Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
This commit is contained in:
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/*
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Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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All rights reserved.
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Physics Effects is open software; you can redistribute it and/or
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modify it under the terms of the BSD License.
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Physics Effects is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the BSD License for more details.
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A copy of the BSD License is distributed with
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Physics Effects under the filename: physics_effects_license.txt
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*/
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#define BarrelVtxCount 57
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#define BarrelIdxCount 180
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static float BarrelVtx[] = {
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0.0f,-0.5f,0.0f, 0.0f,-1.0f,0.0f,
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0.282362f,-0.5f,-0.205148f, 0.0f,-1.0f,0.0f,
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0.349018f,-0.5f,0.0f, 0.0f,-1.0f,0.0f,
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0.107853f,-0.5f,-0.331936f, 0.0f,-1.0f,0.0f,
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-0.107853f,-0.5f,-0.331936f, 0.0f,-1.0f,0.0f,
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0.107853f,-0.5f,-0.331936f, 0.0f,-1.0f,0.0f,
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-0.282362f,-0.5f,-0.205148f, 0.0f,-1.0f,0.0f,
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-0.349018f,-0.5f,0.0f, 0.0f,-1.0f,0.0f,
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-0.282362f,-0.5f,0.205148f, 0.0f,-1.0f,0.0f,
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-0.107853f,-0.5f,0.331936f, 0.0f,-1.0f,0.0f,
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0.107853f,-0.5f,0.331936f, 0.0f,-1.0f,0.0f,
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0.282362f,-0.5f,0.205148f, 0.0f,-1.0f,0.0f,
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0.0f,0.5f,0.0f, 0.0f,1.0f,0.0f,
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0.349018f,0.5f,0.0f, 0.0f,1.0f,0.0f,
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0.282362f,0.5f,-0.205148f, 0.0f,1.0f,0.0f,
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0.107853f,0.5f,-0.331936f, 0.0f,1.0f,0.0f,
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0.107853f,0.5f,-0.331936f, 0.0f,1.0f,0.0f,
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-0.107853f,0.5f,-0.331936f, 0.0f,1.0f,0.0f,
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-0.282362f,0.5f,-0.205148f, 0.0f,1.0f,0.0f,
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-0.349018f,0.5f,0.0f, 0.0f,1.0f,0.0f,
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-0.282362f,0.5f,0.205148f, 0.0f,1.0f,0.0f,
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-0.107853f,0.5f,0.331936f, 0.0f,1.0f,0.0f,
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0.107853f,0.5f,0.331936f, 0.0f,1.0f,0.0f,
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0.282362f,0.5f,0.205148f, 0.0f,1.0f,0.0f,
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0.349018f,-0.5f,0.0f, 0.957307f,-0.289072f,0.0f,
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0.404509f,0.0f,-0.293893f, 0.809017f,0.0f,-0.587785f,
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0.5f,0.0f,0.0f, 1.0f,0.0f,0.0f,
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0.282362f,-0.5f,-0.205148f, 0.774478f,-0.289072f,-0.562691f,
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0.154508f,0.0f,-0.475528f, 0.309017f,0.0f,-0.951057f,
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0.107853f,-0.5f,-0.331936f, 0.295824f,-0.289072f,-0.910453f,
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0.107853f,-0.5f,-0.331936f, 0.295824f,-0.289072f,-0.910453f,
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-0.154509f,0.0f,-0.475528f, -0.309017f,0.0f,-0.951057f,
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0.154508f,0.0f,-0.475528f, 0.309017f,0.0f,-0.951057f,
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-0.107853f,-0.5f,-0.331936f, -0.295824f,-0.289072f,-0.910453f,
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-0.404509f,0.0f,-0.293893f, -0.809017f,0.0f,-0.587785f,
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-0.282362f,-0.5f,-0.205148f, -0.774478f,-0.289072f,-0.562691f,
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-0.5f,0.0f,0.0f, -1.0f,0.0f,0.0f,
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-0.349018f,-0.5f,0.0f, -0.957307f,-0.289072f,0.0f,
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-0.404508f,0.0f,0.293893f, -0.809017f,0.0f,0.587785f,
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-0.282362f,-0.5f,0.205148f, -0.774478f,-0.289072f,0.562691f,
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-0.154509f,0.0f,0.475528f, -0.309017f,0.0f,0.951056f,
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-0.107853f,-0.5f,0.331936f, -0.295824f,-0.289072f,0.910453f,
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0.154509f,0.0f,0.475528f, 0.309017f,0.0f,0.951056f,
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0.107853f,-0.5f,0.331936f, 0.295824f,-0.289072f,0.910453f,
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0.404509f,0.0f,0.293892f, 0.809017f,0.0f,0.587785f,
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0.282362f,-0.5f,0.205148f, 0.774478f,-0.289072f,0.562691f,
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0.282362f,0.5f,-0.205148f, 0.774478f,0.289072f,-0.562691f,
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0.349018f,0.5f,0.0f, 0.957307f,0.289072f,0.0f,
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0.107853f,0.5f,-0.331936f, 0.295824f,0.289072f,-0.910453f,
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-0.107853f,0.5f,-0.331936f, -0.295824f,0.289072f,-0.910453f,
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0.107853f,0.5f,-0.331936f, 0.295824f,0.289072f,-0.910453f,
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-0.282362f,0.5f,-0.205148f, -0.774478f,0.289072f,-0.562691f,
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-0.349018f,0.5f,0.0f, -0.957307f,0.289072f,0.0f,
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-0.282362f,0.5f,0.205148f, -0.774478f,0.289072f,0.562691f,
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-0.107853f,0.5f,0.331936f, -0.295824f,0.289072f,0.910453f,
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0.107853f,0.5f,0.331936f, 0.295824f,0.289072f,0.910453f,
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0.282362f,0.5f,0.205148f, 0.774478f,0.289072f,0.562691f,
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};
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static float BarrelTex[] = {
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0.0f,0.5f,
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0.0f,0.85f,
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0.0f,0.75f,
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0.0f,0.95f,
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0.0f,0.05f,
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0.0f,-0.05f,
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0.0f,0.15f,
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0.0f,0.25f,
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0.0f,0.35f,
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0.0f,0.45f,
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0.0f,0.55f,
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0.0f,0.65f,
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1.0f,0.5f,
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1.0f,0.75f,
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1.0f,0.85f,
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1.0f,0.95f,
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1.0f,-0.05f,
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1.0f,0.05f,
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1.0f,0.15f,
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1.0f,0.25f,
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1.0f,0.35f,
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1.0f,0.45f,
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1.0f,0.55f,
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1.0f,0.65f,
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0.0f,0.75f,
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0.5f,0.85f,
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0.5f,0.75f,
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0.0f,0.85f,
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0.5f,0.95f,
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0.0f,0.95f,
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0.0f,-0.05f,
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0.5f,0.05f,
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0.5f,-0.05f,
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0.0f,0.05f,
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0.5f,0.15f,
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0.0f,0.15f,
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0.5f,0.25f,
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0.0f,0.25f,
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0.5f,0.35f,
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0.0f,0.35f,
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0.5f,0.45f,
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0.0f,0.45f,
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0.5f,0.55f,
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0.0f,0.55f,
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0.5f,0.65f,
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0.0f,0.65f,
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1.0f,0.85f,
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1.0f,0.75f,
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1.0f,0.95f,
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1.0f,0.05f,
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1.0f,-0.05f,
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1.0f,0.15f,
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1.0f,0.25f,
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1.0f,0.35f,
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1.0f,0.45f,
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1.0f,0.55f,
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1.0f,0.65f,
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};
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static unsigned short BarrelIdx[] = {
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0,1,2,
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0,3,1,
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0,4,5,
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0,6,4,
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0,7,6,
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0,8,7,
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0,9,8,
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0,10,9,
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0,11,10,
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0,2,11,
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12,13,14,
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12,14,15,
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12,16,17,
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12,17,18,
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12,18,19,
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12,19,20,
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12,20,21,
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12,21,22,
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12,22,23,
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12,23,13,
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24,25,26,
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24,27,25,
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27,28,25,
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27,29,28,
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30,31,32,
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30,33,31,
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33,34,31,
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33,35,34,
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35,36,34,
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35,37,36,
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37,38,36,
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37,39,38,
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39,40,38,
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39,41,40,
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41,42,40,
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41,43,42,
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43,44,42,
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43,45,44,
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45,26,44,
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45,24,26,
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26,46,47,
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26,25,46,
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25,48,46,
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25,28,48,
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32,49,50,
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32,31,49,
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31,51,49,
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31,34,51,
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34,52,51,
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34,36,52,
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36,53,52,
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36,38,53,
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38,54,53,
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38,40,54,
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40,55,54,
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40,42,55,
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42,56,55,
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42,44,56,
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44,47,56,
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44,26,47,
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};
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@@ -0,0 +1,318 @@
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/*
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Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
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All rights reserved.
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Physics Effects is open software; you can redistribute it and/or
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modify it under the terms of the BSD License.
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Physics Effects is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the BSD License for more details.
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A copy of the BSD License is distributed with
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Physics Effects under the filename: physics_effects_license.txt
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*/
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#define LargeMeshVtxCount 81
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#define LargeMeshIdxCount 384
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static float LargeMeshVtx[] = {
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-25.0f,-2.19407f,18.5625f, 0.232976f,0.967754f,0.0957829f,
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-25.0f,0.0644502f,24.75f, 0.188094f,0.871343f,-0.45319f,
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-18.75f,-4.50287f,18.5625f, -0.0716098f,0.995449f,0.0628767f,
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-18.75f,-0.39999f,24.75f, -0.0602794f,0.895848f,-0.440253f,
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-12.5f,-1.2166f,18.5625f, -0.269469f,0.961403f,0.0555879f,
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-12.5f,-0.942431f,24.75f, -0.0997841f,0.993258f,0.0589987f,
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-6.25f,1.93598f,18.5625f, -0.283933f,0.956351f,-0.0691025f,
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-6.25f,-0.445954f,24.75f, -0.180725f,0.942766f,0.280233f,
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0.0f,2.76983f,18.5625f, 0.171645f,0.984908f,0.0222501f,
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0.0f,2.76642f,24.75f, 0.0784993f,0.995428f,-0.0544117f,
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6.25f,-2.53736f,18.5625f, 0.248298f,0.965028f,0.0840741f,
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6.25f,-0.915645f,24.75f, 0.164311f,0.945856f,-0.279926f,
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12.5f,-1.60054f,18.5625f, -0.180435f,0.983586f,0.00115547f,
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12.5f,0.831925f,24.75f, -0.0692495f,0.964821f,-0.253623f,
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18.75f,-0.800282f,18.5625f, 0.10755f,0.951538f,0.288112f,
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18.75f,-1.47284f,24.75f, 0.232178f,0.972664f,0.00429361f,
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25.0f,-2.78379f,18.5625f, 0.1833f,0.937477f,0.295867f,
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25.0f,-0.967508f,24.75f, -0.0773477f,0.956641f,-0.280812f,
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-25.0f,-0.352038f,12.375f, -0.192222f,0.972435f,0.131987f,
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-18.75f,0.681228f,12.375f, -0.107779f,0.962569f,0.248686f,
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-12.5f,2.72065f,12.375f, 0.0520846f,0.993034f,0.105692f,
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-6.25f,-1.78776f,12.375f, -0.0133223f,0.99674f,-0.0795754f,
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0.0f,1.57707f,12.375f, -0.129025f,0.969662f,-0.207627f,
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6.25f,0.424356f,12.375f, 0.180995f,0.97074f,0.157815f,
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12.5f,0.283234f,12.375f, -0.16285f,0.973539f,0.160316f,
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18.75f,2.57015f,12.375f, -0.165454f,0.978339f,0.124408f,
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25.0f,3.07363f,12.375f, -0.00454559f,0.988151f,0.153417f,
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-25.0f,-0.893751f,6.1875f, -0.0836251f,0.990084f,-0.112876f,
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-18.75f,0.930932f,6.1875f, 0.00269413f,0.971838f,-0.235633f,
|
||||
-12.5f,-0.684529f,6.1875f, -0.010319f,0.927048f,-0.3748f,
|
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-6.25f,-0.661383f,6.1875f, 0.012265f,0.999875f,-0.00994222f,
|
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0.0f,0.385718f,6.1875f, -0.15435f,0.984937f,-0.0779465f,
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||||
6.25f,0.589796f,6.1875f, 0.0241717f,0.999582f,-0.0158589f,
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||||
12.5f,0.47454f,6.1875f, -0.017184f,0.997953f,-0.0616073f,
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18.75f,1.59939f,6.1875f, -0.0902706f,0.957309f,-0.274609f,
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||||
25.0f,1.13434f,6.1875f, 0.0346006f,0.957441f,-0.286547f,
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||||
-25.0f,0.74548f,0.0f, 0.329903f,0.930812f,0.157334f,
|
||||
-18.75f,-2.47437f,0.0f, 0.247844f,0.968142f,0.0357041f,
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||||
-12.5f,-4.16309f,1.81975e-007f, -0.0623898f,0.997626f,-0.0291436f,
|
||||
-6.25f,-0.700022f,0.0f, -0.217067f,0.974987f,-0.0477624f,
|
||||
0.0f,-0.0957388f,0.0f, -0.117693f,0.990712f,-0.068098f,
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||||
6.25f,0.614077f,0.0f, -0.0713214f,0.997305f,0.01722f,
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||||
12.5f,0.299109f,0.0f, 0.218606f,0.968641f,0.118094f,
|
||||
18.75f,-1.71753f,0.0f, 0.0339493f,0.985612f,-0.165579f,
|
||||
25.0f,-1.12638f,0.0f, -0.0547573f,0.989177f,-0.136126f,
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||||
-25.0f,-0.403319f,-6.1875f, -0.1263f,0.989211f,-0.074223f,
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||||
-18.75f,-0.0730335f,-6.1875f, 0.0173428f,0.965382f,0.260261f,
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||||
-12.5f,-0.450125f,-6.1875f, 0.0658811f,0.875f,0.479619f,
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||||
-6.25f,-0.180204f,-6.1875f, 0.0116584f,0.981445f,0.19139f,
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||||
0.0f,-0.632679f,-6.1875f, -0.0557983f,0.993041f,-0.103716f,
|
||||
6.25f,0.308409f,-6.1875f, -0.191898f,0.96766f,-0.163737f,
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||||
12.5f,2.5011f,-6.1875f, 0.0758397f,0.996403f,-0.0378189f,
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||||
18.75f,-1.69303f,-6.1875f, 0.16761f,0.974057f,0.15205f,
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||||
25.0f,-0.141349f,-6.1875f, -0.204846f,0.978471f,0.0251341f,
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||||
-25.0f,-1.10316f,-12.375f, -0.0350644f,0.993748f,-0.106001f,
|
||||
-18.75f,1.06711f,-12.375f, -0.309806f,0.919244f,-0.242922f,
|
||||
-12.5f,3.61544f,-12.375f, -0.0506281f,0.998702f,-0.00561657f,
|
||||
-6.25f,1.6504f,-12.375f, 0.322294f,0.937465f,0.131477f,
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||||
0.0f,-1.60595f,-12.375f, 0.086016f,0.995916f,0.0274459f,
|
||||
6.25f,-0.849859f,-12.375f, -0.0332811f,0.997087f,0.0686255f,
|
||||
12.5f,-0.942201f,-12.375f, -0.153559f,0.982185f,-0.108312f,
|
||||
18.75f,0.494873f,-12.375f, 0.0753195f,0.981472f,0.176181f,
|
||||
25.0f,-0.333828f,-12.375f, 0.035057f,0.987194f,0.155624f,
|
||||
-25.0f,2.1862f,-18.5625f, 0.612899f,0.782306f,0.111138f,
|
||||
-18.75f,-3.38259f,-18.5625f, 0.0194078f,0.992789f,-0.118297f,
|
||||
-12.5f,-0.880916f,-18.5625f, -0.282251f,0.949875f,-0.13443f,
|
||||
-6.25f,0.818158f,-18.5625f, 0.1476f,0.981788f,-0.119612f,
|
||||
0.0f,-1.48019f,-18.5625f, -0.044551f,0.996013f,-0.0772824f,
|
||||
6.25f,1.47123f,-18.5625f, -0.117036f,0.97986f,0.161792f,
|
||||
12.5f,0.164076f,-18.5625f, -0.0340355f,0.978993f,0.201034f,
|
||||
18.75f,2.14568f,-18.5625f, -0.0439269f,0.994859f,0.0912435f,
|
||||
25.0f,0.626506f,-18.5625f, 0.208015f,0.968592f,0.136229f,
|
||||
-25.0f,0.296889f,-24.75f, 0.46973f,0.844327f,-0.257809f,
|
||||
-18.75f,-3.18022f,-24.75f, -0.0226758f,0.998794f,-0.0435401f,
|
||||
-12.5f,1.8927f,-24.75f, -0.202772f,0.919836f,0.335836f,
|
||||
-6.25f,1.46387f,-24.75f, 0.224904f,0.955746f,0.189652f,
|
||||
0.0f,-2.52726f,-24.75f, -0.0435882f,0.993572f,-0.10447f,
|
||||
6.25f,1.30397f,-24.75f, -0.28646f,0.956525f,-0.0547707f,
|
||||
12.5f,1.85812f,-24.75f, 0.0521949f,0.979796f,0.193067f,
|
||||
18.75f,1.56331f,-24.75f, -0.0270784f,0.999629f,-0.00293115f,
|
||||
25.0f,1.05366f,-24.75f, 0.161f,0.986887f,-0.0115473f,
|
||||
};
|
||||
|
||||
static float LargeMeshTex[] = {
|
||||
0.125f,0.0f,
|
||||
0.0f,0.0f,
|
||||
0.125f,0.125f,
|
||||
0.0f,0.125f,
|
||||
0.125f,0.25f,
|
||||
0.0f,0.25f,
|
||||
0.125f,0.375f,
|
||||
0.0f,0.375f,
|
||||
0.125f,0.5f,
|
||||
0.0f,0.5f,
|
||||
0.125f,0.625f,
|
||||
0.0f,0.625f,
|
||||
0.125f,0.75f,
|
||||
0.0f,0.75f,
|
||||
0.125f,0.875f,
|
||||
0.0f,0.875f,
|
||||
0.125f,1.0f,
|
||||
0.0f,1.0f,
|
||||
0.25f,0.0f,
|
||||
0.25f,0.125f,
|
||||
0.25f,0.25f,
|
||||
0.25f,0.375f,
|
||||
0.25f,0.5f,
|
||||
0.25f,0.625f,
|
||||
0.25f,0.75f,
|
||||
0.25f,0.875f,
|
||||
0.25f,1.0f,
|
||||
0.375f,0.0f,
|
||||
0.375f,0.125f,
|
||||
0.375f,0.25f,
|
||||
0.375f,0.375f,
|
||||
0.375f,0.5f,
|
||||
0.375f,0.625f,
|
||||
0.375f,0.75f,
|
||||
0.375f,0.875f,
|
||||
0.375f,1.0f,
|
||||
0.5f,0.0f,
|
||||
0.5f,0.125f,
|
||||
0.5f,0.25f,
|
||||
0.5f,0.375f,
|
||||
0.5f,0.5f,
|
||||
0.5f,0.625f,
|
||||
0.5f,0.75f,
|
||||
0.5f,0.875f,
|
||||
0.5f,1.0f,
|
||||
0.625f,0.0f,
|
||||
0.625f,0.125f,
|
||||
0.625f,0.25f,
|
||||
0.625f,0.375f,
|
||||
0.625f,0.5f,
|
||||
0.625f,0.625f,
|
||||
0.625f,0.75f,
|
||||
0.625f,0.875f,
|
||||
0.625f,1.0f,
|
||||
0.75f,0.0f,
|
||||
0.75f,0.125f,
|
||||
0.75f,0.25f,
|
||||
0.75f,0.375f,
|
||||
0.75f,0.5f,
|
||||
0.75f,0.625f,
|
||||
0.75f,0.75f,
|
||||
0.75f,0.875f,
|
||||
0.75f,1.0f,
|
||||
0.875f,0.0f,
|
||||
0.875f,0.125f,
|
||||
0.875f,0.25f,
|
||||
0.875f,0.375f,
|
||||
0.875f,0.5f,
|
||||
0.875f,0.625f,
|
||||
0.875f,0.75f,
|
||||
0.875f,0.875f,
|
||||
0.875f,1.0f,
|
||||
1.0f,0.0f,
|
||||
1.0f,0.125f,
|
||||
1.0f,0.25f,
|
||||
1.0f,0.375f,
|
||||
1.0f,0.5f,
|
||||
1.0f,0.625f,
|
||||
1.0f,0.75f,
|
||||
1.0f,0.875f,
|
||||
1.0f,1.0f,
|
||||
};
|
||||
|
||||
static unsigned short LargeMeshIdx[] = {
|
||||
0,1,2,
|
||||
3,2,1,
|
||||
2,3,4,
|
||||
5,4,3,
|
||||
4,5,6,
|
||||
7,6,5,
|
||||
6,7,8,
|
||||
9,8,7,
|
||||
8,9,10,
|
||||
11,10,9,
|
||||
10,11,12,
|
||||
13,12,11,
|
||||
12,13,14,
|
||||
15,14,13,
|
||||
14,15,16,
|
||||
17,16,15,
|
||||
18,0,19,
|
||||
2,19,0,
|
||||
19,2,20,
|
||||
4,20,2,
|
||||
20,4,21,
|
||||
6,21,4,
|
||||
21,6,22,
|
||||
8,22,6,
|
||||
22,8,23,
|
||||
10,23,8,
|
||||
23,10,24,
|
||||
12,24,10,
|
||||
24,12,25,
|
||||
14,25,12,
|
||||
25,14,26,
|
||||
16,26,14,
|
||||
27,18,28,
|
||||
19,28,18,
|
||||
28,19,29,
|
||||
20,29,19,
|
||||
29,20,30,
|
||||
21,30,20,
|
||||
30,21,31,
|
||||
22,31,21,
|
||||
31,22,32,
|
||||
23,32,22,
|
||||
32,23,33,
|
||||
24,33,23,
|
||||
33,24,34,
|
||||
25,34,24,
|
||||
34,25,35,
|
||||
26,35,25,
|
||||
36,27,37,
|
||||
28,37,27,
|
||||
37,28,38,
|
||||
29,38,28,
|
||||
38,29,39,
|
||||
30,39,29,
|
||||
39,30,40,
|
||||
31,40,30,
|
||||
40,31,41,
|
||||
32,41,31,
|
||||
41,32,42,
|
||||
33,42,32,
|
||||
42,33,43,
|
||||
34,43,33,
|
||||
43,34,44,
|
||||
35,44,34,
|
||||
45,36,46,
|
||||
37,46,36,
|
||||
46,37,47,
|
||||
38,47,37,
|
||||
47,38,48,
|
||||
39,48,38,
|
||||
48,39,49,
|
||||
40,49,39,
|
||||
49,40,50,
|
||||
41,50,40,
|
||||
50,41,51,
|
||||
42,51,41,
|
||||
51,42,52,
|
||||
43,52,42,
|
||||
52,43,53,
|
||||
44,53,43,
|
||||
54,45,55,
|
||||
46,55,45,
|
||||
55,46,56,
|
||||
47,56,46,
|
||||
56,47,57,
|
||||
48,57,47,
|
||||
57,48,58,
|
||||
49,58,48,
|
||||
58,49,59,
|
||||
50,59,49,
|
||||
59,50,60,
|
||||
51,60,50,
|
||||
60,51,61,
|
||||
52,61,51,
|
||||
61,52,62,
|
||||
53,62,52,
|
||||
63,54,64,
|
||||
55,64,54,
|
||||
64,55,65,
|
||||
56,65,55,
|
||||
65,56,66,
|
||||
57,66,56,
|
||||
66,57,67,
|
||||
58,67,57,
|
||||
67,58,68,
|
||||
59,68,58,
|
||||
68,59,69,
|
||||
60,69,59,
|
||||
69,60,70,
|
||||
61,70,60,
|
||||
70,61,71,
|
||||
62,71,61,
|
||||
72,63,73,
|
||||
64,73,63,
|
||||
73,64,74,
|
||||
65,74,64,
|
||||
74,65,75,
|
||||
66,75,65,
|
||||
75,66,76,
|
||||
67,76,66,
|
||||
76,67,77,
|
||||
68,77,67,
|
||||
77,68,78,
|
||||
69,78,68,
|
||||
78,69,79,
|
||||
70,79,69,
|
||||
79,70,80,
|
||||
71,80,70,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,448 @@
|
||||
/*
|
||||
Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
|
||||
All rights reserved.
|
||||
|
||||
Physics Effects is open software; you can redistribute it and/or
|
||||
modify it under the terms of the BSD License.
|
||||
|
||||
Physics Effects is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the BSD License for more details.
|
||||
|
||||
A copy of the BSD License is distributed with
|
||||
Physics Effects under the filename: physics_effects_license.txt
|
||||
*/
|
||||
|
||||
#include "../common/common.h"
|
||||
#include "../common/ctrl_func.h"
|
||||
#include "../common/render_func.h"
|
||||
#include "../common/perf_func.h"
|
||||
#include "physics_func.h"
|
||||
#include "barrel.h"
|
||||
#include "landscape.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
#endif
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef __ANDROID__
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES/gl.h>
|
||||
#endif // __ANDROID__
|
||||
// ARA end
|
||||
|
||||
#define SAMPLE_NAME "api_physics_effects/1_simple"
|
||||
|
||||
static bool s_isRunning = true;
|
||||
|
||||
int sceneId = 0;
|
||||
bool simulating = false;
|
||||
|
||||
int landscapeMeshId;
|
||||
int convexMeshId;
|
||||
|
||||
void render(void)
|
||||
{
|
||||
render_begin();
|
||||
|
||||
for(int i=0;i<physics_get_num_rigidbodies();i++) {
|
||||
const PfxRigidState &state = physics_get_state(i);
|
||||
const PfxCollidable &coll = physics_get_collidable(i);
|
||||
|
||||
PfxTransform3 rbT(state.getOrientation(), state.getPosition());
|
||||
|
||||
PfxShapeIterator itrShape(coll);
|
||||
for(int j=0;j<coll.getNumShapes();j++,++itrShape) {
|
||||
const PfxShape &shape = *itrShape;
|
||||
PfxTransform3 offsetT = shape.getOffsetTransform();
|
||||
PfxTransform3 worldT = rbT * offsetT;
|
||||
|
||||
switch(shape.getType()) {
|
||||
case kPfxShapeSphere:
|
||||
render_sphere(
|
||||
worldT,
|
||||
PfxVector3(1,1,1),
|
||||
PfxFloatInVec(shape.getSphere().m_radius));
|
||||
break;
|
||||
|
||||
case kPfxShapeBox:
|
||||
render_box(
|
||||
worldT,
|
||||
PfxVector3(1,1,1),
|
||||
shape.getBox().m_half);
|
||||
break;
|
||||
|
||||
case kPfxShapeCapsule:
|
||||
render_capsule(
|
||||
worldT,
|
||||
PfxVector3(1,1,1),
|
||||
PfxFloatInVec(shape.getCapsule().m_radius),
|
||||
PfxFloatInVec(shape.getCapsule().m_halfLen));
|
||||
break;
|
||||
|
||||
case kPfxShapeCylinder:
|
||||
render_cylinder(
|
||||
worldT,
|
||||
PfxVector3(1,1,1),
|
||||
PfxFloatInVec(shape.getCylinder().m_radius),
|
||||
PfxFloatInVec(shape.getCylinder().m_halfLen));
|
||||
break;
|
||||
|
||||
case kPfxShapeConvexMesh:
|
||||
render_mesh(
|
||||
worldT,
|
||||
PfxVector3(1,1,1),
|
||||
convexMeshId);
|
||||
break;
|
||||
|
||||
case kPfxShapeLargeTriMesh:
|
||||
render_mesh(
|
||||
worldT,
|
||||
PfxVector3(1,1,1),
|
||||
landscapeMeshId);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render_end();
|
||||
}
|
||||
|
||||
int init(void)
|
||||
{
|
||||
perf_init();
|
||||
ctrl_init();
|
||||
render_init();
|
||||
physics_init();
|
||||
|
||||
landscapeMeshId = render_init_mesh(
|
||||
LargeMeshVtx,sizeof(float)*6,
|
||||
LargeMeshVtx+3,sizeof(float)*6,
|
||||
LargeMeshIdx,sizeof(unsigned short)*3,
|
||||
LargeMeshVtxCount,LargeMeshIdxCount/3);
|
||||
|
||||
convexMeshId = render_init_mesh(
|
||||
BarrelVtx,sizeof(float)*6,
|
||||
BarrelVtx+3,sizeof(float)*6,
|
||||
BarrelIdx,sizeof(unsigned short)*3,
|
||||
BarrelVtxCount,BarrelIdxCount/3);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int shutdown(void)
|
||||
{
|
||||
ctrl_release();
|
||||
render_release();
|
||||
physics_release();
|
||||
perf_release();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void update(void)
|
||||
{
|
||||
float angX,angY,r;
|
||||
render_get_view_angle(angX,angY,r);
|
||||
|
||||
ctrl_update();
|
||||
|
||||
if(ctrl_button_pressed(BTN_UP)) {
|
||||
angX -= 0.05f;
|
||||
if(angX < -1.4f) angX = -1.4f;
|
||||
if(angX > -0.01f) angX = -0.01f;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_DOWN)) {
|
||||
angX += 0.05f;
|
||||
if(angX < -1.4f) angX = -1.4f;
|
||||
if(angX > -0.01f) angX = -0.01f;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_LEFT)) {
|
||||
angY -= 0.05f;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_RIGHT)) {
|
||||
angY += 0.05f;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_ZOOM_OUT)) {
|
||||
r *= 1.1f;
|
||||
if(r > 500.0f) r = 500.0f;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_ZOOM_IN)) {
|
||||
r *= 0.9f;
|
||||
if(r < 1.0f) r = 1.0f;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_SCENE_RESET) == BTN_STAT_DOWN) {
|
||||
physics_create_scene(sceneId);
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_SCENE_NEXT) == BTN_STAT_DOWN) {
|
||||
physics_create_scene(++sceneId);
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_SIMULATION) == BTN_STAT_DOWN) {
|
||||
simulating = !simulating;
|
||||
}
|
||||
|
||||
if(ctrl_button_pressed(BTN_STEP) == BTN_STAT_DOWN) {
|
||||
simulating = true;
|
||||
}
|
||||
else if(ctrl_button_pressed(BTN_STEP) == BTN_STAT_UP || ctrl_button_pressed(BTN_STEP) == BTN_STAT_KEEP) {
|
||||
simulating = false;
|
||||
}
|
||||
|
||||
render_set_view_angle(angX,angY,r);
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef __ANDROID__
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// sceneChange
|
||||
//
|
||||
/// This function is used to change the physics scene on Android devices
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
void sceneChange()
|
||||
{
|
||||
physics_create_scene(sceneId++);
|
||||
}
|
||||
|
||||
#else // __ANDROID__
|
||||
// ARA end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Main
|
||||
|
||||
int main(void)
|
||||
{
|
||||
init();
|
||||
|
||||
physics_create_scene(sceneId);
|
||||
|
||||
printf("## %s: INIT SUCCEEDED ##\n", SAMPLE_NAME);
|
||||
|
||||
while (s_isRunning) {
|
||||
update();
|
||||
if(simulating) physics_simulate();
|
||||
render();
|
||||
|
||||
perf_sync();
|
||||
}
|
||||
|
||||
shutdown();
|
||||
|
||||
printf("## %s: FINISHED ##\n", SAMPLE_NAME);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif // __ANDROID__
|
||||
// ARA end
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// WinMain
|
||||
|
||||
extern HDC hDC;
|
||||
extern HGLRC hRC;
|
||||
HWND hWnd;
|
||||
HINSTANCE hInstance;
|
||||
|
||||
void releaseWindow()
|
||||
{
|
||||
if(hRC) {
|
||||
wglMakeCurrent(0,0);
|
||||
wglDeleteContext(hRC);
|
||||
}
|
||||
|
||||
if(hDC) ReleaseDC(hWnd,hDC);
|
||||
if(hWnd) DestroyWindow(hWnd);
|
||||
|
||||
UnregisterClass(SAMPLE_NAME,hInstance);
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
|
||||
{
|
||||
switch(uMsg) {
|
||||
case WM_SYSCOMMAND:
|
||||
{
|
||||
switch (wParam) {
|
||||
case SC_SCREENSAVE:
|
||||
case SC_MONITORPOWER:
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_CLOSE:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
case WM_SIZE:
|
||||
render_resize(LOWORD(lParam),HIWORD(lParam));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
||||
}
|
||||
|
||||
bool createWindow(char* title, int width, int height)
|
||||
{
|
||||
WNDCLASS wc;
|
||||
RECT rect;
|
||||
rect.left=0;
|
||||
rect.right=width;
|
||||
rect.top=0;
|
||||
rect.bottom=height;
|
||||
|
||||
hInstance = GetModuleHandle(NULL);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
||||
wc.lpfnWndProc = (WNDPROC) WndProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = SAMPLE_NAME;
|
||||
|
||||
if(!RegisterClass(&wc)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
AdjustWindowRectEx(&rect, WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW | WS_EX_WINDOWEDGE);
|
||||
|
||||
if(!(hWnd=CreateWindowEx(WS_EX_APPWINDOW|WS_EX_WINDOWEDGE,SAMPLE_NAME,title,
|
||||
WS_OVERLAPPEDWINDOW|WS_CLIPSIBLINGS|WS_CLIPCHILDREN,
|
||||
0,0,rect.right-rect.left,rect.bottom-rect.top,
|
||||
NULL,NULL,hInstance,NULL))) {
|
||||
releaseWindow();
|
||||
return false;
|
||||
}
|
||||
|
||||
static PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
||||
PFD_TYPE_RGBA,
|
||||
32,
|
||||
0, 0,
|
||||
0, 0,
|
||||
0, 0,
|
||||
0, 0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
32,
|
||||
0,
|
||||
0,
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
if(!(hDC=GetDC(hWnd)))
|
||||
{
|
||||
releaseWindow();
|
||||
OutputDebugString("");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int pixelformat;
|
||||
|
||||
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 ){
|
||||
OutputDebugString("ChoosePixelFormat Failed....");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE){
|
||||
OutputDebugString("SetPixelFormat Failed....");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!(hRC=wglCreateContext(hDC))){
|
||||
OutputDebugString("Creating HGLRC Failed....");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Set Vsync
|
||||
//BOOL (WINAPI *wglSwapIntervalEXT)(int) = NULL;
|
||||
|
||||
//if(strstr((char*)glGetString( GL_EXTENSIONS ),"WGL_EXT_swap_control")== 0) {
|
||||
//}
|
||||
//else {
|
||||
//wglSwapIntervalEXT = (BOOL (WINAPI*)(int))wglGetProcAddress("wglSwapIntervalEXT");
|
||||
//if(wglSwapIntervalEXT) wglSwapIntervalEXT(1);
|
||||
//}
|
||||
|
||||
wglMakeCurrent(hDC,hRC);
|
||||
|
||||
ShowWindow(hWnd,SW_SHOW);
|
||||
SetForegroundWindow(hWnd);
|
||||
SetFocus(hWnd);
|
||||
|
||||
render_resize(width, height);
|
||||
|
||||
glClearColor(0.0f,0.0f,0.0f,0.0f);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
|
||||
{
|
||||
if(!createWindow(SAMPLE_NAME,DISPLAY_WIDTH,DISPLAY_HEIGHT)) {
|
||||
MessageBox(NULL,"Can't create gl window.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||||
return 0;
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
physics_create_scene(sceneId);
|
||||
|
||||
SCE_PFX_PRINTF("## %s: INIT SUCCEEDED ##\n", SAMPLE_NAME);
|
||||
|
||||
MSG msg;
|
||||
while(s_isRunning) {
|
||||
if(PeekMessage(&msg,NULL,0,0,PM_REMOVE)) {
|
||||
if(msg.message==WM_QUIT) {
|
||||
s_isRunning = false;
|
||||
}
|
||||
else {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
else {
|
||||
update();
|
||||
if(simulating) physics_simulate();
|
||||
render();
|
||||
|
||||
perf_sync();
|
||||
}
|
||||
}
|
||||
|
||||
shutdown();
|
||||
|
||||
SCE_PFX_PRINTF("## %s: FINISHED ##\n", SAMPLE_NAME);
|
||||
|
||||
releaseWindow();
|
||||
return (msg.wParam);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,857 @@
|
||||
/*
|
||||
Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
|
||||
All rights reserved.
|
||||
|
||||
Physics Effects is open software; you can redistribute it and/or
|
||||
modify it under the terms of the BSD License.
|
||||
|
||||
Physics Effects is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the BSD License for more details.
|
||||
|
||||
A copy of the BSD License is distributed with
|
||||
Physics Effects under the filename: physics_effects_license.txt
|
||||
*/
|
||||
|
||||
#include "physics_func.h"
|
||||
#include "../common/perf_func.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Simulation Data
|
||||
|
||||
#define NUM_RIGIDBODIES 1000
|
||||
#define NUM_JOINTS 500
|
||||
#define NUM_CONTACTS 4000
|
||||
|
||||
const float timeStep = 0.016f;
|
||||
const float separateBias = 0.1f;
|
||||
int iteration = 5;
|
||||
|
||||
//J ???????
|
||||
//E World size
|
||||
PfxVector3 worldCenter(0.0f);
|
||||
PfxVector3 worldExtent(500.0f);
|
||||
|
||||
//J ??
|
||||
//E Rigid body
|
||||
PfxRigidState states[NUM_RIGIDBODIES];
|
||||
PfxRigidBody bodies[NUM_RIGIDBODIES];
|
||||
PfxCollidable collidables[NUM_RIGIDBODIES];
|
||||
PfxSolverBody solverBodies[NUM_RIGIDBODIES];
|
||||
int numRigidBodies = 0;
|
||||
|
||||
//J ?????????????????
|
||||
//E Large mesh for representing a landscape
|
||||
#include "landscape.h"
|
||||
PfxLargeTriMesh gLargeMesh;
|
||||
|
||||
//J ?????
|
||||
//E Convex Mesh
|
||||
#include "barrel.h"
|
||||
PfxConvexMesh gConvex;
|
||||
|
||||
//J ????
|
||||
//E Proxies
|
||||
PfxBroadphaseProxy proxies[NUM_RIGIDBODIES];
|
||||
|
||||
//J ?????
|
||||
//E Joint
|
||||
PfxConstraintPair jointPairs[NUM_JOINTS];
|
||||
PfxJoint joints[NUM_JOINTS];
|
||||
int numJoints = 0;
|
||||
|
||||
//J ??
|
||||
//E Pairs
|
||||
unsigned int numPairs;
|
||||
PfxBroadphasePair pairs[NUM_CONTACTS];
|
||||
|
||||
//J ?????
|
||||
//E Contacts
|
||||
PfxContactManifold contacts[NUM_CONTACTS];
|
||||
int numContacts;
|
||||
|
||||
//J ??????
|
||||
//E Temporary buffers
|
||||
#define POOL_BYTES (5*1024*1024)
|
||||
unsigned char SCE_PFX_ALIGNED(128) poolBuff[POOL_BYTES];
|
||||
|
||||
//J ????????????????
|
||||
//E Stack allocator for temporary buffers
|
||||
PfxHeapManager pool(poolBuff,POOL_BYTES);
|
||||
|
||||
// ARA begin insert new code
|
||||
//E task manager for parallel demo
|
||||
#define NUM_THREADS 2
|
||||
PfxTaskManager *taskManager = NULL;
|
||||
//E need enough bytes for NUM_THREADS PfxTaskArg objects, with the space rounded up to fill a 16-bit aligned space
|
||||
#define TASK_MANAGER_POOL_BYTES 1024
|
||||
unsigned char SCE_PFX_ALIGNED(16) taskPoolBuff[TASK_MANAGER_POOL_BYTES];
|
||||
// ARA end
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Simulation Function
|
||||
|
||||
int frame = 0;
|
||||
|
||||
void broadphase()
|
||||
{
|
||||
//J ?????????????????
|
||||
//E Find the axis along which all rigid bodies are most widely positioned
|
||||
int axis = 0;
|
||||
{
|
||||
PfxVector3 s(0.0f),s2(0.0f);
|
||||
for(int i=0;i<numRigidBodies;i++) {
|
||||
PfxVector3 c = states[i].getPosition();
|
||||
s += c;
|
||||
s2 += mulPerElem(c,c);
|
||||
}
|
||||
PfxVector3 v = s2 - mulPerElem(s,s) / (float)numRigidBodies;
|
||||
if(v[1] > v[0]) axis = 1;
|
||||
if(v[2] > v[axis]) axis = 2;
|
||||
}
|
||||
|
||||
//J ???????????????
|
||||
//E Create broadpahse proxies
|
||||
{
|
||||
for(int i=0;i<numRigidBodies;i++) {
|
||||
pfxUpdateBroadphaseProxy(proxies[i],states[i],collidables[i],worldCenter,worldExtent,axis);
|
||||
}
|
||||
|
||||
int workBytes = sizeof(PfxBroadphaseProxy) * numRigidBodies;
|
||||
void *workBuff = pool.allocate(workBytes);
|
||||
|
||||
pfxParallelSort(proxies,numRigidBodies,workBuff,workBytes);
|
||||
|
||||
pool.deallocate(workBuff);
|
||||
}
|
||||
|
||||
//J ??????
|
||||
//E Find overlapped pairs
|
||||
{
|
||||
PfxFindPairsParam param;
|
||||
param.workBytes = pfxGetWorkBytesOfFindPairs(NUM_CONTACTS);
|
||||
param.workBuff = pool.allocate(param.workBytes);
|
||||
param.pairBytes = pfxGetPairBytesOfFindPairs(NUM_CONTACTS);
|
||||
param.pairBuff = pool.allocate(param.pairBytes);
|
||||
param.proxies = proxies;
|
||||
param.numProxies = numRigidBodies;
|
||||
param.maxPairs = NUM_CONTACTS;
|
||||
param.axis = axis;
|
||||
|
||||
PfxFindPairsResult result;
|
||||
|
||||
int ret = pfxFindPairs(param,result);
|
||||
if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxFindPairs failed %d\n",ret);
|
||||
|
||||
memcpy(pairs,result.pairs,sizeof(PfxBroadphasePair)*result.numPairs);
|
||||
numPairs = result.numPairs;
|
||||
|
||||
pool.deallocate(param.pairBuff);
|
||||
pool.deallocate(param.workBuff);
|
||||
}
|
||||
|
||||
//J ??????????????
|
||||
//E Add new contacts and initialize
|
||||
for(PfxUInt32 i=0;i<numPairs;i++) {
|
||||
pfxSetContactId(pairs[i],i);
|
||||
PfxContactManifold &contact = contacts[i];
|
||||
contact.reset(pfxGetObjectIdA(pairs[i]),pfxGetObjectIdB(pairs[i]));
|
||||
}
|
||||
|
||||
numContacts = numPairs;
|
||||
}
|
||||
|
||||
void collision()
|
||||
{
|
||||
//J ????
|
||||
//E Detect collisions
|
||||
{
|
||||
PfxDetectCollisionParam param;
|
||||
param.contactPairs = pairs;
|
||||
param.numContactPairs = numPairs;
|
||||
param.offsetContactManifolds = contacts;
|
||||
param.offsetRigidStates = states;
|
||||
param.offsetCollidables = collidables;
|
||||
param.numRigidBodies = numRigidBodies;
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
int ret = pfxDetectCollision(param, taskManager);
|
||||
#else
|
||||
// ARA end
|
||||
|
||||
int ret = pfxDetectCollision(param);
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif
|
||||
// ARA end
|
||||
|
||||
if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxDetectCollision failed %d\n",ret);
|
||||
}
|
||||
}
|
||||
|
||||
void constraintSolver()
|
||||
{
|
||||
PfxPerfCounter pc;
|
||||
|
||||
pc.countBegin("setup solver bodies");
|
||||
{
|
||||
PfxSetupSolverBodiesParam param;
|
||||
param.states = states;
|
||||
param.bodies = bodies;
|
||||
param.solverBodies = solverBodies;
|
||||
param.numRigidBodies = numRigidBodies;
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
int ret = pfxSetupSolverBodies(param, taskManager);
|
||||
#else
|
||||
// ARA end
|
||||
|
||||
int ret = pfxSetupSolverBodies(param);
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif
|
||||
// ARA end
|
||||
|
||||
if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxSetupSolverBodies failed %d\n",ret);
|
||||
}
|
||||
pc.countEnd();
|
||||
|
||||
pc.countBegin("setup contact constraints");
|
||||
{
|
||||
PfxSetupContactConstraintsParam param;
|
||||
param.contactPairs = pairs;
|
||||
param.numContactPairs = numPairs;
|
||||
param.offsetContactManifolds = contacts;
|
||||
param.offsetRigidStates = states;
|
||||
param.offsetRigidBodies = bodies;
|
||||
param.offsetSolverBodies = solverBodies;
|
||||
param.numRigidBodies = numRigidBodies;
|
||||
param.timeStep = timeStep;
|
||||
param.separateBias = separateBias;
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
int ret = pfxSetupContactConstraints(param, taskManager);
|
||||
#else
|
||||
// ARA end
|
||||
|
||||
int ret = pfxSetupContactConstraints(param);
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif
|
||||
// ARA end
|
||||
|
||||
if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxSetupJointConstraints failed %d\n",ret);
|
||||
}
|
||||
pc.countEnd();
|
||||
|
||||
pc.countBegin("setup joint constraints");
|
||||
{
|
||||
PfxSetupJointConstraintsParam param;
|
||||
param.jointPairs = jointPairs;
|
||||
param.numJointPairs = numJoints;
|
||||
param.offsetJoints = joints;
|
||||
param.offsetRigidStates = states;
|
||||
param.offsetRigidBodies = bodies;
|
||||
param.offsetSolverBodies = solverBodies;
|
||||
param.numRigidBodies = numRigidBodies;
|
||||
param.timeStep = timeStep;
|
||||
|
||||
for(int i=0;i<numJoints;i++) {
|
||||
pfxUpdateJointPairs(jointPairs[i],i,joints[i],states[joints[i].m_rigidBodyIdA],states[joints[i].m_rigidBodyIdB]);
|
||||
}
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
int ret = pfxSetupJointConstraints(param, taskManager);
|
||||
#else
|
||||
// ARA end
|
||||
|
||||
int ret = pfxSetupJointConstraints(param);
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif
|
||||
// ARA end
|
||||
|
||||
if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxSetupJointConstraints failed %d\n",ret);
|
||||
}
|
||||
pc.countEnd();
|
||||
|
||||
pc.countBegin("solve constraints");
|
||||
{
|
||||
PfxSolveConstraintsParam param;
|
||||
param.workBytes = pfxGetWorkBytesOfSolveConstraints(numRigidBodies,numPairs,numJoints);
|
||||
param.workBuff = pool.allocate(param.workBytes);
|
||||
param.contactPairs = pairs;
|
||||
param.numContactPairs = numPairs;
|
||||
param.offsetContactManifolds = contacts;
|
||||
param.jointPairs = jointPairs;
|
||||
param.numJointPairs = numJoints;
|
||||
param.offsetJoints = joints;
|
||||
param.offsetRigidStates = states;
|
||||
param.offsetSolverBodies = solverBodies;
|
||||
param.numRigidBodies = numRigidBodies;
|
||||
param.iteration = iteration;
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
int ret = pfxSolveConstraints(param, taskManager);
|
||||
#else
|
||||
// ARA end
|
||||
|
||||
int ret = pfxSolveConstraints(param);
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif
|
||||
// ARA end
|
||||
|
||||
if(ret != SCE_PFX_OK) SCE_PFX_PRINTF("pfxSolveConstraints failed %d\n",ret);
|
||||
|
||||
pool.deallocate(param.workBuff);
|
||||
}
|
||||
pc.countEnd();
|
||||
|
||||
//pc.printCount();
|
||||
}
|
||||
|
||||
void integrate()
|
||||
{
|
||||
PfxUpdateRigidStatesParam param;
|
||||
param.states = states;
|
||||
param.bodies = bodies;
|
||||
param.numRigidBodies = numRigidBodies;
|
||||
param.timeStep = timeStep;
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
pfxUpdateRigidStates(param, taskManager);
|
||||
#else
|
||||
// ARA end
|
||||
|
||||
pfxUpdateRigidStates(param);
|
||||
|
||||
// ARA begin insert new code
|
||||
#endif
|
||||
// ARA end
|
||||
}
|
||||
|
||||
void physics_simulate()
|
||||
{
|
||||
PfxPerfCounter pc;
|
||||
|
||||
for(int i=1;i<numRigidBodies;i++) {
|
||||
pfxApplyExternalForce(states[i],bodies[i],bodies[i].getMass()*PfxVector3(0.0f,-9.8f,0.0f),PfxVector3(0.0f),timeStep);
|
||||
}
|
||||
|
||||
perf_push_marker("broadphase");
|
||||
pc.countBegin("broadphase");
|
||||
broadphase();
|
||||
pc.countEnd();
|
||||
perf_pop_marker();
|
||||
|
||||
perf_push_marker("collision");
|
||||
pc.countBegin("collision");
|
||||
collision();
|
||||
pc.countEnd();
|
||||
perf_pop_marker();
|
||||
|
||||
perf_push_marker("solver");
|
||||
pc.countBegin("solver");
|
||||
constraintSolver();
|
||||
pc.countEnd();
|
||||
perf_pop_marker();
|
||||
|
||||
perf_push_marker("integrate");
|
||||
pc.countBegin("integrate");
|
||||
integrate();
|
||||
pc.countEnd();
|
||||
perf_pop_marker();
|
||||
|
||||
frame++;
|
||||
|
||||
if(frame%100 == 0) {
|
||||
float broadphaseTime = pc.getCountTime(0);
|
||||
float collisionTime = pc.getCountTime(2);
|
||||
float solverTime = pc.getCountTime(4);
|
||||
float integrateTime = pc.getCountTime(6);
|
||||
SCE_PFX_PRINTF("frame %3d broadphase %.2f collision %.2f solver %.2f integrate %.2f | total %.2f\n",frame,
|
||||
broadphaseTime,collisionTime,solverTime,integrateTime,
|
||||
broadphaseTime+collisionTime+solverTime+integrateTime);
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Create Scene
|
||||
|
||||
void createBrick(int id,const PfxVector3 &pos,const PfxQuat &rot,const PfxVector3 &boxSize,PfxFloat mass)
|
||||
{
|
||||
PfxBox box(boxSize);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setBox(box);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setRestitution(0.0f);
|
||||
bodies[id].setMass(mass);
|
||||
bodies[id].setInertia(pfxCalcInertiaBox(boxSize,mass));
|
||||
states[id].reset();
|
||||
states[id].setPosition(pos);
|
||||
states[id].setOrientation(rot);
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
void createWall(const PfxVector3 &offsetPosition,int stackSize,const PfxVector3 &boxSize)
|
||||
{
|
||||
PfxFloat bodyMass = 0.5f;
|
||||
|
||||
PfxFloat diffX = boxSize[0] * 1.02f;
|
||||
PfxFloat diffY = boxSize[1] * 1.02f;
|
||||
PfxFloat diffZ = boxSize[2] * 1.02f;
|
||||
|
||||
PfxFloat offset = -stackSize * (diffZ * 2.0f) * 0.5f;
|
||||
PfxVector3 pos(0.0f, diffY, 0.0f);
|
||||
|
||||
while(stackSize) {
|
||||
for(int i=0;i<stackSize;i++) {
|
||||
pos[2] = offset + (PfxFloat)i * (diffZ * 2.0f);
|
||||
|
||||
createBrick(numRigidBodies++,offsetPosition+pos,PfxQuat::identity(),boxSize,bodyMass);
|
||||
}
|
||||
offset += diffZ;
|
||||
pos[1] += (diffY * 2.0f);
|
||||
stackSize--;
|
||||
}
|
||||
}
|
||||
|
||||
void createPyramid(const PfxVector3 &offsetPosition,int stackSize,const PfxVector3 &boxSize)
|
||||
{
|
||||
PfxFloat space = 0.0001f;
|
||||
PfxVector3 pos(0.0f, boxSize[1], 0.0f);
|
||||
|
||||
PfxFloat diffX = boxSize[0] * 1.02f;
|
||||
PfxFloat diffY = boxSize[1] * 1.02f;
|
||||
PfxFloat diffZ = boxSize[2] * 1.02f;
|
||||
|
||||
PfxFloat offsetX = -stackSize * (diffX * 2.0f + space) * 0.5f;
|
||||
PfxFloat offsetZ = -stackSize * (diffZ * 2.0f + space) * 0.5f;
|
||||
while(stackSize) {
|
||||
for(int j=0;j<stackSize;j++) {
|
||||
pos[2] = offsetZ + (PfxFloat)j * (diffZ * 2.0f + space);
|
||||
for(int i=0;i<stackSize;i++) {
|
||||
pos[0] = offsetX + (PfxFloat)i * (diffX * 2.0f + space);
|
||||
createBrick(numRigidBodies++,offsetPosition+pos,PfxQuat::identity(),boxSize,1.0f);
|
||||
}
|
||||
}
|
||||
offsetX += diffX;
|
||||
offsetZ += diffZ;
|
||||
pos[1] += (diffY * 2.0f + space);
|
||||
stackSize--;
|
||||
}
|
||||
}
|
||||
|
||||
void createTowerCircle(const PfxVector3 &offsetPosition,int stackSize,int rotSize,const PfxVector3 &boxSize)
|
||||
{
|
||||
PfxFloat radius = 1.3f * rotSize * boxSize[0] / SCE_PFX_PI;
|
||||
|
||||
// create active boxes
|
||||
PfxQuat rotY = PfxQuat::identity();
|
||||
PfxFloat posY = boxSize[1];
|
||||
|
||||
for(int i=0;i<stackSize;i++) {
|
||||
for(int j=0;j<rotSize;j++) {
|
||||
createBrick(numRigidBodies++,offsetPosition+rotate(rotY,PfxVector3(0.0f , posY, radius)),rotY,boxSize,0.5f);
|
||||
|
||||
rotY *= PfxQuat::rotationY(SCE_PFX_PI/(rotSize*0.5f));
|
||||
}
|
||||
|
||||
posY += boxSize[1] * 2.0f;
|
||||
rotY *= PfxQuat::rotationY(SCE_PFX_PI/(PfxFloat)rotSize);
|
||||
}
|
||||
}
|
||||
|
||||
void createScenePrimitives()
|
||||
{
|
||||
// sphere
|
||||
{
|
||||
int id = numRigidBodies++;
|
||||
PfxSphere sphere(1.0f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setSphere(sphere);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setMass(1.0f);
|
||||
bodies[id].setInertia(pfxCalcInertiaSphere(1.0f,1.0f));
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(-5.0f,5.0f,0.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
// box
|
||||
{
|
||||
int id = numRigidBodies++;
|
||||
PfxBox box(1.0f,1.0f,1.0f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setBox(box);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setMass(1.0f);
|
||||
bodies[id].setInertia(pfxCalcInertiaBox(PfxVector3(1.0f),1.0f));
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(0.0f,5.0f,5.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
// capsule
|
||||
{
|
||||
int id = numRigidBodies++;
|
||||
PfxCapsule capsule(1.5f,0.5f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setCapsule(capsule);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setMass(2.0f);
|
||||
bodies[id].setInertia(pfxCalcInertiaCylinderX(2.0f,0.5f,2.0f));
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(5.0f,5.0f,0.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
// cylinder
|
||||
{
|
||||
int id = numRigidBodies++;
|
||||
PfxCylinder cylinder(0.5f,1.5f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setCylinder(cylinder);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setMass(3.0f);
|
||||
bodies[id].setInertia(pfxCalcInertiaCylinderX(0.5f,1.5f,3.0f));
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(0.0f,10.0f,0.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
// convex mesh
|
||||
{
|
||||
PfxCreateConvexMeshParam param;
|
||||
|
||||
param.verts = BarrelVtx;
|
||||
param.numVerts = BarrelVtxCount;
|
||||
param.vertexStrideBytes = sizeof(float)*6;
|
||||
|
||||
param.triangles = BarrelIdx;
|
||||
param.numTriangles = BarrelIdxCount/3;
|
||||
param.triangleStrideBytes = sizeof(unsigned short)*3;
|
||||
|
||||
PfxInt32 ret = pfxCreateConvexMesh(gConvex,param);
|
||||
if(ret != SCE_PFX_OK) {
|
||||
SCE_PFX_PRINTF("Can't create gConvex mesh.\n");
|
||||
}
|
||||
|
||||
int id = numRigidBodies++;
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setConvexMesh(&gConvex);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setMass(3.0f);
|
||||
bodies[id].setInertia(pfxCalcInertiaSphere(1.0f,1.0f));
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(0.0f,15.0f,0.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
// combined primitives
|
||||
{
|
||||
int id = numRigidBodies++;
|
||||
|
||||
//E Both shapes and incides buffer have to be kept when creating a combined shape.
|
||||
static PfxShape shapes[3];
|
||||
PfxUInt16 shapeIds[3]={0,1,2};
|
||||
collidables[id].reset(shapes,shapeIds,3);
|
||||
{
|
||||
PfxBox box(0.5f,0.5f,1.5f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setBox(box);
|
||||
shape.setOffsetPosition(PfxVector3(-2.0f,0.0f,0.0f));
|
||||
collidables[id].addShape(shape);
|
||||
}
|
||||
{
|
||||
PfxBox box(0.5f,1.5f,0.5f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setBox(box);
|
||||
shape.setOffsetPosition(PfxVector3(2.0f,0.0f,0.0f));
|
||||
collidables[id].addShape(shape);
|
||||
}
|
||||
{
|
||||
PfxCapsule cap(1.5f,0.5f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setCapsule(cap);
|
||||
collidables[id].addShape(shape);
|
||||
}
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
bodies[id].setMass(3.0f);
|
||||
bodies[id].setInertia(pfxCalcInertiaBox(PfxVector3(2.5f,1.0f,1.0f),3.0f));
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(0.0f,5.0f,0.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeActive);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
}
|
||||
|
||||
void createSceneJoints()
|
||||
{
|
||||
const int n = 10;
|
||||
|
||||
int startId = numRigidBodies;
|
||||
|
||||
PfxVector3 boxSize(1.0f);
|
||||
PfxFloat boxMass = 1.0f;
|
||||
|
||||
for(int i=0;i<n;i++) {
|
||||
createBrick(numRigidBodies++,PfxVector3(0,3.0f+i*2.5f*boxSize[1],0),PfxQuat::identity(),boxSize,boxMass);
|
||||
}
|
||||
|
||||
for(int i=startId;i<startId+n;i++) {
|
||||
PfxRigidState &stateA = states[i];
|
||||
PfxRigidState &stateB = states[(i+1)%numRigidBodies];
|
||||
PfxVector3 anchor;
|
||||
if(i == numRigidBodies-1) {
|
||||
anchor = stateA.getPosition() + PfxVector3(0,boxSize[1],0);
|
||||
}
|
||||
else {
|
||||
anchor = ( stateA.getPosition() + stateB.getPosition() ) * 0.5f;
|
||||
}
|
||||
|
||||
PfxSwingTwistJointInitParam jparam;
|
||||
jparam.anchorPoint = anchor;
|
||||
jparam.twistAxis = PfxVector3(0,1,0);
|
||||
|
||||
pfxInitializeSwingTwistJoint(joints[numJoints],stateA,stateB,jparam);
|
||||
joints[numJoints].m_constraints[4].m_damping = 0.1f;
|
||||
joints[numJoints].m_constraints[5].m_damping = 0.1f;
|
||||
|
||||
pfxUpdateJointPairs(jointPairs[numJoints],numJoints,joints[numJoints],stateA,stateB);
|
||||
|
||||
SCE_PFX_ASSERT(numJoints<NUM_JOINTS);
|
||||
numJoints++;
|
||||
}
|
||||
|
||||
states[startId].setLinearVelocity(PfxVector3(0,0,5));
|
||||
states[startId].setLinearDamping(0.95f);
|
||||
states[startId].setAngularDamping(0.95f);
|
||||
}
|
||||
|
||||
void createSceneStacking()
|
||||
{
|
||||
createTowerCircle(PfxVector3(0.0f,0.0f,0.0f),8,24,PfxVector3(1));
|
||||
}
|
||||
|
||||
void createSceneBoxGround()
|
||||
{
|
||||
int id = numRigidBodies++;
|
||||
PfxBox box(150.0f,2.5f,150.0f);
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setBox(box);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(0.0f,-2.5f,0.0f));
|
||||
states[id].setMotionType(kPfxMotionTypeFixed);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
void createSceneLandscape()
|
||||
{
|
||||
PfxCreateLargeTriMeshParam param;
|
||||
|
||||
param.verts = LargeMeshVtx;
|
||||
param.numVerts = LargeMeshVtxCount;
|
||||
param.vertexStrideBytes = sizeof(float)*6;
|
||||
|
||||
param.triangles = LargeMeshIdx;
|
||||
param.numTriangles = LargeMeshIdxCount/3;
|
||||
param.triangleStrideBytes = sizeof(unsigned short)*3;
|
||||
|
||||
if(gLargeMesh.m_numIslands > 0) {
|
||||
pfxReleaseLargeTriMesh(gLargeMesh);
|
||||
}
|
||||
|
||||
PfxInt32 ret = pfxCreateLargeTriMesh(gLargeMesh,param);
|
||||
if(ret != SCE_PFX_OK) {
|
||||
SCE_PFX_PRINTF("Can't create large mesh.\n");
|
||||
}
|
||||
|
||||
int id = numRigidBodies++;
|
||||
PfxShape shape;
|
||||
shape.reset();
|
||||
shape.setLargeTriMesh(&gLargeMesh);
|
||||
collidables[id].reset();
|
||||
collidables[id].addShape(shape);
|
||||
collidables[id].finish();
|
||||
bodies[id].reset();
|
||||
states[id].reset();
|
||||
states[id].setPosition(PfxVector3(0.0f,-5.0f,0.0f));
|
||||
states[id].setOrientation(PfxQuat::rotationX(0.5f)*PfxQuat::rotationY(0.7f));
|
||||
states[id].setMotionType(kPfxMotionTypeFixed);
|
||||
states[id].setRigidBodyId(id);
|
||||
}
|
||||
|
||||
void physics_create_scene(int sceneId)
|
||||
{
|
||||
const int numScenes = 4;
|
||||
int sid = sceneId % numScenes;
|
||||
|
||||
numRigidBodies= 0;
|
||||
numPairs = 0;
|
||||
numContacts = 0;
|
||||
numJoints = 0;
|
||||
frame = 0;
|
||||
|
||||
switch(sid) {
|
||||
case 0: // simple primitives
|
||||
createSceneBoxGround();
|
||||
createScenePrimitives();
|
||||
break;
|
||||
|
||||
case 1: // joints
|
||||
createSceneBoxGround();
|
||||
createSceneJoints();
|
||||
break;
|
||||
|
||||
case 2: // stacking
|
||||
createSceneBoxGround();
|
||||
createSceneStacking();
|
||||
break;
|
||||
|
||||
case 3: // landscape
|
||||
createSceneLandscape();
|
||||
createScenePrimitives();
|
||||
break;
|
||||
}
|
||||
|
||||
SCE_PFX_PRINTF("----- Size of rigid body buffer ------\n");
|
||||
SCE_PFX_PRINTF(" size * num = total\n");
|
||||
SCE_PFX_PRINTF("PfxRigidState %5d * %5d = %5d bytes\n",sizeof(PfxRigidState),numRigidBodies,sizeof(PfxRigidState)*numRigidBodies);
|
||||
SCE_PFX_PRINTF("PfxRigidBody %5d * %5d = %5d bytes\n",sizeof(PfxRigidBody),numRigidBodies,sizeof(PfxRigidBody)*numRigidBodies);
|
||||
SCE_PFX_PRINTF("PfxCollidable %5d * %5d = %5d bytes\n",sizeof(PfxCollidable),numRigidBodies,sizeof(PfxCollidable)*numRigidBodies);
|
||||
SCE_PFX_PRINTF("PfxJoint %5d * %5d = %5d bytes\n",sizeof(PfxJoint),numJoints,sizeof(PfxJoint)*numJoints);
|
||||
SCE_PFX_PRINTF("PfxSolverBody %5d * %5d = %5d bytes\n",sizeof(PfxSolverBody),numRigidBodies,sizeof(PfxSolverBody)*numRigidBodies);
|
||||
SCE_PFX_PRINTF("PfxBroadphaseProxy %5d * %5d = %5d bytes\n",sizeof(PfxBroadphaseProxy),numRigidBodies,sizeof(PfxBroadphaseProxy)*numRigidBodies);
|
||||
SCE_PFX_PRINTF("PfxContactManifold %5d * %5d = %5d bytes\n",sizeof(PfxContactManifold),NUM_CONTACTS,sizeof(PfxContactManifold)*NUM_CONTACTS);
|
||||
SCE_PFX_PRINTF("PfxBroadphasePair %5d * %5d = %5d bytes\n",sizeof(PfxBroadphasePair),NUM_CONTACTS,sizeof(PfxBroadphasePair)*NUM_CONTACTS);
|
||||
|
||||
int totalBytes =
|
||||
(sizeof(PfxRigidState) + sizeof(PfxRigidBody) + sizeof(PfxCollidable) + sizeof(PfxSolverBody) + sizeof(PfxBroadphaseProxy)) * numRigidBodies +
|
||||
(sizeof(PfxContactManifold) + sizeof(PfxBroadphasePair)) * NUM_CONTACTS;
|
||||
SCE_PFX_PRINTF("----------------------------------------------------------\n");
|
||||
SCE_PFX_PRINTF("Total %5d bytes\n",totalBytes);
|
||||
|
||||
// ARA begin insert new code
|
||||
#ifdef USE_PTHREADS
|
||||
if (!taskManager)
|
||||
{
|
||||
taskManager = PfxCreateTaskManagerPthreads(NUM_THREADS, NUM_THREADS, taskPoolBuff, TASK_MANAGER_POOL_BYTES);
|
||||
taskManager->initialize();
|
||||
}
|
||||
#endif
|
||||
// ARA end
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Initialize / Finalize Engine
|
||||
|
||||
bool physics_init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void physics_release()
|
||||
{
|
||||
// ARA begin insert new code
|
||||
if (taskManager)
|
||||
taskManager->finalize();
|
||||
// ARA end
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Pick
|
||||
|
||||
PfxVector3 physics_pick_start(const PfxVector3 &p1,const PfxVector3 &p2)
|
||||
{
|
||||
return PfxVector3(0.0f);
|
||||
}
|
||||
|
||||
void physics_pick_update(const PfxVector3 &p)
|
||||
{
|
||||
}
|
||||
|
||||
void physics_pick_end()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Get Information
|
||||
|
||||
int physics_get_num_rigidbodies()
|
||||
{
|
||||
return numRigidBodies;
|
||||
}
|
||||
|
||||
const PfxRigidState& physics_get_state(int id)
|
||||
{
|
||||
return states[id];
|
||||
}
|
||||
|
||||
const PfxRigidBody& physics_get_body(int id)
|
||||
{
|
||||
return bodies[id];
|
||||
}
|
||||
|
||||
const PfxCollidable& physics_get_collidable(int id)
|
||||
{
|
||||
return collidables[id];
|
||||
}
|
||||
|
||||
int physics_get_num_contacts()
|
||||
{
|
||||
return numPairs;
|
||||
}
|
||||
|
||||
const PfxContactManifold &physics_get_contact(int id)
|
||||
{
|
||||
return contacts[pfxGetConstraintId(pairs[id])];
|
||||
}
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
Physics Effects Copyright(C) 2010 Sony Computer Entertainment Inc.
|
||||
All rights reserved.
|
||||
|
||||
Physics Effects is open software; you can redistribute it and/or
|
||||
modify it under the terms of the BSD License.
|
||||
|
||||
Physics Effects is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the BSD License for more details.
|
||||
|
||||
A copy of the BSD License is distributed with
|
||||
Physics Effects under the filename: physics_effects_license.txt
|
||||
*/
|
||||
|
||||
#ifndef __PHYSICS_FUNC_H__
|
||||
#define __PHYSICS_FUNC_H__
|
||||
|
||||
#define SCE_PFX_USE_PERFCOUNTER
|
||||
|
||||
#include "physics_effects.h"
|
||||
|
||||
using namespace sce::PhysicsEffects;
|
||||
|
||||
//E Simulation
|
||||
//J ????????
|
||||
bool physics_init();
|
||||
void physics_release();
|
||||
void physics_create_scene(int sceneId);
|
||||
void physics_simulate();
|
||||
|
||||
//E Picking
|
||||
//J ?????
|
||||
PfxVector3 physics_pick_start(const PfxVector3 &p1,const PfxVector3 &p2);
|
||||
void physics_pick_update(const PfxVector3 &p);
|
||||
void physics_pick_end();
|
||||
|
||||
//E Change parameters
|
||||
//J ????????
|
||||
int physics_get_num_rigidbodies();
|
||||
const PfxRigidState& physics_get_state(int id);
|
||||
const PfxRigidBody& physics_get_body(int id);
|
||||
const PfxCollidable& physics_get_collidable(int id);
|
||||
|
||||
int physics_get_num_contacts();
|
||||
const PfxContactManifold &physics_get_contact(int id);
|
||||
|
||||
#endif /* __PHYSICS_FUNC_H__ */
|
||||
Reference in New Issue
Block a user