Win32 Release|Win32
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Win64 Debug|Win32 = Win64 Debug|Win32
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Win64 Release|Win32 = Win64 Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win32 Debug|Win32.ActiveCfg = Win32 Debug|Win32
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win32 Debug|Win32.Build.0 = Win32 Debug|Win32
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win32 Release|Win32.ActiveCfg = Win32 Release|Win32
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win32 Release|Win32.Build.0 = Win32 Release|Win32
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win64 Debug|Win32.ActiveCfg = Win64 Debug|x64
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win64 Debug|Win32.Build.0 = Win64 Debug|x64
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win64 Release|Win32.ActiveCfg = Win64 Release|x64
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{4908A1B7-06F4-4517-936A-D81D140004F7}.Win64 Release|Win32.Build.0 = Win64 Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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