Add PhysicsEffects to Extras. The build is only tested on Windows and Android.

The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
This commit is contained in:
erwin.coumans
2012-03-05 04:59:58 +00:00
parent 6cf8dfc202
commit a93a661b94
462 changed files with 86626 additions and 0 deletions

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/*
Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
All rights reserved.
Physics Effects is open software; you can redistribute it and/or
modify it under the terms of the BSD License.
Physics Effects is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the BSD License for more details.
A copy of the BSD License is distributed with
Physics Effects under the filename: physics_effects_license.txt
*/
#include "../common/common.h"
#include "../common/ctrl_func.h"
#include "../common/render_func.h"
#include "../common/perf_func.h"
#include "physics_func.h"
#include "barrel.h"
#include "landscape.h"
#ifdef _WIN32
#include <gl/gl.h>
#include <gl/glu.h>
#endif
// ARA begin insert new code
#ifdef __ANDROID__
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <cpu-features.h> // used to check for presence of NEON on device
#ifdef __ARM_NEON__
#include <arm_neon.h>
#ifdef TEST_NEON_PERFORMANCE // define this to run NEON performance tests
#include "../../test_ARM_NEON_performance/test_neon.h"
#endif
#endif // __ARM_NEON__
#endif // __ANDROID__
// ARA end
#define SAMPLE_NAME "api_physics_effects/1_simple"
static bool s_isRunning = true;
int sceneId = 0;
bool simulating = false;
int landscapeMeshId;
int convexMeshId;
void render(void)
{
render_begin();
for(int i=0;i<physics_get_num_rigidbodies();i++) {
const PfxRigidState &state = physics_get_state(i);
const PfxCollidable &coll = physics_get_collidable(i);
PfxTransform3 rbT(state.getOrientation(), state.getPosition());
PfxShapeIterator itrShape(coll);
for(int j=0;j<coll.getNumShapes();j++,++itrShape) {
const PfxShape &shape = *itrShape;
PfxTransform3 offsetT = shape.getOffsetTransform();
PfxTransform3 worldT = rbT * offsetT;
switch(shape.getType()) {
case kPfxShapeSphere:
render_sphere(
worldT,
PfxVector3(1,1,1),
PfxFloatInVec(shape.getSphere().m_radius));
break;
case kPfxShapeBox:
render_box(
worldT,
PfxVector3(1,1,1),
shape.getBox().m_half);
break;
case kPfxShapeCapsule:
render_capsule(
worldT,
PfxVector3(1,1,1),
PfxFloatInVec(shape.getCapsule().m_radius),
PfxFloatInVec(shape.getCapsule().m_halfLen));
break;
case kPfxShapeCylinder:
render_cylinder(
worldT,
PfxVector3(1,1,1),
PfxFloatInVec(shape.getCylinder().m_radius),
PfxFloatInVec(shape.getCylinder().m_halfLen));
break;
case kPfxShapeConvexMesh:
render_mesh(
worldT,
PfxVector3(1,1,1),
convexMeshId);
break;
case kPfxShapeLargeTriMesh:
render_mesh(
worldT,
PfxVector3(1,1,1),
landscapeMeshId);
break;
default:
break;
}
}
}
render_end();
}
// ARA begin insert new code
#ifdef __ANDROID__
static void runNEONTests()
{
uint64_t features = android_getCpuFeatures();
if ((features & ANDROID_CPU_ARM_FEATURE_NEON) == 0)
{
SCE_PFX_PRINTF("CPU has NO support for NEON.");
}
else
{
SCE_PFX_PRINTF("CPU HAS support for NEON.\n");
#ifdef __ARM_NEON__
#ifdef TEST_NEON_PERFORMANCE
SCE_PFX_PRINTF("Running NEON performance tests...\n");
TestNeonDotProduct();
TestNeonCrossProduct();
TestNeonMatrix3OperatorMultiply();
TestNeonMatrix4OperatorMultiply();
TestNeonOrthoInverseTransform3();
TestNeonTransform3OperatorMultiply();
TestNeonTransposeMatrix3();
TestNeonSolveLinearConstraintRow();
SCE_PFX_PRINTF("Finished NEON performance tests.");
#endif // TEST_NEON_PERFORMANCE
#endif // __ARM_NEON__
}
}
#endif // __ANDROID__
// ARA end
int init(void)
{
// ARA begin insert new code
#ifdef __ANDROID__
runNEONTests();
#endif
// ARA end
perf_init();
ctrl_init();
render_init();
physics_init();
landscapeMeshId = render_init_mesh(
LargeMeshVtx,sizeof(float)*6,
LargeMeshVtx+3,sizeof(float)*6,
LargeMeshIdx,sizeof(unsigned short)*3,
LargeMeshVtxCount,LargeMeshIdxCount/3);
convexMeshId = render_init_mesh(
BarrelVtx,sizeof(float)*6,
BarrelVtx+3,sizeof(float)*6,
BarrelIdx,sizeof(unsigned short)*3,
BarrelVtxCount,BarrelIdxCount/3);
return 0;
}
static int shutdown(void)
{
ctrl_release();
render_release();
physics_release();
perf_release();
return 0;
}
void update(void)
{
float angX,angY,r;
render_get_view_angle(angX,angY,r);
ctrl_update();
if(ctrl_button_pressed(BTN_UP)) {
angX -= 0.05f;
if(angX < -1.4f) angX = -1.4f;
if(angX > -0.01f) angX = -0.01f;
}
if(ctrl_button_pressed(BTN_DOWN)) {
angX += 0.05f;
if(angX < -1.4f) angX = -1.4f;
if(angX > -0.01f) angX = -0.01f;
}
if(ctrl_button_pressed(BTN_LEFT)) {
angY -= 0.05f;
}
if(ctrl_button_pressed(BTN_RIGHT)) {
angY += 0.05f;
}
if(ctrl_button_pressed(BTN_ZOOM_OUT)) {
r *= 1.1f;
if(r > 500.0f) r = 500.0f;
}
if(ctrl_button_pressed(BTN_ZOOM_IN)) {
r *= 0.9f;
if(r < 1.0f) r = 1.0f;
}
if(ctrl_button_pressed(BTN_SCENE_RESET) == BTN_STAT_DOWN) {
physics_create_scene(sceneId);
}
if(ctrl_button_pressed(BTN_SCENE_NEXT) == BTN_STAT_DOWN) {
physics_create_scene(++sceneId);
}
if(ctrl_button_pressed(BTN_SIMULATION) == BTN_STAT_DOWN) {
simulating = !simulating;
}
if(ctrl_button_pressed(BTN_STEP) == BTN_STAT_DOWN) {
simulating = true;
}
else if(ctrl_button_pressed(BTN_STEP) == BTN_STAT_UP || ctrl_button_pressed(BTN_STEP) == BTN_STAT_KEEP) {
simulating = false;
}
render_set_view_angle(angX,angY,r);
}
#ifndef _WIN32
// ARA begin insert new code
#ifdef __ANDROID__
///////////////////////////////////////////////////////////////////////////////
// sceneChange
//
/// This function is used to change the physics scene on Android devices
///////////////////////////////////////////////////////////////////////////////
void sceneChange()
{
physics_create_scene(sceneId++);
}
#else // __ANDROID__
// ARA end
///////////////////////////////////////////////////////////////////////////////
// Main
int main(void)
{
init();
physics_create_scene(sceneId);
printf("## %s: INIT SUCCEEDED ##\n", SAMPLE_NAME);
while (s_isRunning) {
update();
if(simulating) physics_simulate();
render();
perf_sync();
}
shutdown();
printf("## %s: FINISHED ##\n", SAMPLE_NAME);
return 0;
}
// ARA begin insert new code
#endif // __ANDROID__
// ARA end
#else // _WIN32
///////////////////////////////////////////////////////////////////////////////
// WinMain
extern HDC hDC;
extern HGLRC hRC;
HWND hWnd;
HINSTANCE hInstance;
void releaseWindow()
{
if(hRC) {
wglMakeCurrent(0,0);
wglDeleteContext(hRC);
}
if(hDC) ReleaseDC(hWnd,hDC);
if(hWnd) DestroyWindow(hWnd);
UnregisterClass(SAMPLE_NAME,hInstance);
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
switch(uMsg) {
case WM_SYSCOMMAND:
{
switch (wParam) {
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;
}
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_SIZE:
render_resize(LOWORD(lParam),HIWORD(lParam));
return 0;
}
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
bool createWindow(char* title, int width, int height)
{
WNDCLASS wc;
RECT rect;
rect.left=0;
rect.right=width;
rect.top=0;
rect.bottom=height;
hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = SAMPLE_NAME;
if(!RegisterClass(&wc)) {
return false;
}
AdjustWindowRectEx(&rect, WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW | WS_EX_WINDOWEDGE);
if(!(hWnd=CreateWindowEx(WS_EX_APPWINDOW|WS_EX_WINDOWEDGE,SAMPLE_NAME,title,
WS_OVERLAPPEDWINDOW|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,
0,0,rect.right-rect.left,rect.bottom-rect.top,
NULL,NULL,hInstance,NULL))) {
releaseWindow();
return false;
}
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
32,
0, 0,
0, 0,
0, 0,
0, 0,
0,
0, 0, 0, 0,
32,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
if(!(hDC=GetDC(hWnd)))
{
releaseWindow();
OutputDebugString("");
return FALSE;
}
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ){
OutputDebugString("ChoosePixelFormat Failed....");
return FALSE;
}
if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE){
OutputDebugString("SetPixelFormat Failed....");
return FALSE;
}
if (!(hRC=wglCreateContext(hDC))){
OutputDebugString("Creating HGLRC Failed....");
return FALSE;
}
// Set Vsync
//BOOL (WINAPI *wglSwapIntervalEXT)(int) = NULL;
//if(strstr((char*)glGetString( GL_EXTENSIONS ),"WGL_EXT_swap_control")== 0) {
//}
//else {
//wglSwapIntervalEXT = (BOOL (WINAPI*)(int))wglGetProcAddress("wglSwapIntervalEXT");
//if(wglSwapIntervalEXT) wglSwapIntervalEXT(1);
//}
wglMakeCurrent(hDC,hRC);
ShowWindow(hWnd,SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
render_resize(width, height);
glClearColor(0.0f,0.0f,0.0f,0.0f);
glClearDepth(1.0f);
return TRUE;
}
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
if(!createWindow(SAMPLE_NAME,DISPLAY_WIDTH,DISPLAY_HEIGHT)) {
MessageBox(NULL,"Can't create gl window.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return 0;
}
init();
physics_create_scene(sceneId);
SCE_PFX_PRINTF("## %s: INIT SUCCEEDED ##\n", SAMPLE_NAME);
MSG msg;
while(s_isRunning) {
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE)) {
if(msg.message==WM_QUIT) {
s_isRunning = false;
}
else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else {
update();
if(simulating) physics_simulate();
render();
perf_sync();
}
}
shutdown();
SCE_PFX_PRINTF("## %s: FINISHED ##\n", SAMPLE_NAME);
releaseWindow();
return (msg.wParam);
}
#endif